X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fclient%2Fclient.cpp;h=8b532633ab0cd85dc2926f2dbda72eb3ed7762e3;hb=f21a21b285c5b54e3abcc757c6715d22520dd190;hp=44163f6cc17b74b9cb548b3bd93242e6028b6a90;hpb=1d225566f79566e2dbbad8cb2876696f4c074ff5;p=blank.git diff --git a/src/client/client.cpp b/src/client/client.cpp index 44163f6..8b53263 100644 --- a/src/client/client.cpp +++ b/src/client/client.cpp @@ -51,7 +51,7 @@ InteractiveState::InteractiveState(MasterState &master, uint32_t player_id) , sounds() , save(master.GetEnv().config.GetWorldPath(master.GetWorldConf().name, master.GetConfig().net.host)) , world(res.block_types, master.GetWorldConf()) -, player(*world.AddPlayer(master.GetConfig().player.name)) +, player(*world.AddPlayer(master.GetConfig().player.name, player_id)) , hud(master.GetEnv(), master.GetConfig(), player) , manip(master.GetEnv().audio, sounds, player.GetEntity()) , input(world, player, master.GetClient()) @@ -171,11 +171,10 @@ void InteractiveState::Handle(const Packet::SpawnEntity &pack) { Entity &entity = world.ForceAddEntity(entity_id); UpdateEntity(entity_id, pack.Seq()); pack.ReadEntity(entity); - uint32_t skel_id; - pack.ReadSkeletonID(skel_id); - if (skel_id > 0 && skel_id <= res.models.size()) { - Model &skel = res.models.Get(skel_id); - skel.Instantiate(entity.GetModel()); + uint32_t model_id; + pack.ReadModelID(model_id); + if (model_id > 0 && model_id <= res.models.size()) { + res.models.Get(model_id).Instantiate(entity.GetModel()); } cout << "spawned entity #" << entity_id << " (" << entity.Name() << ") at " << entity.AbsolutePosition() << endl; @@ -199,7 +198,10 @@ void InteractiveState::Handle(const Packet::EntityUpdate &pack) { auto world_end = world.Entities().end(); uint32_t count = 0; + glm::ivec3 base; pack.ReadEntityCount(count); + pack.ReadChunkBase(base); + EntityState state; for (uint32_t i = 0; i < count; ++i) { uint32_t entity_id = 0; @@ -214,7 +216,8 @@ void InteractiveState::Handle(const Packet::EntityUpdate &pack) { } if (world_iter->ID() == entity_id) { if (UpdateEntity(entity_id, pack.Seq())) { - pack.ReadEntityState(world_iter->GetState(), i); + pack.ReadEntityState(state, base, i); + world_iter->SetState(state); } } } @@ -320,7 +323,9 @@ void InteractiveState::Exit() { } void InteractiveState::OnLineSubmit(const string &line) { - master.GetClient().SendMessage(1, 0, line); + if (!line.empty()) { + master.GetClient().SendMessage(1, 0, line); + } } @@ -398,9 +403,9 @@ void MasterState::On(const Packet::Join &pack) { pack.ReadPlayerID(player_id); state.reset(new InteractiveState(*this, player_id)); - pack.ReadPlayerState(state->GetPlayer().GetEntity().GetState()); - glm::vec3 orient(glm::eulerAngles(state->GetPlayer().GetEntity().Orientation())); - state->GetPlayerController().TurnHead(orient.x, orient.y); + EntityState player_state; + pack.ReadPlayerState(player_state); + state->GetPlayer().GetEntity().SetState(player_state); env.state.PopAfter(this); env.state.Push(state.get());