X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fcamera.cpp;h=8f618672f5a4b17266ab64388a1fc3d3a1524b0e;hb=753be639d7d04f9f7415db9fc2721485c531f0a1;hp=4bbb0f12f0fadb6955bf230d99a88fa116d65355;hpb=f62562b0f87d571bd7b32ae2f8ca659c24e9911b;p=blank.git diff --git a/src/camera.cpp b/src/camera.cpp index 4bbb0f1..8f61867 100644 --- a/src/camera.cpp +++ b/src/camera.cpp @@ -7,13 +7,11 @@ namespace blank { Camera::Camera() -: FPSController() -, fov(45.0f) +: fov(45.0f) , aspect(1.0f) , near_clip(0.1f) , far_clip(100.0f) -, projection(glm::perspective(fov, aspect, near_clip, far_clip)) -, view(glm::inverse(Transform())) { +, projection(glm::perspective(fov, aspect, near_clip, far_clip)) { } @@ -47,20 +45,6 @@ void Camera::Clip(float near, float far) { UpdateProjection(); } -Ray Camera::Aim() const { - const glm::mat4 inv_vp(glm::inverse(projection * view)); - glm::vec4 from = inv_vp * glm::vec4(0.0f, 0.0f, -1.0f, 1.0f); - from /= from.w; - glm::vec4 to = inv_vp * glm::vec4(0.0f, 0.0f, 1.0f, 1.0f); - to /= to.w; - return Ray{ glm::vec3(from), glm::normalize(glm::vec3(to - from)) }; -} - - -void Camera::Update(int dt) { - FPSController::Update(dt); - view = glm::inverse(Transform()); -} void Camera::UpdateProjection() { projection = glm::perspective(fov, aspect, near_clip, far_clip);