X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fclient%2Fclient.cpp;h=1978f3929c5b623ef987d224fe3ed2e9e5ffcaa9;hb=d5ef462f3bd70a9717c1309466ce8d90b038c5cd;hp=91d6aed6992e7327fc23116fcea59c9f902c8c00;hpb=933ca0fe6c660e482edd45742d981f2de59a32df;p=blank.git diff --git a/src/client/client.cpp b/src/client/client.cpp index 91d6aed..1978f39 100644 --- a/src/client/client.cpp +++ b/src/client/client.cpp @@ -1,4 +1,3 @@ -#include "ChunkRequester.hpp" #include "InitialState.hpp" #include "InteractiveState.hpp" #include "MasterState.hpp" @@ -20,63 +19,6 @@ using namespace std; namespace blank { namespace client { -ChunkRequester::ChunkRequester( - ChunkStore &store, - const WorldSave &save -) noexcept -: store(store) -, save(save) { - -} - -void ChunkRequester::Update(int dt) { - // check if there's chunks waiting to be loaded - LoadN(10); - - // store a few chunks as well - constexpr int max_save = 10; - int saved = 0; - for (Chunk &chunk : store) { - if (chunk.ShouldUpdateSave()) { - save.Write(chunk); - ++saved; - if (saved >= max_save) { - break; - } - } - } -} - -int ChunkRequester::ToLoad() const noexcept { - return store.EstimateMissing(); -} - -void ChunkRequester::LoadOne() { - if (!store.HasMissing()) return; - - Chunk::Pos pos = store.NextMissing(); - Chunk *chunk = store.Allocate(pos); - if (!chunk) { - // chunk store corrupted? - return; - } - - if (save.Exists(pos)) { - save.Read(*chunk); - // TODO: request chunk from server with cache tag - } else { - // TODO: request chunk from server - } -} - -void ChunkRequester::LoadN(std::size_t n) { - std::size_t end = std::min(n, std::size_t(ToLoad())); - for (std::size_t i = 0; i < end && store.HasMissing(); ++i) { - LoadOne(); - } -} - - InitialState::InitialState(MasterState &master) : master(master) , message() { @@ -114,9 +56,7 @@ InteractiveState::InteractiveState(MasterState &master, uint32_t player_id) , manip(master.GetEnv(), player.GetEntity()) , input(world, player, master.GetClient()) , interface(master.GetConfig(), master.GetEnv().keymap, input, *this) -// TODO: looks like chunk requester and receiver can and should be merged -, chunk_requester(world.Chunks(), save) -, chunk_receiver(world.Chunks()) +, chunk_receiver(world.Chunks(), save) , chunk_renderer(player.GetChunks()) , skeletons() , loop_timer(16) @@ -126,11 +66,14 @@ InteractiveState::InteractiveState(MasterState &master, uint32_t player_id) } TextureIndex tex_index; master.GetEnv().loader.LoadBlockTypes("default", block_types, tex_index); - interface.SetInventorySlots(block_types.Size() - 1); + interface.SetInventorySlots(block_types.size() - 1); chunk_renderer.LoadTextures(master.GetEnv().loader, tex_index); chunk_renderer.FogDensity(master.GetWorldConf().fog_density); skeletons.Load(); loop_timer.Start(); + if (save.Exists(player)) { + save.Read(player); + } } void InteractiveState::OnEnter() { @@ -158,7 +101,7 @@ void InteractiveState::Handle(const SDL_Event &event) { interface.Handle(event.wheel); break; case SDL_QUIT: - master.Quit(); + Exit(); break; default: break; @@ -178,7 +121,6 @@ void InteractiveState::Update(int dt) { loop_timer.Update(dt); master.Update(dt); chunk_receiver.Update(dt); - chunk_requester.Update(dt); hud.Update(dt); int world_dt = 0; @@ -230,7 +172,7 @@ void InteractiveState::Handle(const Packet::BlockUpdate &pack) { Block block; pack.ReadIndex(index, i); pack.ReadBlock(block, i); - if (index < Chunk::size && block.type < block_types.Size()) { + if (index < Chunk::size && block.type < block_types.size()) { manip.SetBlock(*chunk, index, block); } } @@ -273,6 +215,7 @@ void InteractiveState::SetDebug(bool b) { } void InteractiveState::Exit() { + save.Write(player); master.Quit(); } @@ -333,9 +276,8 @@ void MasterState::OnPacketLost(uint16_t id) { void MasterState::OnTimeout() { if (client.GetConnection().Closed()) { - // TODO: push disconnected message - cout << "connection timed out" << endl; Quit(); + env.ShowMessage("connection timed out"); } } @@ -363,20 +305,19 @@ void MasterState::On(const Packet::Join &pack) { } void MasterState::On(const Packet::Part &pack) { + Quit(); if (state) { // kicked - cout << "kicked by server" << endl; + env.ShowMessage("kicked by server"); } else { // join refused - cout << "login refused by server" << endl; + env.ShowMessage("login refused by server"); } - Quit(); } void MasterState::On(const Packet::SpawnEntity &pack) { if (!state) { cout << "got entity spawn before world was created" << endl; - Quit(); return; } uint32_t entity_id; @@ -397,7 +338,6 @@ void MasterState::On(const Packet::SpawnEntity &pack) { void MasterState::On(const Packet::DespawnEntity &pack) { if (!state) { cout << "got entity despawn before world was created" << endl; - Quit(); return; } uint32_t entity_id; @@ -415,7 +355,6 @@ void MasterState::On(const Packet::DespawnEntity &pack) { void MasterState::On(const Packet::EntityUpdate &pack) { if (!state) { cout << "got entity update before world was created" << endl; - Quit(); return; } @@ -470,7 +409,6 @@ void MasterState::ClearEntity(uint32_t entity_id) { void MasterState::On(const Packet::PlayerCorrection &pack) { if (!state) { cout << "got player correction without a player :S" << endl; - Quit(); return; } uint16_t pack_seq;