X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fclient%2FInteractiveState.hpp;h=f371c8ca837aeb094c7ef5dc719b3f1b84c494f7;hb=e5caf98d970fe569fd8484dd0d6ea738f8251ae4;hp=eaca4c9c78880d8679755c24d71f2558f7ea1977;hpb=896c4c0ba2efd6774894fd8308cc097b7f4123e3;p=blank.git diff --git a/src/client/InteractiveState.hpp b/src/client/InteractiveState.hpp index eaca4c9..f371c8c 100644 --- a/src/client/InteractiveState.hpp +++ b/src/client/InteractiveState.hpp @@ -1,18 +1,26 @@ #ifndef BLANK_CLIENT_INTERACTIVESTATE_HPP_ #define BLANK_CLIENT_INTERACTIVESTATE_HPP_ -#include "../app/IntervalTimer.hpp" #include "../app/State.hpp" +#include "../ui/ClientController.hpp" + +#include "ChunkReceiver.hpp" +#include "NetworkedInput.hpp" +#include "../app/IntervalTimer.hpp" +#include "../audio/SoundBank.hpp" +#include "../graphics/SkyBox.hpp" #include "../io/WorldSave.hpp" -#include "../model/Skeletons.hpp" +#include "../net/Packet.hpp" +#include "../shared/ChatState.hpp" +#include "../shared/WorldResources.hpp" +#include "../ui/HUD.hpp" +#include "../ui/InteractiveManipulator.hpp" #include "../ui/Interface.hpp" -#include "../world/BlockTypeRegistry.hpp" #include "../world/ChunkRenderer.hpp" #include "../world/EntityState.hpp" +#include "../world/Player.hpp" #include "../world/World.hpp" -#include - namespace blank { @@ -23,42 +31,79 @@ namespace client { class MasterState; class InteractiveState -: public State { +: public State +, public ClientController +, public ChatState::Responder { public: explicit InteractiveState(MasterState &, std::uint32_t player_id); World &GetWorld() noexcept { return world; } - Interface &GetInterface() noexcept { return interface; } - Skeletons &GetSkeletons() noexcept { return skeletons; } + Player &GetPlayer() noexcept { return player; } + PlayerController &GetPlayerController() noexcept { return input; } + ChunkReceiver &GetChunkReceiver() noexcept { return chunk_receiver; } - void OnEnter() override; + void OnResume() override; + void OnPause() override; + + void OnFocus() override; + void OnBlur() override; void Handle(const SDL_Event &) override; void Update(int dt) override; void Render(Viewport &) override; - void PushPlayerUpdate(const Entity &); - void MergePlayerCorrection(std::uint16_t, const EntityState &); + void Handle(const Packet::SpawnEntity &); + void Handle(const Packet::DespawnEntity &); + void Handle(const Packet::EntityUpdate &); + void Handle(const Packet::PlayerCorrection &); + void Handle(const Packet::BlockUpdate &); + void Handle(const Packet::Message &); + + void SetAudio(bool) override; + void SetVideo(bool) override; + void SetHUD(bool) override; + void SetDebug(bool) override; + void NextCamera() override; + void Exit() override; + + void OnLineSubmit(const std::string &) override; + +private: + /// flag entity as updated by given packet + /// returns false if the update should be ignored + bool UpdateEntity(std::uint32_t id, std::uint16_t seq); + /// drop update information or given entity + void ClearEntity(std::uint32_t id); private: MasterState &master; - BlockTypeRegistry block_types; + WorldResources res; + SoundBank sounds; WorldSave save; World world; + Player &player; + HUD hud; + InteractiveManipulator manip; + NetworkedInput input; Interface interface; + ChunkReceiver chunk_receiver; ChunkRenderer chunk_renderer; - Skeletons skeletons; - IntervalTimer loop_timer; - IntervalTimer update_timer; - - struct PlayerHistory { - EntityState state; - std::uint16_t packet; - PlayerHistory(EntityState s, std::uint16_t p) - : state(s), packet(p) { } + CoarseTimer loop_timer; + CoarseTimer stat_timer; + + SkyBox sky; + + struct UpdateStatus { + std::uint16_t last_packet; + int last_update; }; - std::list player_hist; + std::map update_status; + + ChatState chat; + + int time_skipped; + unsigned int packets_skipped; };