X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fcamera.cpp;h=4bbb0f12f0fadb6955bf230d99a88fa116d65355;hb=f62562b0f87d571bd7b32ae2f8ca659c24e9911b;hp=21df87414cee2ce382a3e2014efb94187c602240;hpb=ea1ce7b0fb7709ae56977480821ac96a231a0686;p=blank.git diff --git a/src/camera.cpp b/src/camera.cpp index 21df874..4bbb0f1 100644 --- a/src/camera.cpp +++ b/src/camera.cpp @@ -7,18 +7,13 @@ namespace blank { Camera::Camera() -: fov(45.0f) +: FPSController() +, fov(45.0f) , aspect(1.0f) , near_clip(0.1f) , far_clip(100.0f) -, model() , projection(glm::perspective(fov, aspect, near_clip, far_clip)) -, view(model.Transform()) -, vp(projection * view) { - -} - -Camera::~Camera() { +, view(glm::inverse(Transform())) { } @@ -52,15 +47,23 @@ void Camera::Clip(float near, float far) { UpdateProjection(); } +Ray Camera::Aim() const { + const glm::mat4 inv_vp(glm::inverse(projection * view)); + glm::vec4 from = inv_vp * glm::vec4(0.0f, 0.0f, -1.0f, 1.0f); + from /= from.w; + glm::vec4 to = inv_vp * glm::vec4(0.0f, 0.0f, 1.0f, 1.0f); + to /= to.w; + return Ray{ glm::vec3(from), glm::normalize(glm::vec3(to - from)) }; +} -void Camera::UpdateProjection() { - projection = glm::perspective(fov, aspect, near_clip, far_clip); - vp = projection * view; + +void Camera::Update(int dt) { + FPSController::Update(dt); + view = glm::inverse(Transform()); } -void Camera::UpdateView() { - view = glm::inverse(model.Transform()); - vp = projection * view; +void Camera::UpdateProjection() { + projection = glm::perspective(fov, aspect, near_clip, far_clip); } }