X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fclient%2Fclient.cpp;h=8a3d1c89c98e36a17c645852172f3d92d9cfb0eb;hb=cf5ce8220483bb062740eeaedde6474928fd5e0e;hp=829cc6b1eae49697439bda9a13e697aab34f4a6e;hpb=51a0b19601cb4b044c7eee1782aa85fc3a399d33;p=blank.git diff --git a/src/client/client.cpp b/src/client/client.cpp index 829cc6b..8a3d1c8 100644 --- a/src/client/client.cpp +++ b/src/client/client.cpp @@ -5,6 +5,7 @@ #include "../app/Environment.hpp" #include "../app/init.hpp" #include "../app/TextureIndex.hpp" +#include "../model/CompositeModel.hpp" #include #include @@ -46,20 +47,24 @@ InteractiveState::InteractiveState(MasterState &master, uint32_t player_id) : master(master) , block_types() , save(master.GetEnv().config.GetWorldPath(master.GetWorldConf().name, master.GetClientConf().host)) -, world(block_types, master.GetWorldConf(), save) -, chunk_renderer(world, master.GetWorldConf().load.load_dist) +, world(block_types, master.GetWorldConf()) , interface( master.GetInterfaceConf(), master.GetEnv(), world, - *world.AddPlayer(master.GetInterfaceConf().player_name, player_id) -) { + world.AddPlayer(master.GetInterfaceConf().player_name, player_id) +) +, chunk_renderer(*interface.GetPlayer().chunks) +, skeletons() +, update_timer(16) { TextureIndex tex_index; master.GetEnv().loader.LoadBlockTypes("default", block_types, tex_index); chunk_renderer.LoadTextures(master.GetEnv().loader, tex_index); chunk_renderer.FogDensity(master.GetWorldConf().fog_density); + skeletons.Load(); // TODO: better solution for initializing HUD interface.SelectNext(); + update_timer.Start(); } void InteractiveState::OnEnter() { @@ -99,21 +104,27 @@ void InteractiveState::Update(int dt) { interface.Update(dt); world.Update(dt); - chunk_renderer.Rebase(interface.Player().ChunkCoords()); chunk_renderer.Update(dt); - master.GetClient().SendPlayerUpdate(interface.Player()); + update_timer.Update(dt); - glm::mat4 trans = interface.Player().Transform(interface.Player().ChunkCoords()); + Entity &player = *interface.GetPlayer().entity; + + if (update_timer.Hit()) { + master.GetClient().SendPlayerUpdate(player); + } + + glm::mat4 trans = player.Transform(player.ChunkCoords()); glm::vec3 dir(trans * glm::vec4(0.0f, 0.0f, -1.0f, 0.0f)); glm::vec3 up(trans * glm::vec4(0.0f, 1.0f, 0.0f, 0.0f)); - master.GetEnv().audio.Position(interface.Player().Position()); - master.GetEnv().audio.Velocity(interface.Player().Velocity()); + master.GetEnv().audio.Position(player.Position()); + master.GetEnv().audio.Velocity(player.Velocity()); master.GetEnv().audio.Orientation(dir, up); } void InteractiveState::Render(Viewport &viewport) { - viewport.WorldPosition(interface.Player().Transform(interface.Player().ChunkCoords())); + Entity &player = *interface.GetPlayer().entity; + viewport.WorldPosition(player.Transform(player.ChunkCoords())); chunk_renderer.Render(viewport); world.Render(viewport); interface.Render(viewport); @@ -132,8 +143,11 @@ MasterState::MasterState( , state() , client(cc) , init_state(*this) -, login_packet(-1) { +, login_packet(-1) +, update_status() +, update_timer(16) { client.GetConnection().SetHandler(this); + update_timer.Start(); } void MasterState::Quit() { @@ -156,6 +170,7 @@ void MasterState::Handle(const SDL_Event &event) { void MasterState::Update(int dt) { + update_timer.Update(dt); client.Handle(); client.Update(dt); } @@ -189,13 +204,15 @@ void MasterState::On(const Packet::Join &pack) { } else { // joining game cout << "joined game \"" << world_conf.name << '"' << endl; + // server received our login + login_packet = -1; } uint32_t player_id; pack.ReadPlayerID(player_id); state.reset(new InteractiveState(*this, player_id)); - pack.ReadPlayer(state->GetInterface().Player()); + pack.ReadPlayerState(state->GetInterface().GetPlayer().entity->GetState()); env.state.PopAfter(this); env.state.Push(state.get()); @@ -220,14 +237,16 @@ void MasterState::On(const Packet::SpawnEntity &pack) { } uint32_t entity_id; pack.ReadEntityID(entity_id); - Entity *entity = state->GetWorld().AddEntity(entity_id); - if (!entity) { - cout << "entity ID inconsistency" << endl; - Quit(); - return; + Entity &entity = state->GetWorld().ForceAddEntity(entity_id); + UpdateEntity(entity_id, pack.Seq()); + pack.ReadEntity(entity); + uint32_t skel_id; + pack.ReadSkeletonID(skel_id); + CompositeModel *skel = state->GetSkeletons().ByID(skel_id); + if (skel) { + skel->Instantiate(entity.GetModel()); } - pack.ReadEntity(*entity); - cout << "spawned entity " << entity->Name() << " at " << entity->AbsolutePosition() << endl; + cout << "spawned entity " << entity.Name() << " at " << entity.AbsolutePosition() << endl; } void MasterState::On(const Packet::DespawnEntity &pack) { @@ -238,6 +257,7 @@ void MasterState::On(const Packet::DespawnEntity &pack) { } uint32_t entity_id; pack.ReadEntityID(entity_id); + ClearEntity(entity_id); for (Entity &entity : state->GetWorld().Entities()) { if (entity.ID() == entity_id) { entity.Kill(); @@ -272,10 +292,35 @@ void MasterState::On(const Packet::EntityUpdate &pack) { return; } if (world_iter->ID() == entity_id) { - pack.ReadEntity(*world_iter, i); + if (UpdateEntity(entity_id, pack.Seq())) { + pack.ReadEntityState(world_iter->GetState(), i); + } } } } +bool MasterState::UpdateEntity(uint32_t entity_id, uint16_t seq) { + auto entry = update_status.find(entity_id); + if (entry == update_status.end()) { + update_status.emplace(entity_id, UpdateStatus{ seq, update_timer.Elapsed() }); + return true; + } + + int pack_diff = int16_t(seq) - int16_t(entry->second.last_packet); + int time_diff = update_timer.Elapsed() - entry->second.last_update; + entry->second.last_update = update_timer.Elapsed(); + + if (pack_diff > 0 || time_diff > 1500) { + entry->second.last_packet = seq; + return true; + } else { + return false; + } +} + +void MasterState::ClearEntity(uint32_t entity_id) { + update_status.erase(entity_id); +} + } }