X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fchunk.hpp;h=7e720bd84c5b49945f7dc7a45e6b2f0f1af9d699;hb=3072e2cd49ad1614100d1a1c73afe6a4888fb875;hp=6c9eeff5da4b7fc4bc68f84eccb713aaeb859bac;hpb=5868f740c492a924cb865644b6201db1632b7376;p=blank.git diff --git a/src/chunk.hpp b/src/chunk.hpp index 6c9eeff..7e720bd 100644 --- a/src/chunk.hpp +++ b/src/chunk.hpp @@ -38,13 +38,13 @@ public: pos.y >= 0 && pos.y < Height() && pos.z >= 0 && pos.z < Depth(); } - static constexpr bool InBounds(const Chunk::Pos &pos) { + static constexpr bool InBounds(const Pos &pos) { return pos.x >= 0 && pos.x < Width() && pos.y >= 0 && pos.y < Height() && pos.z >= 0 && pos.z < Depth(); } - static constexpr int ToIndex(const Chunk::Pos &pos) { + static constexpr int ToIndex(const Pos &pos) { return pos.x + pos.y * Width() + pos.z * Width() * Height(); } static constexpr bool InBounds(int idx) { @@ -57,8 +57,8 @@ public: 0.5f + (idx / (Width() * Height())) ); } - static Chunk::Pos ToPos(int idx) { - return Chunk::Pos( + static Pos ToPos(int idx) { + return Pos( (idx % Width()), ((idx / Width()) % Height()), (idx / (Width() * Height())) @@ -90,15 +90,28 @@ public: void Allocate(); void Invalidate() { dirty = true; } - Block &BlockAt(int index) { return blocks[index]; } + void SetBlock(int index, const Block &); + void SetBlock(const Block::Pos &pos, const Block &block) { SetBlock(ToIndex(pos), block); } + void SetBlock(const Pos &pos, const Block &block) { SetBlock(ToIndex(pos), block); } + const Block &BlockAt(int index) const { return blocks[index]; } - Block &BlockAt(const Block::Pos &pos) { return BlockAt(ToIndex(pos)); } const Block &BlockAt(const Block::Pos &pos) const { return BlockAt(ToIndex(pos)); } - Block &BlockAt(const Chunk::Pos &pos) { return BlockAt(ToIndex(pos)); } - const Block &BlockAt(const Chunk::Pos &pos) const { return BlockAt(ToIndex(pos)); } + const Block &BlockAt(const Pos &pos) const { return BlockAt(ToIndex(pos)); } + + const Block *FindNext(const Pos &pos, Block::Face face) const; + const Block *FindNext(const Block::Pos &pos, Block::Face face) const { return FindNext(Pos(pos), face); } + const Block *FindNext(int index, Block::Face face) const { return FindNext(ToPos(index), face); } const BlockType &Type(const Block &b) const { return *types->Get(b.type); } + void SetLight(int index, int level); + void SetLight(const Pos &pos, int level) { SetLight(ToIndex(pos), level); } + void SetLight(const Block::Pos &pos, int level) { SetLight(ToIndex(pos), level); } + + int GetLight(int index) const; + int GetLight(const Pos &pos) const { return GetLight(ToIndex(pos)); } + int GetLight(const Block::Pos &pos) const { return GetLight(ToIndex(pos)); } + bool Intersection( const Ray &ray, const glm::mat4 &M, @@ -128,6 +141,7 @@ private: const BlockTypeRegistry *types; Chunk *neighbor[Block::FACE_COUNT]; std::vector blocks; + std::vector light; Model model; Pos position; bool dirty;