X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fclient%2Fclient.cpp;h=455550afeccc27500120409a1b8162be50a5fdc6;hb=54f3f1260b95a924fcb40d9d6de3fa2e2c382f6f;hp=cc3106f8e34a08be63d49f9ce789d83480da3f74;hpb=7e782291e0ce39eb2d4e8c1df28f682c313e6f8d;p=blank.git diff --git a/src/client/client.cpp b/src/client/client.cpp index cc3106f..455550a 100644 --- a/src/client/client.cpp +++ b/src/client/client.cpp @@ -4,7 +4,6 @@ #include "../app/Environment.hpp" #include "../app/init.hpp" -#include "../app/TextureIndex.hpp" #include "../model/Model.hpp" #include "../io/WorldSave.hpp" #include "../world/ChunkIndex.hpp" @@ -48,14 +47,13 @@ void InitialState::Render(Viewport &viewport) { // TODO: this clutter is a giant mess InteractiveState::InteractiveState(MasterState &master, uint32_t player_id) : master(master) -, shapes() -, block_types() -, models() +, res() +, sounds() , save(master.GetEnv().config.GetWorldPath(master.GetWorldConf().name, master.GetConfig().net.host)) -, world(block_types, master.GetWorldConf()) +, world(res.block_types, master.GetWorldConf()) , player(*world.AddPlayer(master.GetConfig().player.name)) , hud(master.GetEnv(), master.GetConfig(), player) -, manip(master.GetEnv(), player.GetEntity()) +, manip(master.GetEnv().audio, sounds, player.GetEntity()) , input(world, player, master.GetClient()) , interface(master.GetConfig(), master.GetEnv().keymap, input, *this) , chunk_receiver(world.Chunks(), save) @@ -66,12 +64,14 @@ InteractiveState::InteractiveState(MasterState &master, uint32_t player_id) if (!save.Exists()) { save.Write(master.GetWorldConf()); } - TextureIndex tex_index; - master.GetEnv().loader.LoadShapes("default", shapes); - master.GetEnv().loader.LoadBlockTypes("default", block_types, tex_index, shapes); - master.GetEnv().loader.LoadModels("default", models, tex_index, shapes); - interface.SetInventorySlots(block_types.size() - 1); - chunk_renderer.LoadTextures(master.GetEnv().loader, tex_index); + res.Load(master.GetEnv().loader, "default"); + if (res.models.size() < 1) { + throw std::runtime_error("need at least one model to run"); + } + res.models[0].Instantiate(player.GetEntity().GetModel()); + sounds.Load(master.GetEnv().loader, res.snd_index); + interface.SetInventorySlots(res.block_types.size() - 1); + chunk_renderer.LoadTextures(master.GetEnv().loader, res.tex_index); chunk_renderer.FogDensity(master.GetWorldConf().fog_density); loop_timer.Start(); if (save.Exists(player)) { @@ -120,7 +120,7 @@ void InteractiveState::Update(int dt) { } else { hud.FocusNone(); } - hud.Display(block_types[player.GetInventorySlot() + 1]); + hud.Display(res.block_types[player.GetInventorySlot() + 1]); loop_timer.Update(dt); master.Update(dt); chunk_receiver.Update(dt); @@ -147,7 +147,9 @@ void InteractiveState::Update(int dt) { } void InteractiveState::Render(Viewport &viewport) { - viewport.WorldPosition(player.GetEntity().Transform(player.GetEntity().ChunkCoords())); + viewport.WorldPosition( + player.GetEntity().Transform(player.GetEntity().ChunkCoords()) + * player.GetEntity().GetModel().EyesTransform()); if (master.GetConfig().video.world) { chunk_renderer.Render(viewport); world.Render(viewport); @@ -164,8 +166,8 @@ void InteractiveState::Handle(const Packet::SpawnEntity &pack) { pack.ReadEntity(entity); uint32_t skel_id; pack.ReadSkeletonID(skel_id); - if (skel_id > 0 && skel_id <= models.size()) { - Model &skel = models.Get(skel_id); + if (skel_id > 0 && skel_id <= res.models.size()) { + Model &skel = res.models.Get(skel_id); skel.Instantiate(entity.GetModel()); } cout << "spawned entity #" << entity_id << " (" << entity.Name() @@ -257,7 +259,7 @@ void InteractiveState::Handle(const Packet::BlockUpdate &pack) { Block block; pack.ReadIndex(index, i); pack.ReadBlock(block, i); - if (index < Chunk::size && block.type < block_types.size()) { + if (index < Chunk::size && block.type < res.block_types.size()) { manip.SetBlock(*chunk, index, block); } } @@ -380,6 +382,8 @@ void MasterState::On(const Packet::Join &pack) { state.reset(new InteractiveState(*this, player_id)); pack.ReadPlayerState(state->GetPlayer().GetEntity().GetState()); + glm::vec3 orient(glm::eulerAngles(state->GetPlayer().GetEntity().Orientation())); + state->GetPlayerController().TurnHead(orient.x, orient.y); env.state.PopAfter(this); env.state.Push(state.get());