X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fclient%2FInteractiveState.hpp;h=1129e997fdbcfd2f7d1377a73b9b7a61c9d5806a;hb=c1da86ebab41895bf49ed747c75ecf722e8c5586;hp=efaeae425c03d869ef8df008ebad386793138b72;hpb=13e676a6e49128ebc6c63b8dd08bef51d360e8e9;p=blank.git diff --git a/src/client/InteractiveState.hpp b/src/client/InteractiveState.hpp index efaeae4..1129e99 100644 --- a/src/client/InteractiveState.hpp +++ b/src/client/InteractiveState.hpp @@ -2,10 +2,22 @@ #define BLANK_CLIENT_INTERACTIVESTATE_HPP_ #include "../app/State.hpp" +#include "../ui/ClientController.hpp" + +#include "ChunkReceiver.hpp" +#include "ChunkRequester.hpp" +#include "NetworkedInput.hpp" +#include "../app/IntervalTimer.hpp" +#include "../graphics/SkyBox.hpp" #include "../io/WorldSave.hpp" +#include "../model/Skeletons.hpp" +#include "../ui/HUD.hpp" +#include "../ui/InteractiveManipulator.hpp" #include "../ui/Interface.hpp" #include "../world/BlockTypeRegistry.hpp" #include "../world/ChunkRenderer.hpp" +#include "../world/EntityState.hpp" +#include "../world/Player.hpp" #include "../world/World.hpp" @@ -18,13 +30,16 @@ namespace client { class MasterState; class InteractiveState -: public State { +: public State +, public ClientController { public: explicit InteractiveState(MasterState &, std::uint32_t player_id); World &GetWorld() noexcept { return world; } - Interface &GetInterface() noexcept { return interface; } + Player &GetPlayer() noexcept { return player; } + ChunkReceiver &GetChunkReceiver() noexcept { return chunk_receiver; } + Skeletons &GetSkeletons() noexcept { return skeletons; } void OnEnter() override; @@ -32,13 +47,31 @@ public: void Update(int dt) override; void Render(Viewport &) override; + void MergePlayerCorrection(std::uint16_t, const EntityState &); + + void SetAudio(bool) override; + void SetVideo(bool) override; + void SetHUD(bool) override; + void SetDebug(bool) override; + void Exit() override; + private: MasterState &master; BlockTypeRegistry block_types; WorldSave save; World world; + Player &player; + HUD hud; + InteractiveManipulator manip; + NetworkedInput input; Interface interface; + ChunkRequester chunk_requester; + ChunkReceiver chunk_receiver; ChunkRenderer chunk_renderer; + Skeletons skeletons; + IntervalTimer loop_timer; + + SkyBox sky; };