X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fblock.hpp;h=ab34a30d05f6e17370c69b76d3970389555f64c6;hb=6e59f3102d6d64355d5a30b708a326327b089aaf;hp=0f567c4b5fdf3400b5209ed64c76766a00f4fb88;hpb=7caa2326d25d4fc5ba98318dfccb508bb3e16820;p=blank.git diff --git a/src/block.hpp b/src/block.hpp index 0f567c4..ab34a30 100644 --- a/src/block.hpp +++ b/src/block.hpp @@ -11,49 +11,170 @@ namespace blank { -/// attributes of a type of block -struct BlockType { +/// single 1x1x1 cube +struct Block { - int id; + using Type = unsigned short; + using Pos = glm::vec3; - bool visible; + enum Face { + FACE_UP, + FACE_DOWN, + FACE_RIGHT, + FACE_LEFT, + FACE_FRONT, + FACE_BACK, + FACE_COUNT, + }; + enum Turn { + TURN_NONE, + TURN_LEFT, + TURN_AROUND, + TURN_RIGHT, + TURN_COUNT, + }; + + static constexpr int ORIENT_COUNT = FACE_COUNT * TURN_COUNT; + + Type type; + unsigned char orient; + + constexpr explicit Block(Type type = 0, Face face = FACE_UP, Turn turn = TURN_NONE) + : type(type), orient(face * TURN_COUNT + turn) { } + + const glm::mat4 &Transform() const { return orient2transform[orient]; } + + Face GetFace() const { return Face(orient / TURN_COUNT); } + void SetFace(Face face) { orient = face * TURN_COUNT + GetTurn(); } + Turn GetTurn() const { return Turn(orient % TURN_COUNT); } + void SetTurn(Turn turn) { orient = GetFace() * TURN_COUNT + turn; } + + Face OrientedFace(Face f) const { return orient2face[orient][f]; } + + static Face Opposite(Face f) { + return Face(f ^ 1); + } + + static glm::tvec3 FaceNormal(Face face) { + return face2normal[face]; + } + + static Face NormalFace(const glm::vec3 &norm) { + const glm::vec3 anorm(abs(norm)); + if (anorm.x > anorm.y) { + if (anorm.x > anorm.z) { + return norm.x > 0.0f ? FACE_RIGHT : FACE_LEFT; + } else { + return norm.z > 0.0f ? FACE_FRONT : FACE_BACK; + } + } else { + if (anorm.y > anorm.z) { + return norm.y > 0.0f ? FACE_UP : FACE_DOWN; + } else { + return norm.z > 0.0f ? FACE_FRONT : FACE_BACK; + } + } + } + + struct FaceSet { + + explicit FaceSet(unsigned char v = 0) + : value(v) { } + + bool IsSet(Face f) const { + return value & Mask(f); + } + void Set(Face f) { + value |= Mask(f); + } + void Unset(Face f) { + value |= ~Mask(f); + } + + void Clear() { + value = 0; + } + void Fill() { + value = Mask(FACE_COUNT) - 1; + } + + bool Empty() const { + return value == 0; + } + bool All() const { + return value == Mask(FACE_COUNT) - 1; + } + + unsigned char Mask(Face f) const { + return 1 << f; + } + + unsigned char value; + + }; + +private: + static const glm::tvec3 face2normal[6]; + static const glm::mat4 orient2transform[ORIENT_COUNT]; + static const Face orient2face[ORIENT_COUNT][FACE_COUNT]; + +}; + + +/// attributes of a type of block +struct BlockType { const Shape *shape; glm::vec3 color; glm::vec3 outline_color; + Block::Type id; + + int luminosity; + + bool visible; + bool block_light; + + struct Faces { + bool face[Block::FACE_COUNT]; + Faces &operator =(const Faces &other) { + for (int i = 0; i < Block::FACE_COUNT; ++i) { + face[i] = other.face[i]; + } + return *this; + } + bool operator [](Block::Face f) const { + return face[f]; + } + } fill; + explicit BlockType( bool v = false, const glm::vec3 &color = { 1, 1, 1 }, - const Shape *shape = &DEFAULT_SHAPE, - const glm::vec3 &outline_color = { -1, -1, -1 }) - : id(-1), visible(v), shape(shape), color(color), outline_color(outline_color) { } + const Shape *shape = &DEFAULT_SHAPE + ); static const NullShape DEFAULT_SHAPE; - - void FillVBO( - const glm::vec3 &pos, - std::vector &vertices, - std::vector &colors, - std::vector &normals - ) const; - - void FillModel(const glm::vec3 &pos, Model &m) const { - FillVBO(pos, m.vertices, m.colors, m.normals); - m.Invalidate(); + bool FaceFilled(const Block &block, Block::Face face) const { + return fill[block.OrientedFace(face)]; } - - void FillOutlineVBO( - std::vector &vertices, - std::vector &colors + void FillModel( + Model::Buffer &m, + const glm::mat4 &transform = glm::mat4(1.0f), + Model::Index idx_offset = 0 + ) const; + void FillBlockModel( + BlockModel::Buffer &m, + const glm::mat4 &transform = glm::mat4(1.0f), + BlockModel::Index idx_offset = 0 + ) const; + void FillOutlineModel( + OutlineModel &m, + const glm::vec3 &pos_offset = { 0, 0, 0 }, + OutlineModel::Index idx_offset = 0 ) const; - - void FillOutlineModel(OutlineModel &m) const { - FillOutlineVBO(m.vertices, m.colors); - m.Invalidate(); - } }; @@ -64,31 +185,18 @@ public: BlockTypeRegistry(); public: - int Add(const BlockType &); + Block::Type Add(const BlockType &); size_t Size() const { return types.size(); } - BlockType *operator [](int id) { return &types[id]; } - const BlockType *Get(int id) const { return &types[id]; } + BlockType *operator [](Block::Type id) { return &types[id]; } + const BlockType *Get(Block::Type id) const { return &types[id]; } private: std::vector types; }; - -/// single 1x1x1 cube -struct Block { - - using Pos = glm::vec3; - - int type; - - constexpr explicit Block(int type = 0) - : type(type) { } - -}; - } #endif