X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fchunk.hpp;h=ae773657ad3a6925f20556c7b922bf5428bde770;hb=1b022dd17364c9e3344afd86572f2ead14973cde;hp=185b3eabefd5deb1076b77f36dd8a45950257900;hpb=b35ce3a6423c554b34b37362c5550bd705e63a1d;p=blank.git diff --git a/src/chunk.hpp b/src/chunk.hpp index 185b3ea..ae77365 100644 --- a/src/chunk.hpp +++ b/src/chunk.hpp @@ -5,6 +5,7 @@ #include "geometry.hpp" #include "model.hpp" +#include #include #include @@ -15,7 +16,10 @@ namespace blank { class Chunk { public: - Chunk(); + using Pos = glm::tvec3; + +public: + explicit Chunk(const BlockTypeRegistry &); Chunk(Chunk &&); Chunk &operator =(Chunk &&); @@ -23,9 +27,11 @@ public: static constexpr int Width() { return 16; } static constexpr int Height() { return 16; } static constexpr int Depth() { return 16; } - static glm::vec3 Extent() { return glm::vec3(Width(), Height(), Depth()); } + static Pos Extent() { return { Width(), Height(), Depth() }; } static constexpr int Size() { return Width() * Height() * Depth(); } + static AABB Bounds() { return AABB{ { 0, 0, 0 }, Extent() }; } + static constexpr bool InBounds(const glm::vec3 &pos) { return pos.x >= 0 && pos.x < Width() && @@ -38,46 +44,107 @@ public: static constexpr bool InBounds(int idx) { return idx >= 0 && idx < Size(); } - static glm::vec3 ToCoords(int idx) { - return glm::vec3( - 0.5f + idx % Width(), - 0.5f + (idx / Width()) % Height(), - 0.5f + idx / (Width() * Height()) + static Block::Pos ToCoords(int idx) { + return Block::Pos( + 0.5f + (idx % Width()), + 0.5f + ((idx / Width()) % Height()), + 0.5f + (idx / (Width() * Height())) ); } + glm::mat4 ToTransform(int idx) const; + + static constexpr bool IsBorder(int idx) { + return + idx < Width() * Height() || // low Z plane + idx % Width() == 0 || // low X plane + (idx / (Width() * Height())) == Depth() - 1 || // high Z plane + idx % Width() == Width() - 1 || // high X plane + (idx / Width()) % Height() == 0 || // low Y plane + (idx / Width()) % Height() == Height() - 1; // high Y plane + } + // check if block at given index is completely enclosed (and therefore invisible) + bool Obstructed(int idx) const; + + void Allocate(); void Invalidate() { dirty = true; } Block &BlockAt(int index) { return blocks[index]; } const Block &BlockAt(int index) const { return blocks[index]; } - Block &BlockAt(const glm::vec3 &pos) { return BlockAt(ToIndex(pos)); } - const Block &BlockAt(const glm::vec3 &pos) const { return BlockAt(ToIndex(pos)); } + Block &BlockAt(const Block::Pos &pos) { return BlockAt(ToIndex(pos)); } + const Block &BlockAt(const Block::Pos &pos) const { return BlockAt(ToIndex(pos)); } + + const BlockType &Type(const Block &b) const { return *types->Get(b.type); } + + bool Intersection( + const Ray &ray, + const glm::mat4 &M, + float &dist + ) const { + return blank::Intersection(ray, Bounds(), M, &dist); + } bool Intersection( const Ray &, const glm::mat4 &M, - int *blkid = nullptr, - float *dist = nullptr, - glm::vec3 *normal = nullptr) const; + int &blkid, + float &dist, + glm::vec3 &normal) const; - void Position(const glm::vec3 &); - const glm::vec3 &Position() const { return position; } - glm::mat4 Transform(const glm::vec3 &offset) const; + void Position(const Pos &); + const Pos &Position() const { return position; } + glm::mat4 Transform(const Pos &offset) const; + void CheckUpdate(); void Draw(); private: - int VertexCount() const; void Update(); private: + const BlockTypeRegistry *types; std::vector blocks; Model model; - glm::vec3 position; + Pos position; bool dirty; }; + +class Generator; + +class ChunkLoader { + +public: + ChunkLoader(const BlockTypeRegistry &, const Generator &); + + void Generate(const Chunk::Pos &from, const Chunk::Pos &to); + + std::list &Loaded() { return loaded; } + + Chunk *Loaded(const Chunk::Pos &); + bool Queued(const Chunk::Pos &); + bool Known(const Chunk::Pos &); + Chunk &ForceLoad(const Chunk::Pos &); + + void Rebase(const Chunk::Pos &); + void Update(); + +private: + Chunk::Pos base; + + const BlockTypeRegistry ® + const Generator &gen; + + std::list loaded; + std::list to_generate; + std::list to_free; + + int load_dist; + int unload_dist; + +}; + } #endif