X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fblock.hpp;h=a142a96256e285e3acfca5b6848e04df00e4ebc0;hb=f924498d348c33d0c27f129c599a7466312253b2;hp=a757740b77000e6768c2519b6a696c4eef833a74;hpb=eca1fdcc8e34a4918418b2de122c6200aeb7ceaf;p=blank.git diff --git a/src/block.hpp b/src/block.hpp index a757740..a142a96 100644 --- a/src/block.hpp +++ b/src/block.hpp @@ -11,51 +11,85 @@ namespace blank { -/// attributes of a type of block -struct BlockType { +/// single 1x1x1 cube +struct Block { - int id; + using Type = unsigned short; + using Pos = glm::vec3; - bool visible; + enum Face { + FACE_UP, + FACE_DOWN, + FACE_RIGHT, + FACE_LEFT, + FACE_FRONT, + FACE_BACK, + FACE_COUNT, + }; + enum Turn { + TURN_NONE, + TURN_LEFT, + TURN_AROUND, + TURN_RIGHT, + TURN_COUNT, + }; + + Type type; + unsigned char orient; + + constexpr explicit Block(Type type = 0, Face face = FACE_UP, Turn turn = TURN_NONE) + : type(type), orient(face * TURN_COUNT + turn) { } + + const glm::mat4 &Transform() const; + + Face GetFace() const { return Face(orient / 4); } + void SetFace(Face face) { orient = face * TURN_COUNT + GetTurn(); } + Turn GetTurn() const { return Turn(orient % 4); } + void SetTurn(Turn turn) { orient = GetFace() * TURN_COUNT + turn; } + +}; + + +/// attributes of a type of block +struct BlockType { const Shape *shape; glm::vec3 color; glm::vec3 outline_color; + Block::Type id; + + bool visible; + + struct Faces { + bool up; + bool down; + bool right; + bool left; + bool front; + bool back; + } fill; + explicit BlockType( bool v = false, const glm::vec3 &color = { 1, 1, 1 }, - const Shape *shape = &DEFAULT_SHAPE, - const glm::vec3 &outline_color = { -1, -1, -1 }) - : id(-1), visible(v), shape(shape), color(color), outline_color(outline_color) { } + const Shape *shape = &DEFAULT_SHAPE + ); - static const BlockType DEFAULT; static const NullShape DEFAULT_SHAPE; - void FillVBO( - const glm::vec3 &pos, - std::vector &vertices, - std::vector &colors, - std::vector &normals + void FillModel( + Model::Buffer &m, + const glm::mat4 &transform = glm::mat4(1.0f), + Model::Index idx_offset = 0 ) const; - - void FillModel(const glm::vec3 &pos, Model &m) const { - FillVBO(pos, m.vertices, m.colors, m.normals); - m.Invalidate(); - } - - - void FillOutlineVBO( - std::vector &vertices, - std::vector &colors + void FillOutlineModel( + OutlineModel &m, + const glm::vec3 &pos_offset = { 0, 0, 0 }, + OutlineModel::Index idx_offset = 0 ) const; - void FillOutlineModel(OutlineModel &m) const { - FillOutlineVBO(m.vertices, m.colors); - m.Invalidate(); - } - }; @@ -65,31 +99,18 @@ public: BlockTypeRegistry(); public: - int Add(const BlockType &); + Block::Type Add(const BlockType &); size_t Size() const { return types.size(); } - BlockType *operator [](int id) { return &types[id]; } - const BlockType *Get(int id) const { return &types[id]; } + BlockType *operator [](Block::Type id) { return &types[id]; } + const BlockType *Get(Block::Type id) const { return &types[id]; } private: std::vector types; }; - -/// single 1x1x1 cube -struct Block { - - using Pos = glm::vec3; - - const BlockType *type; - - constexpr explicit Block(const BlockType *t = &BlockType::DEFAULT) - : type(t) { } - -}; - } #endif