X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fclient%2Fclient.cpp;h=4be9dbe88430cc8a77f677db8243af5520c6ee54;hb=ae5a7e7d8517fac406a88e9bf98fd3d5bb1728b9;hp=4a48b45afc91eb5179f9a6d038c88b19244f213d;hpb=8507332e2d0c54aec4045fb6f0021bdc3bd57750;p=blank.git diff --git a/src/client/client.cpp b/src/client/client.cpp index 4a48b45..4be9dbe 100644 --- a/src/client/client.cpp +++ b/src/client/client.cpp @@ -54,9 +54,10 @@ InteractiveState::InteractiveState(MasterState &master, uint32_t player_id) world, world.AddPlayer(master.GetInterfaceConf().player_name, player_id) ) +, chunk_receiver(world.Chunks()) , chunk_renderer(*interface.GetPlayer().chunks) , skeletons() -, update_timer(16) +, loop_timer(16) , player_hist() { TextureIndex tex_index; master.GetEnv().loader.LoadBlockTypes("default", block_types, tex_index); @@ -65,7 +66,7 @@ InteractiveState::InteractiveState(MasterState &master, uint32_t player_id) skeletons.Load(); // TODO: better solution for initializing HUD interface.SelectNext(); - update_timer.Start(); + loop_timer.Start(); } void InteractiveState::OnEnter() { @@ -101,18 +102,23 @@ void InteractiveState::Handle(const SDL_Event &event) { } void InteractiveState::Update(int dt) { + loop_timer.Update(dt); master.Update(dt); + chunk_receiver.Update(dt); interface.Update(dt); - world.Update(dt); + int world_dt = 0; + while (loop_timer.HitOnce()) { + world.Update(loop_timer.Interval()); + world_dt += loop_timer.Interval(); + loop_timer.PopIteration(); + } chunk_renderer.Update(dt); - update_timer.Update(dt); - Entity &player = *interface.GetPlayer().entity; - if (update_timer.Hit()) { - PushPlayerUpdate(player); + if (world_dt > 0) { + PushPlayerUpdate(player, world_dt); } glm::mat4 trans = player.Transform(player.ChunkCoords()); @@ -123,14 +129,14 @@ void InteractiveState::Update(int dt) { master.GetEnv().audio.Orientation(dir, up); } -void InteractiveState::PushPlayerUpdate(const Entity &player) { +void InteractiveState::PushPlayerUpdate(const Entity &player, int dt) { std::uint16_t packet = master.GetClient().SendPlayerUpdate(player); if (player_hist.size() < 16) { - player_hist.emplace_back(player.GetState(), update_timer.Elapsed(), packet); + player_hist.emplace_back(player.GetState(), dt, packet); } else { auto entry = player_hist.begin(); entry->state = player.GetState(); - entry->timestamp = update_timer.Elapsed(); + entry->delta_t = dt; entry->packet = packet; player_hist.splice(player_hist.end(), player_hist, entry); } @@ -142,16 +148,62 @@ void InteractiveState::MergePlayerCorrection(uint16_t seq, const EntityState &co auto entry = player_hist.begin(); auto end = player_hist.end(); + // we may have received an older packet + int pack_diff = int16_t(seq) - int16_t(entry->packet); + if (pack_diff < 0) { + // indeed we have, just ignore it + return; + } + // drop anything older than the fix while (entry != end) { - int pack_diff = int16_t(seq) - int16_t(entry->packet); - if (pack_diff < 0) { + pack_diff = int16_t(seq) - int16_t(entry->packet); + if (pack_diff > 0) { entry = player_hist.erase(entry); } else { break; } } - if (entry == end) return; + + EntityState replay_state(corrected_state); + EntityState &player_state = interface.GetPlayer().entity->GetState(); + + if (entry != end) { + entry->state.chunk_pos = replay_state.chunk_pos; + entry->state.block_pos = replay_state.block_pos; + ++entry; + } + + while (entry != end) { + replay_state.velocity = entry->state.velocity; + replay_state.Update(entry->delta_t); + entry->state.chunk_pos = replay_state.chunk_pos; + entry->state.block_pos = replay_state.block_pos; + ++entry; + } + + glm::vec3 displacement(replay_state.Diff(player_state)); + const float disp_squared = dot(displacement, displacement); + + if (disp_squared < 16.0f * numeric_limits::epsilon()) { + return; + } + + // if offset > 10cm, warp the player + // otherwise, move at most 1cm per frame towards + // the fixed position (160ms, so shouldn't be too noticeable) + constexpr float warp_thresh = 0.01f; // (1/10)^2 + constexpr float max_disp = 0.0001f; // (1/100)^2 + + if (disp_squared > warp_thresh) { + player_state.chunk_pos = replay_state.chunk_pos; + player_state.block_pos = replay_state.block_pos; + } else if (disp_squared < max_disp) { + player_state.block_pos += displacement; + } else { + displacement *= 0.01f / sqrt(disp_squared); + player_state.block_pos += displacement; + } } void InteractiveState::Render(Viewport &viewport) { @@ -367,5 +419,23 @@ void MasterState::On(const Packet::PlayerCorrection &pack) { state->MergePlayerCorrection(pack_seq, corrected_state); } +void MasterState::On(const Packet::ChunkBegin &pack) { + if (!state) { + cout << "got chunk data, but the world has not been created yet" << endl; + cout << "great, this will totally screw up everything :(" << endl; + return; + } + state->GetChunkReceiver().Handle(pack); +} + +void MasterState::On(const Packet::ChunkData &pack) { + if (!state) { + cout << "got chunk data, but the world has not been created yet" << endl; + cout << "great, this will totally screw up everything :(" << endl; + return; + } + state->GetChunkReceiver().Handle(pack); +} + } }