X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fchunk.hpp;h=3c301803495038beeb99f59db847db5ffa6d1498;hb=eca1fdcc8e34a4918418b2de122c6200aeb7ceaf;hp=9d2f319c08a2a7a4913a1c7b63be0032ecb1f997;hpb=804bde3fc09e4317eef629861638a68bfad3e343;p=blank.git diff --git a/src/chunk.hpp b/src/chunk.hpp index 9d2f319..3c30180 100644 --- a/src/chunk.hpp +++ b/src/chunk.hpp @@ -14,6 +14,9 @@ namespace blank { /// cube of size 16 (256 tiles, 4096 blocks) class Chunk { +public: + using Pos = glm::tvec3; + public: Chunk(); @@ -23,9 +26,11 @@ public: static constexpr int Width() { return 16; } static constexpr int Height() { return 16; } static constexpr int Depth() { return 16; } - static glm::vec3 Extent() { return glm::vec3(Width(), Height(), Depth()); } + static Pos Extent() { return { Width(), Height(), Depth() }; } static constexpr int Size() { return Width() * Height() * Depth(); } + static AABB Bounds() { return AABB{ { 0, 0, 0 }, Extent() }; } + static constexpr bool InBounds(const glm::vec3 &pos) { return pos.x >= 0 && pos.x < Width() && @@ -38,20 +43,21 @@ public: static constexpr bool InBounds(int idx) { return idx >= 0 && idx < Size(); } - static glm::vec3 ToCoords(int idx) { - return glm::vec3( - 0.5f + idx % Width(), - 0.5f + (idx / Width()) % Height(), - 0.5f + idx / (Width() * Height()) + static Block::Pos ToCoords(int idx) { + return Block::Pos( + 0.5f + (idx % Width()), + 0.5f + ((idx / Width()) % Height()), + 0.5f + (idx / (Width() * Height())) ); } + void Allocate(); void Invalidate() { dirty = true; } Block &BlockAt(int index) { return blocks[index]; } const Block &BlockAt(int index) const { return blocks[index]; } - Block &BlockAt(const glm::vec3 &pos) { return BlockAt(ToIndex(pos)); } - const Block &BlockAt(const glm::vec3 &pos) const { return BlockAt(ToIndex(pos)); } + Block &BlockAt(const Block::Pos &pos) { return BlockAt(ToIndex(pos)); } + const Block &BlockAt(const Block::Pos &pos) const { return BlockAt(ToIndex(pos)); } bool Intersection( const Ray &, @@ -60,9 +66,9 @@ public: float *dist = nullptr, glm::vec3 *normal = nullptr) const; - void Position(const glm::vec3 &); - const glm::vec3 &Position() const { return position; } - const glm::mat4 &Transform() const { return transform; } + void Position(const Pos &); + const Pos &Position() const { return position; } + glm::mat4 Transform(const Pos &offset) const; void Draw(); @@ -73,8 +79,7 @@ private: private: std::vector blocks; Model model; - glm::vec3 position; - glm::mat4 transform; + Pos position; bool dirty; };