X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fchunk.hpp;h=ae773657ad3a6925f20556c7b922bf5428bde770;hb=1b022dd17364c9e3344afd86572f2ead14973cde;hp=28ba4e357aa6a87137b62ecfdc61b73a6205f17a;hpb=7caa2326d25d4fc5ba98318dfccb508bb3e16820;p=blank.git diff --git a/src/chunk.hpp b/src/chunk.hpp index 28ba4e3..ae77365 100644 --- a/src/chunk.hpp +++ b/src/chunk.hpp @@ -5,6 +5,7 @@ #include "geometry.hpp" #include "model.hpp" +#include #include #include @@ -50,6 +51,20 @@ public: 0.5f + (idx / (Width() * Height())) ); } + glm::mat4 ToTransform(int idx) const; + + static constexpr bool IsBorder(int idx) { + return + idx < Width() * Height() || // low Z plane + idx % Width() == 0 || // low X plane + (idx / (Width() * Height())) == Depth() - 1 || // high Z plane + idx % Width() == Width() - 1 || // high X plane + (idx / Width()) % Height() == 0 || // low Y plane + (idx / Width()) % Height() == Height() - 1; // high Y plane + } + + // check if block at given index is completely enclosed (and therefore invisible) + bool Obstructed(int idx) const; void Allocate(); void Invalidate() { dirty = true; } @@ -61,21 +76,29 @@ public: const BlockType &Type(const Block &b) const { return *types->Get(b.type); } + bool Intersection( + const Ray &ray, + const glm::mat4 &M, + float &dist + ) const { + return blank::Intersection(ray, Bounds(), M, &dist); + } + bool Intersection( const Ray &, const glm::mat4 &M, - int *blkid = nullptr, - float *dist = nullptr, - glm::vec3 *normal = nullptr) const; + int &blkid, + float &dist, + glm::vec3 &normal) const; void Position(const Pos &); const Pos &Position() const { return position; } glm::mat4 Transform(const Pos &offset) const; + void CheckUpdate(); void Draw(); private: - int VertexCount() const; void Update(); private: @@ -87,6 +110,41 @@ private: }; + +class Generator; + +class ChunkLoader { + +public: + ChunkLoader(const BlockTypeRegistry &, const Generator &); + + void Generate(const Chunk::Pos &from, const Chunk::Pos &to); + + std::list &Loaded() { return loaded; } + + Chunk *Loaded(const Chunk::Pos &); + bool Queued(const Chunk::Pos &); + bool Known(const Chunk::Pos &); + Chunk &ForceLoad(const Chunk::Pos &); + + void Rebase(const Chunk::Pos &); + void Update(); + +private: + Chunk::Pos base; + + const BlockTypeRegistry ® + const Generator &gen; + + std::list loaded; + std::list to_generate; + std::list to_free; + + int load_dist; + int unload_dist; + +}; + } #endif