X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fchunk.hpp;h=19f5c07ea31f453b0b10573342c8bebe7f44dc04;hb=950adaa5bdb9bf758400f2c00df623865b6bff1d;hp=3c301803495038beeb99f59db847db5ffa6d1498;hpb=eca1fdcc8e34a4918418b2de122c6200aeb7ceaf;p=blank.git diff --git a/src/chunk.hpp b/src/chunk.hpp index 3c30180..19f5c07 100644 --- a/src/chunk.hpp +++ b/src/chunk.hpp @@ -5,6 +5,7 @@ #include "geometry.hpp" #include "model.hpp" +#include #include #include @@ -18,7 +19,7 @@ public: using Pos = glm::tvec3; public: - Chunk(); + explicit Chunk(const BlockTypeRegistry &); Chunk(Chunk &&); Chunk &operator =(Chunk &&); @@ -50,6 +51,18 @@ public: 0.5f + (idx / (Width() * Height())) ); } + glm::mat4 ToTransform(int idx) const; + + static constexpr bool IsBorder(int idx) { + return + idx < Width() * Height() || + (idx / Width()) % Height() == 0 || + (idx / Width()) % Height() == Height() - 1 || + (idx / (Width() * Height())) == Depth() - 1; + } + + // check if block at given index is completely enclosed (and therefore invisible) + bool Obstructed(int idx) const; void Allocate(); void Invalidate() { dirty = true; } @@ -59,24 +72,35 @@ public: Block &BlockAt(const Block::Pos &pos) { return BlockAt(ToIndex(pos)); } const Block &BlockAt(const Block::Pos &pos) const { return BlockAt(ToIndex(pos)); } + const BlockType &Type(const Block &b) const { return *types->Get(b.type); } + + bool Intersection( + const Ray &ray, + const glm::mat4 &M, + float &dist + ) const { + return blank::Intersection(ray, Bounds(), M, &dist); + } + bool Intersection( const Ray &, const glm::mat4 &M, - int *blkid = nullptr, - float *dist = nullptr, - glm::vec3 *normal = nullptr) const; + int &blkid, + float &dist, + glm::vec3 &normal) const; void Position(const Pos &); const Pos &Position() const { return position; } glm::mat4 Transform(const Pos &offset) const; + void CheckUpdate(); void Draw(); private: - int VertexCount() const; void Update(); private: + const BlockTypeRegistry *types; std::vector blocks; Model model; Pos position; @@ -84,6 +108,41 @@ private: }; + +class Generator; + +class ChunkLoader { + +public: + ChunkLoader(const BlockTypeRegistry &, const Generator &); + + void Generate(const Chunk::Pos &from, const Chunk::Pos &to); + + std::list &Loaded() { return loaded; } + + Chunk *Loaded(const Chunk::Pos &); + bool Queued(const Chunk::Pos &); + bool Known(const Chunk::Pos &); + Chunk &ForceLoad(const Chunk::Pos &); + + void Rebase(const Chunk::Pos &); + void Update(); + +private: + Chunk::Pos base; + + const BlockTypeRegistry ® + const Generator &gen; + + std::list loaded; + std::list to_generate; + std::list to_free; + + int load_dist; + int unload_dist; + +}; + } #endif