X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fclient%2Fclient.cpp;h=5a34976358d8ee74cc4826b464a7d9ff9668a8e6;hb=56069d41c1553d87a8759713ef391d3a908adc0e;hp=1cbf11ef86e679c6b3cdbc314a42e7cbe4d9f0f0;hpb=51fda2c924eaa28082adeb875f93d4715f881b15;p=blank.git diff --git a/src/client/client.cpp b/src/client/client.cpp index 1cbf11e..5a34976 100644 --- a/src/client/client.cpp +++ b/src/client/client.cpp @@ -59,9 +59,12 @@ InteractiveState::InteractiveState(MasterState &master, uint32_t player_id) , chunk_receiver(world.Chunks(), save) , chunk_renderer(player.GetChunks()) , loop_timer(16) +, stat_timer(1000) , sky(master.GetEnv().loader.LoadCubeMap("skybox")) , update_status() -, chat(master.GetEnv(), *this, *this) { +, chat(master.GetEnv(), *this, *this) +, time_skipped(0) +, packets_skipped(0) { if (!save.Exists()) { save.Write(master.GetWorldConf()); } @@ -75,6 +78,7 @@ InteractiveState::InteractiveState(MasterState &master, uint32_t player_id) chunk_renderer.LoadTextures(master.GetEnv().loader, res.tex_index); chunk_renderer.FogDensity(master.GetWorldConf().fog_density); loop_timer.Start(); + stat_timer.Start(); if (save.Exists(player)) { save.Read(player); } @@ -141,6 +145,7 @@ void InteractiveState::Handle(const SDL_Event &event) { void InteractiveState::Update(int dt) { loop_timer.Update(dt); + stat_timer.Update(dt); master.Update(dt); chunk_receiver.Update(dt); @@ -160,9 +165,19 @@ void InteractiveState::Update(int dt) { hud.FocusNone(); } if (world_dt > 0) { - input.PushPlayerUpdate(world_dt); + if (input.UpdateImportant() || packets_skipped >= master.NetStat().SuggestedPacketSkip()) { + input.PushPlayerUpdate(time_skipped + world_dt); + time_skipped = 0; + packets_skipped = 0; + } else { + time_skipped += world_dt; + ++packets_skipped; + } } hud.Display(res.block_types[player.GetInventorySlot() + 1]); + if (stat_timer.Hit()) { + hud.UpdateNetStats(master.NetStat()); + } hud.Update(dt); glm::mat4 trans = player.GetEntity().Transform(player.GetEntity().ChunkCoords()); @@ -174,12 +189,13 @@ void InteractiveState::Update(int dt) { } void InteractiveState::Render(Viewport &viewport) { - viewport.WorldPosition( - player.GetEntity().Transform(player.GetEntity().ChunkCoords()) - * player.GetEntity().GetModel().EyesTransform()); + viewport.WorldPosition(player.GetEntity().ViewTransform(player.GetEntity().ChunkCoords())); if (master.GetConfig().video.world) { chunk_renderer.Render(viewport); world.Render(viewport); + if (master.GetConfig().video.debug) { + world.RenderDebug(viewport); + } sky.Render(viewport); } hud.Render(viewport);