X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fclient%2FInteractiveState.hpp;h=1129e997fdbcfd2f7d1377a73b9b7a61c9d5806a;hb=c1da86ebab41895bf49ed747c75ecf722e8c5586;hp=8cf9246a56d61a58c9be8fa5a04b4387fadd25b3;hpb=8ae45b6555d55f301f83daf8c1337d332d8305ab;p=blank.git diff --git a/src/client/InteractiveState.hpp b/src/client/InteractiveState.hpp index 8cf9246..1129e99 100644 --- a/src/client/InteractiveState.hpp +++ b/src/client/InteractiveState.hpp @@ -1,20 +1,25 @@ #ifndef BLANK_CLIENT_INTERACTIVESTATE_HPP_ #define BLANK_CLIENT_INTERACTIVESTATE_HPP_ +#include "../app/State.hpp" +#include "../ui/ClientController.hpp" + #include "ChunkReceiver.hpp" #include "ChunkRequester.hpp" +#include "NetworkedInput.hpp" #include "../app/IntervalTimer.hpp" -#include "../app/State.hpp" +#include "../graphics/SkyBox.hpp" #include "../io/WorldSave.hpp" #include "../model/Skeletons.hpp" +#include "../ui/HUD.hpp" +#include "../ui/InteractiveManipulator.hpp" #include "../ui/Interface.hpp" #include "../world/BlockTypeRegistry.hpp" #include "../world/ChunkRenderer.hpp" #include "../world/EntityState.hpp" +#include "../world/Player.hpp" #include "../world/World.hpp" -#include - namespace blank { @@ -25,13 +30,14 @@ namespace client { class MasterState; class InteractiveState -: public State { +: public State +, public ClientController { public: explicit InteractiveState(MasterState &, std::uint32_t player_id); World &GetWorld() noexcept { return world; } - Interface &GetInterface() noexcept { return interface; } + Player &GetPlayer() noexcept { return player; } ChunkReceiver &GetChunkReceiver() noexcept { return chunk_receiver; } Skeletons &GetSkeletons() noexcept { return skeletons; } @@ -41,14 +47,23 @@ public: void Update(int dt) override; void Render(Viewport &) override; - void PushPlayerUpdate(const Entity &, int dt); void MergePlayerCorrection(std::uint16_t, const EntityState &); + void SetAudio(bool) override; + void SetVideo(bool) override; + void SetHUD(bool) override; + void SetDebug(bool) override; + void Exit() override; + private: MasterState &master; BlockTypeRegistry block_types; WorldSave save; World world; + Player &player; + HUD hud; + InteractiveManipulator manip; + NetworkedInput input; Interface interface; ChunkRequester chunk_requester; ChunkReceiver chunk_receiver; @@ -56,14 +71,7 @@ private: Skeletons skeletons; IntervalTimer loop_timer; - struct PlayerHistory { - EntityState state; - int delta_t; - std::uint16_t packet; - PlayerHistory(EntityState s, int dt, std::uint16_t p) - : state(s), delta_t(dt), packet(p) { } - }; - std::list player_hist; + SkyBox sky; };