X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fchunk.cpp;h=4cabcecf040e17784ac86b2e0d5c869949d63c34;hb=30d36f3d545617faef76f90c4121d6ed118ba272;hp=10031e77e359deb60145bdefe24d2195baecfa6e;hpb=2d5671c2ef977defae9ce0ce7248582ab3e8f011;p=blank.git diff --git a/src/chunk.cpp b/src/chunk.cpp index 10031e7..4cabcec 100644 --- a/src/chunk.cpp +++ b/src/chunk.cpp @@ -6,6 +6,12 @@ #include +namespace { + +blank::Model::Buffer buf; + +} + namespace blank { Chunk::Chunk(const BlockTypeRegistry &types) @@ -76,8 +82,7 @@ bool Chunk::Intersection( } float cur_dist; glm::vec3 cur_norm; - Block::Pos pos(float(x) + 0.5f, float(y) + 0.5f, float(z) + 0.5f); - if (Type(blocks[id]).shape->Intersects(ray, glm::translate(M, pos), cur_dist, cur_norm)) { + if (Type(blocks[id]).shape->Intersects(ray, M * ToTransform(id), cur_dist, cur_norm)) { if (cur_dist < closest_dist) { closest_id = id; closest_dist = cur_dist; @@ -117,7 +122,6 @@ void Chunk::CheckUpdate() { if (dirty) { Update(); } - model.CheckUpdate(); } void Chunk::Update() { @@ -127,20 +131,54 @@ void Chunk::Update() { vtx_count += shape->VertexCount(); idx_count += shape->VertexIndexCount(); } - model.Clear(); - model.Reserve(vtx_count, idx_count); + buf.Clear(); + buf.Reserve(vtx_count, idx_count); Model::Index vtx_counter = 0; for (size_t i = 0; i < Size(); ++i) { + if (Obstructed(i)) continue; + const BlockType &type = Type(blocks[i]); - type.FillModel(model, ToCoords(i), vtx_counter); + type.FillModel(buf, ToTransform(i), vtx_counter); vtx_counter += type.shape->VertexCount(); } - model.Invalidate(); + model.Update(buf); dirty = false; } +bool Chunk::Obstructed(int idx) const { + if (IsBorder(idx)) return false; + + // not checking neighbor visibility here, so all + // invisible blocks must have their fill set to 6x false + // (the default, so should be okay) + + const BlockType &right = Type(blocks[idx + 1]); + if (!right.fill.left) return false; + + const BlockType &left = Type(blocks[idx - 1]); + if (!left.fill.right) return false; + + const BlockType &up = Type(blocks[idx + Width()]); + if (!up.fill.down) return false; + + const BlockType &down = Type(blocks[idx - Width()]); + if (!down.fill.up) return false; + + const BlockType &front = Type(blocks[idx + Width() * Height()]); + if (!front.fill.back) return false; + + const BlockType &back = Type(blocks[idx - Width() * Height()]); + if (!back.fill.front) return false; + + return true; +} + +glm::mat4 Chunk::ToTransform(int idx) const { + return glm::translate(glm::mat4(1.0f), ToCoords(idx)) * blocks[idx].Transform(); +} + ChunkLoader::ChunkLoader(const BlockTypeRegistry ®, const Generator &gen) : base(0, 0, 0) @@ -186,6 +224,15 @@ void ChunkLoader::Generate(const Chunk::Pos &from, const Chunk::Pos &to) { loaded.emplace_back(reg); loaded.back().Position(pos); gen(loaded.back()); + + // orientation testing + // for (int i = 0; i < Block::FACE_COUNT; ++i) { + // for (int j = 0; j < Block::TURN_COUNT; ++j) { + // loaded.back().BlockAt(512 * j + 2 * i) = Block(3 * (j + 1), Block::Face(i), Block::Turn(j)); + // } + // } + // loaded.back().Invalidate(); + // loaded.back().CheckUpdate(); } else { to_generate.emplace_back(pos); }