X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fclient%2Fclient.cpp;h=521b149ae824185cd44fda750f9ec38c48917ba7;hb=2e3774eb3f2d5d23a08731175b168566457e2192;hp=72d860d97772e75706d8ae81e2f5df5ec90fa756;hpb=ac41db13c9d64f5ef12b26c335d57504d02fd2fd;p=blank.git diff --git a/src/client/client.cpp b/src/client/client.cpp index 72d860d..521b149 100644 --- a/src/client/client.cpp +++ b/src/client/client.cpp @@ -1,3 +1,4 @@ +#include "ChunkRequester.hpp" #include "InitialState.hpp" #include "InteractiveState.hpp" #include "MasterState.hpp" @@ -6,6 +7,8 @@ #include "../app/init.hpp" #include "../app/TextureIndex.hpp" #include "../model/CompositeModel.hpp" +#include "../io/WorldSave.hpp" +#include "../world/ChunkStore.hpp" #include #include @@ -16,6 +19,63 @@ using namespace std; namespace blank { namespace client { +ChunkRequester::ChunkRequester( + ChunkStore &store, + const WorldSave &save +) noexcept +: store(store) +, save(save) { + +} + +void ChunkRequester::Update(int dt) { + // check if there's chunks waiting to be loaded + LoadN(10); + + // store a few chunks as well + constexpr int max_save = 10; + int saved = 0; + for (Chunk &chunk : store) { + if (chunk.ShouldUpdateSave()) { + save.Write(chunk); + ++saved; + if (saved >= max_save) { + break; + } + } + } +} + +int ChunkRequester::ToLoad() const noexcept { + return store.EstimateMissing(); +} + +void ChunkRequester::LoadOne() { + if (!store.HasMissing()) return; + + Chunk::Pos pos = store.NextMissing(); + Chunk *chunk = store.Allocate(pos); + if (!chunk) { + // chunk store corrupted? + return; + } + + if (save.Exists(pos)) { + save.Read(*chunk); + // TODO: request chunk from server with cache tag + } else { + // TODO: request chunk from server + } +} + +void ChunkRequester::LoadN(std::size_t n) { + std::size_t end = std::min(n, std::size_t(ToLoad())); + for (std::size_t i = 0; i < end && store.HasMissing(); ++i) { + LoadOne(); + } +} + + InitialState::InitialState(MasterState &master) : master(master) , message() { @@ -54,10 +114,17 @@ InteractiveState::InteractiveState(MasterState &master, uint32_t player_id) world, world.AddPlayer(master.GetInterfaceConf().player_name, player_id) ) +// TODO: looks like chunk requester and receiver can and should be merged +, chunk_requester(world.Chunks(), save) +, chunk_receiver(world.Chunks()) , chunk_renderer(*interface.GetPlayer().chunks) , skeletons() , loop_timer(16) +, sky(master.GetEnv().loader.LoadCubeMap("skybox")) , player_hist() { + if (!save.Exists()) { + save.Write(master.GetWorldConf()); + } TextureIndex tex_index; master.GetEnv().loader.LoadBlockTypes("default", block_types, tex_index); chunk_renderer.LoadTextures(master.GetEnv().loader, tex_index); @@ -103,6 +170,8 @@ void InteractiveState::Handle(const SDL_Event &event) { void InteractiveState::Update(int dt) { loop_timer.Update(dt); master.Update(dt); + chunk_receiver.Update(dt); + chunk_requester.Update(dt); interface.Update(dt); int world_dt = 0; @@ -209,6 +278,7 @@ void InteractiveState::Render(Viewport &viewport) { viewport.WorldPosition(player.Transform(player.ChunkCoords())); chunk_renderer.Render(viewport); world.Render(viewport); + sky.Render(viewport); interface.Render(viewport); } @@ -328,7 +398,8 @@ void MasterState::On(const Packet::SpawnEntity &pack) { if (skel) { skel->Instantiate(entity.GetModel()); } - cout << "spawned entity " << entity.Name() << " at " << entity.AbsolutePosition() << endl; + cout << "spawned entity #" << entity_id << " (" << entity.Name() + << ") at " << entity.AbsolutePosition() << endl; } void MasterState::On(const Packet::DespawnEntity &pack) { @@ -343,7 +414,7 @@ void MasterState::On(const Packet::DespawnEntity &pack) { for (Entity &entity : state->GetWorld().Entities()) { if (entity.ID() == entity_id) { entity.Kill(); - cout << "despawned entity " << entity.Name() << " at " << entity.AbsolutePosition() << endl; + cout << "despawned entity #" << entity_id << " (" << entity.Name() << ") at " << entity.AbsolutePosition() << endl; return; } } @@ -388,7 +459,7 @@ bool MasterState::UpdateEntity(uint32_t entity_id, uint16_t seq) { return true; } - int pack_diff = int16_t(seq) - int16_t(entry->second.last_packet); + int16_t pack_diff = int16_t(seq) - int16_t(entry->second.last_packet); int time_diff = update_timer.Elapsed() - entry->second.last_update; entry->second.last_update = update_timer.Elapsed(); @@ -417,5 +488,23 @@ void MasterState::On(const Packet::PlayerCorrection &pack) { state->MergePlayerCorrection(pack_seq, corrected_state); } +void MasterState::On(const Packet::ChunkBegin &pack) { + if (!state) { + cout << "got chunk data, but the world has not been created yet" << endl; + cout << "great, this will totally screw up everything :(" << endl; + return; + } + state->GetChunkReceiver().Handle(pack); +} + +void MasterState::On(const Packet::ChunkData &pack) { + if (!state) { + cout << "got chunk data, but the world has not been created yet" << endl; + cout << "great, this will totally screw up everything :(" << endl; + return; + } + state->GetChunkReceiver().Handle(pack); +} + } }