X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fchunk.cpp;h=f43f8fd524582525a08d0f915e1e7d9d02db752e;hb=9c2baccb84195b7a2858c2b967c94d15cd31836b;hp=16ff4e5023bb65f4f68495294b7b940007b67239;hpb=a58c4558e7d4934f4d0ee621520acfe1c8258c93;p=blank.git diff --git a/src/chunk.cpp b/src/chunk.cpp index 16ff4e5..f43f8fd 100644 --- a/src/chunk.cpp +++ b/src/chunk.cpp @@ -82,8 +82,7 @@ bool Chunk::Intersection( } float cur_dist; glm::vec3 cur_norm; - Block::Pos pos(float(x) + 0.5f, float(y) + 0.5f, float(z) + 0.5f); - if (Type(blocks[id]).shape->Intersects(ray, glm::translate(M, pos), cur_dist, cur_norm)) { + if (Type(blocks[id]).shape->Intersects(ray, M * ToTransform(id), cur_dist, cur_norm)) { if (cur_dist < closest_dist) { closest_id = id; closest_dist = cur_dist; @@ -105,7 +104,7 @@ bool Chunk::Intersection( *dist = closest_dist; } if (normal) { - *normal = closest_normal; + *normal = glm::vec3(BlockAt(closest_id).Transform() * glm::vec4(closest_normal, 0.0f)); } return true; } @@ -140,7 +139,7 @@ void Chunk::Update() { if (Obstructed(i)) continue; const BlockType &type = Type(blocks[i]); - type.FillModel(buf, ToCoords(i), vtx_counter); + type.FillModel(buf, ToTransform(i), vtx_counter); vtx_counter += type.shape->VertexCount(); } @@ -161,11 +160,11 @@ bool Chunk::Obstructed(int idx) const { const BlockType &left = Type(blocks[idx - 1]); if (!left.fill.right) return false; - const BlockType &top = Type(blocks[idx + Width()]); - if (!top.fill.bottom) return false; + const BlockType &up = Type(blocks[idx + Width()]); + if (!up.fill.down) return false; - const BlockType &bottom = Type(blocks[idx - Width()]); - if (!bottom.fill.top) return false; + const BlockType &down = Type(blocks[idx - Width()]); + if (!down.fill.up) return false; const BlockType &front = Type(blocks[idx + Width() * Height()]); if (!front.fill.back) return false; @@ -176,6 +175,10 @@ bool Chunk::Obstructed(int idx) const { return true; } +glm::mat4 Chunk::ToTransform(int idx) const { + return glm::translate(glm::mat4(1.0f), ToCoords(idx)) * blocks[idx].Transform(); +} + ChunkLoader::ChunkLoader(const BlockTypeRegistry ®, const Generator &gen) : base(0, 0, 0) @@ -221,6 +224,15 @@ void ChunkLoader::Generate(const Chunk::Pos &from, const Chunk::Pos &to) { loaded.emplace_back(reg); loaded.back().Position(pos); gen(loaded.back()); + + // orientation testing + // for (int i = 0; i < Block::FACE_COUNT; ++i) { + // for (int j = 0; j < Block::TURN_COUNT; ++j) { + // loaded.back().BlockAt(512 * j + 2 * i) = Block(3 * (j + 1), Block::Face(i), Block::Turn(j)); + // } + // } + // loaded.back().Invalidate(); + // loaded.back().CheckUpdate(); } else { to_generate.emplace_back(pos); }