X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fclient%2Fclient.cpp;h=7f58dfaca0a5e23486bb37c7411b424a883da87d;hb=78a290bd642c5578c9dd17481c8164ff50889ca2;hp=fbf6bf28f9c2c1bb781b9d4c42edab76d45184da;hpb=b066e776622f96e906600a0c4a08de392bd03676;p=blank.git diff --git a/src/client/client.cpp b/src/client/client.cpp index fbf6bf2..7f58dfa 100644 --- a/src/client/client.cpp +++ b/src/client/client.cpp @@ -8,6 +8,7 @@ #include "../app/TextureIndex.hpp" #include "../model/CompositeModel.hpp" #include "../io/WorldSave.hpp" +#include "../world/ChunkIndex.hpp" #include "../world/ChunkStore.hpp" #include @@ -111,7 +112,7 @@ InteractiveState::InteractiveState(MasterState &master, uint32_t player_id) , player(*world.AddPlayer(master.GetConfig().player.name)) , hud(master.GetEnv(), master.GetConfig(), player) , manip(master.GetEnv(), player.GetEntity()) -, input(world, player, manip) +, input(world, player, master.GetClient()) , interface(master.GetConfig(), master.GetEnv().keymap, input, *this) // TODO: looks like chunk requester and receiver can and should be merged , chunk_requester(world.Chunks(), save) @@ -119,17 +120,20 @@ InteractiveState::InteractiveState(MasterState &master, uint32_t player_id) , chunk_renderer(player.GetChunks()) , skeletons() , loop_timer(16) -, sky(master.GetEnv().loader.LoadCubeMap("skybox")) -, player_hist() { +, sky(master.GetEnv().loader.LoadCubeMap("skybox")) { if (!save.Exists()) { save.Write(master.GetWorldConf()); } TextureIndex tex_index; master.GetEnv().loader.LoadBlockTypes("default", block_types, tex_index); + interface.SetInventorySlots(block_types.Size() - 1); chunk_renderer.LoadTextures(master.GetEnv().loader, tex_index); chunk_renderer.FogDensity(master.GetWorldConf().fog_density); skeletons.Load(); loop_timer.Start(); + if (save.Exists(player)) { + save.Read(player); + } } void InteractiveState::OnEnter() { @@ -157,7 +161,7 @@ void InteractiveState::Handle(const SDL_Event &event) { interface.Handle(event.wheel); break; case SDL_QUIT: - master.Quit(); + Exit(); break; default: break; @@ -170,6 +174,8 @@ void InteractiveState::Update(int dt) { hud.FocusBlock(input.BlockFocus().GetChunk(), input.BlockFocus().block); } else if (input.EntityFocus()) { hud.FocusEntity(*input.EntityFocus().entity); + } else { + hud.FocusNone(); } hud.Display(block_types[player.GetInventorySlot() + 1]); loop_timer.Update(dt); @@ -187,7 +193,7 @@ void InteractiveState::Update(int dt) { chunk_renderer.Update(dt); if (world_dt > 0) { - PushPlayerUpdate(player.GetEntity(), world_dt); + input.PushPlayerUpdate(world_dt); } glm::mat4 trans = player.GetEntity().Transform(player.GetEntity().ChunkCoords()); @@ -198,83 +204,6 @@ void InteractiveState::Update(int dt) { master.GetEnv().audio.Orientation(dir, up); } -void InteractiveState::PushPlayerUpdate(const Entity &player, int dt) { - std::uint16_t packet = master.GetClient().SendPlayerUpdate(player); - if (player_hist.size() < 16) { - player_hist.emplace_back(player.GetState(), dt, packet); - } else { - auto entry = player_hist.begin(); - entry->state = player.GetState(); - entry->delta_t = dt; - entry->packet = packet; - player_hist.splice(player_hist.end(), player_hist, entry); - } -} - -void InteractiveState::MergePlayerCorrection(uint16_t seq, const EntityState &corrected_state) { - if (player_hist.empty()) return; - - auto entry = player_hist.begin(); - auto end = player_hist.end(); - - // we may have received an older packet - int pack_diff = int16_t(seq) - int16_t(entry->packet); - if (pack_diff < 0) { - // indeed we have, just ignore it - return; - } - - // drop anything older than the fix - while (entry != end) { - pack_diff = int16_t(seq) - int16_t(entry->packet); - if (pack_diff > 0) { - entry = player_hist.erase(entry); - } else { - break; - } - } - - EntityState replay_state(corrected_state); - EntityState &player_state = player.GetEntity().GetState(); - - if (entry != end) { - entry->state.chunk_pos = replay_state.chunk_pos; - entry->state.block_pos = replay_state.block_pos; - ++entry; - } - - while (entry != end) { - replay_state.velocity = entry->state.velocity; - replay_state.Update(entry->delta_t); - entry->state.chunk_pos = replay_state.chunk_pos; - entry->state.block_pos = replay_state.block_pos; - ++entry; - } - - glm::vec3 displacement(replay_state.Diff(player_state)); - const float disp_squared = dot(displacement, displacement); - - if (disp_squared < 16.0f * numeric_limits::epsilon()) { - return; - } - - // if offset > 10cm, warp the player - // otherwise, move at most 1cm per frame towards - // the fixed position (160ms, so shouldn't be too noticeable) - constexpr float warp_thresh = 0.01f; // (1/10)^2 - constexpr float max_disp = 0.0001f; // (1/100)^2 - - if (disp_squared > warp_thresh) { - player_state.chunk_pos = replay_state.chunk_pos; - player_state.block_pos = replay_state.block_pos; - } else if (disp_squared < max_disp) { - player_state.block_pos += displacement; - } else { - displacement *= 0.01f / sqrt(disp_squared); - player_state.block_pos += displacement; - } -} - void InteractiveState::Render(Viewport &viewport) { viewport.WorldPosition(player.GetEntity().Transform(player.GetEntity().ChunkCoords())); if (master.GetConfig().video.world) { @@ -285,6 +214,31 @@ void InteractiveState::Render(Viewport &viewport) { hud.Render(viewport); } +void InteractiveState::MergePlayerCorrection(std::uint16_t pack, const EntityState &state) { + input.MergePlayerCorrection(pack, state); +} + +void InteractiveState::Handle(const Packet::BlockUpdate &pack) { + glm::ivec3 pos; + pack.ReadChunkCoords(pos); + Chunk *chunk = player.GetChunks().Get(pos); + if (!chunk) { + // this change doesn't concern us + return; + } + uint32_t count = 0; + pack.ReadBlockCount(count); + for (uint32_t i = 0; i < count; ++i) { + uint16_t index; + Block block; + pack.ReadIndex(index, i); + pack.ReadBlock(block, i); + if (index < Chunk::size && block.type < block_types.Size()) { + manip.SetBlock(*chunk, index, block); + } + } +} + void InteractiveState::SetAudio(bool b) { master.GetConfig().audio.enabled = b; if (b) { @@ -322,6 +276,7 @@ void InteractiveState::SetDebug(bool b) { } void InteractiveState::Exit() { + save.Write(player); master.Quit(); } @@ -382,9 +337,8 @@ void MasterState::OnPacketLost(uint16_t id) { void MasterState::OnTimeout() { if (client.GetConnection().Closed()) { - // TODO: push disconnected message - cout << "connection timed out" << endl; Quit(); + env.ShowMessage("connection timed out"); } } @@ -412,20 +366,19 @@ void MasterState::On(const Packet::Join &pack) { } void MasterState::On(const Packet::Part &pack) { + Quit(); if (state) { // kicked - cout << "kicked by server" << endl; + env.ShowMessage("kicked by server"); } else { // join refused - cout << "login refused by server" << endl; + env.ShowMessage("login refused by server"); } - Quit(); } void MasterState::On(const Packet::SpawnEntity &pack) { if (!state) { cout << "got entity spawn before world was created" << endl; - Quit(); return; } uint32_t entity_id; @@ -446,7 +399,6 @@ void MasterState::On(const Packet::SpawnEntity &pack) { void MasterState::On(const Packet::DespawnEntity &pack) { if (!state) { cout << "got entity despawn before world was created" << endl; - Quit(); return; } uint32_t entity_id; @@ -464,7 +416,6 @@ void MasterState::On(const Packet::DespawnEntity &pack) { void MasterState::On(const Packet::EntityUpdate &pack) { if (!state) { cout << "got entity update before world was created" << endl; - Quit(); return; } @@ -519,7 +470,6 @@ void MasterState::ClearEntity(uint32_t entity_id) { void MasterState::On(const Packet::PlayerCorrection &pack) { if (!state) { cout << "got player correction without a player :S" << endl; - Quit(); return; } uint16_t pack_seq; @@ -547,5 +497,13 @@ void MasterState::On(const Packet::ChunkData &pack) { state->GetChunkReceiver().Handle(pack); } +void MasterState::On(const Packet::BlockUpdate &pack) { + if (!state) { + cout << "received block update, but the world has not been created yet" << endl; + return; + } + state->Handle(pack); +} + } }