X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fchunk.cpp;h=52d17c055319464479f8d1d7b248044de024cf52;hb=9c1f7b20394808f7ec7a6cadd9e0dd665c6f6bd5;hp=a485bfbb7d37c61eab4f80c091f1b78659c29b01;hpb=b35ce3a6423c554b34b37362c5550bd705e63a1d;p=blank.git diff --git a/src/chunk.cpp b/src/chunk.cpp index a485bfb..52d17c0 100644 --- a/src/chunk.cpp +++ b/src/chunk.cpp @@ -6,21 +6,25 @@ namespace blank { -Chunk::Chunk() -: blocks(Size()) +Chunk::Chunk(const BlockTypeRegistry &types) +: types(&types) +, blocks() , model() +, position(0, 0, 0) , dirty(false) { } Chunk::Chunk(Chunk &&other) -: blocks(std::move(other.blocks)) +: types(other.types) +, blocks(std::move(other.blocks)) , model(std::move(other.model)) , dirty(other.dirty) { } Chunk &Chunk::operator =(Chunk &&other) { + types = other.types; blocks = std::move(other.blocks); model = std::move(other.model); dirty = other.dirty; @@ -28,6 +32,11 @@ Chunk &Chunk::operator =(Chunk &&other) { } +void Chunk::Allocate() { + blocks.resize(Size()); +} + + void Chunk::Draw() { if (dirty) { Update(); @@ -43,8 +52,7 @@ bool Chunk::Intersection( float *dist, glm::vec3 *normal) const { { // rough check - const AABB bb{{0, 0, 0}, {Width(), Height(), Depth()}}; - if (!blank::Intersection(ray, bb, M)) { + if (!blank::Intersection(ray, Bounds(), M)) { return false; } } @@ -61,13 +69,13 @@ bool Chunk::Intersection( for (int z = 0; z < Depth(); ++z) { for (int y = 0; y < Height(); ++y) { for (int x = 0; x < Width(); ++x, ++id) { - if (!blocks[id].type->visible) { + if (!Type(blocks[id]).visible) { continue; } float cur_dist; glm::vec3 cur_norm; - glm::vec3 pos(float(x) + 0.5f, float(y) + 0.5f, float(z) + 0.5f); - if (blocks[id].type->shape->Intersects(ray, glm::translate(M, pos), cur_dist, cur_norm)) { + Block::Pos pos(float(x) + 0.5f, float(y) + 0.5f, float(z) + 0.5f); + if (Type(blocks[id]).shape->Intersects(ray, glm::translate(M, pos), cur_dist, cur_norm)) { if (cur_dist < closest_dist) { closest_id = id; closest_dist = cur_dist; @@ -94,29 +102,30 @@ bool Chunk::Intersection( return true; } -void Chunk::Position(const glm::vec3 &pos) { +void Chunk::Position(const Pos &pos) { position = pos; } -glm::mat4 Chunk::Transform(const glm::vec3 &offset) const { +glm::mat4 Chunk::Transform(const Pos &offset) const { return glm::translate((position - offset) * Extent()); } -int Chunk::VertexCount() const { - int count = 0; +void Chunk::Update() { + int vtx_count = 0, idx_count = 0; for (const auto &block : blocks) { - count += block.type->shape->VertexCount(); + const Shape *shape = Type(block).shape; + vtx_count += shape->VertexCount(); + idx_count += shape->VertexIndexCount(); } - return count; -} - -void Chunk::Update() { model.Clear(); - model.Reserve(VertexCount()); + model.Reserve(vtx_count, idx_count); + Model::Index vtx_counter = 0; for (size_t i = 0; i < Size(); ++i) { - blocks[i].type->FillModel(ToCoords(i), model); + const BlockType &type = Type(blocks[i]); + type.FillModel(model, ToCoords(i), vtx_counter); + vtx_counter += type.shape->VertexCount(); } model.Invalidate();