X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fblock.hpp;h=ab34a30d05f6e17370c69b76d3970389555f64c6;hb=6e59f3102d6d64355d5a30b708a326327b089aaf;hp=4fcee4cac2f0c2a6e7be58d095e6ee16c982870e;hpb=4485397da18a25dfd1a51e864814887b66ba0f2e;p=blank.git diff --git a/src/block.hpp b/src/block.hpp index 4fcee4c..ab34a30 100644 --- a/src/block.hpp +++ b/src/block.hpp @@ -34,40 +34,29 @@ struct Block { TURN_COUNT, }; + static constexpr int ORIENT_COUNT = FACE_COUNT * TURN_COUNT; + Type type; unsigned char orient; constexpr explicit Block(Type type = 0, Face face = FACE_UP, Turn turn = TURN_NONE) : type(type), orient(face * TURN_COUNT + turn) { } - const glm::mat4 &Transform() const; + const glm::mat4 &Transform() const { return orient2transform[orient]; } Face GetFace() const { return Face(orient / TURN_COUNT); } void SetFace(Face face) { orient = face * TURN_COUNT + GetTurn(); } Turn GetTurn() const { return Turn(orient % TURN_COUNT); } void SetTurn(Turn turn) { orient = GetFace() * TURN_COUNT + turn; } + Face OrientedFace(Face f) const { return orient2face[orient][f]; } + static Face Opposite(Face f) { return Face(f ^ 1); } static glm::tvec3 FaceNormal(Face face) { - switch (face) { - case FACE_UP: - return { 0, 1, 0 }; - case FACE_DOWN: - return { 0, -1, 0 }; - case FACE_RIGHT: - return { 1, 0, 0 }; - case FACE_LEFT: - return { -1, 0, 0 }; - case FACE_FRONT: - return { 0, 0, 1 }; - case FACE_BACK: - return { 0, 0, -1 }; - default: - return { 0, 0, 0 }; - } + return face2normal[face]; } static Face NormalFace(const glm::vec3 &norm) { @@ -87,6 +76,48 @@ struct Block { } } + struct FaceSet { + + explicit FaceSet(unsigned char v = 0) + : value(v) { } + + bool IsSet(Face f) const { + return value & Mask(f); + } + void Set(Face f) { + value |= Mask(f); + } + void Unset(Face f) { + value |= ~Mask(f); + } + + void Clear() { + value = 0; + } + void Fill() { + value = Mask(FACE_COUNT) - 1; + } + + bool Empty() const { + return value == 0; + } + bool All() const { + return value == Mask(FACE_COUNT) - 1; + } + + unsigned char Mask(Face f) const { + return 1 << f; + } + + unsigned char value; + + }; + +private: + static const glm::tvec3 face2normal[6]; + static const glm::mat4 orient2transform[ORIENT_COUNT]; + static const Face orient2face[ORIENT_COUNT][FACE_COUNT]; + }; @@ -125,7 +156,9 @@ struct BlockType { static const NullShape DEFAULT_SHAPE; - bool FaceFilled(const Block &, Block::Face) const; + bool FaceFilled(const Block &block, Block::Face face) const { + return fill[block.OrientedFace(face)]; + } void FillModel( Model::Buffer &m,