X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fclient%2FInteractiveState.hpp;h=b86258e9f2bb892bb06309f3e29a9c39ff717dc2;hb=07b8335e7bfd631e0878e183c87238812d632c56;hp=1b9c9a5ba06fc4b42a6a92399daee24ab6ce144a;hpb=b066e776622f96e906600a0c4a08de392bd03676;p=blank.git diff --git a/src/client/InteractiveState.hpp b/src/client/InteractiveState.hpp index 1b9c9a5..b86258e 100644 --- a/src/client/InteractiveState.hpp +++ b/src/client/InteractiveState.hpp @@ -5,23 +5,21 @@ #include "../ui/ClientController.hpp" #include "ChunkReceiver.hpp" -#include "ChunkRequester.hpp" +#include "NetworkedInput.hpp" #include "../app/IntervalTimer.hpp" +#include "../audio/SoundBank.hpp" #include "../graphics/SkyBox.hpp" #include "../io/WorldSave.hpp" -#include "../model/Skeletons.hpp" -#include "../ui/DirectInput.hpp" +#include "../net/Packet.hpp" +#include "../shared/WorldResources.hpp" #include "../ui/HUD.hpp" #include "../ui/InteractiveManipulator.hpp" #include "../ui/Interface.hpp" -#include "../world/BlockTypeRegistry.hpp" #include "../world/ChunkRenderer.hpp" #include "../world/EntityState.hpp" #include "../world/Player.hpp" #include "../world/World.hpp" -#include - namespace blank { @@ -41,7 +39,6 @@ public: World &GetWorld() noexcept { return world; } Player &GetPlayer() noexcept { return player; } ChunkReceiver &GetChunkReceiver() noexcept { return chunk_receiver; } - Skeletons &GetSkeletons() noexcept { return skeletons; } void OnEnter() override; @@ -49,8 +46,11 @@ public: void Update(int dt) override; void Render(Viewport &) override; - void PushPlayerUpdate(const Entity &, int dt); - void MergePlayerCorrection(std::uint16_t, const EntityState &); + void Handle(const Packet::SpawnEntity &); + void Handle(const Packet::DespawnEntity &); + void Handle(const Packet::EntityUpdate &); + void Handle(const Packet::PlayerCorrection &); + void Handle(const Packet::BlockUpdate &); void SetAudio(bool) override; void SetVideo(bool) override; @@ -58,32 +58,35 @@ public: void SetDebug(bool) override; void Exit() override; +private: + /// flag entity as updated by given packet + /// returns false if the update should be ignored + bool UpdateEntity(std::uint32_t id, std::uint16_t seq); + /// drop update information or given entity + void ClearEntity(std::uint32_t id); + private: MasterState &master; - BlockTypeRegistry block_types; + WorldResources res; + SoundBank sounds; WorldSave save; World world; Player &player; HUD hud; InteractiveManipulator manip; - DirectInput input; + NetworkedInput input; Interface interface; - ChunkRequester chunk_requester; ChunkReceiver chunk_receiver; ChunkRenderer chunk_renderer; - Skeletons skeletons; IntervalTimer loop_timer; SkyBox sky; - struct PlayerHistory { - EntityState state; - int delta_t; - std::uint16_t packet; - PlayerHistory(EntityState s, int dt, std::uint16_t p) - : state(s), delta_t(dt), packet(p) { } + struct UpdateStatus { + std::uint16_t last_packet; + int last_update; }; - std::list player_hist; + std::map update_status; };