X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fclient%2Fclient.cpp;h=8b532633ab0cd85dc2926f2dbda72eb3ed7762e3;hb=f21a21b285c5b54e3abcc757c6715d22520dd190;hp=773c0be595e06fd95f06aa410bf062c7d0d225f6;hpb=7c5e04a4af82947ae8e26db3d03f13a555c10aba;p=blank.git diff --git a/src/client/client.cpp b/src/client/client.cpp index 773c0be..8b53263 100644 --- a/src/client/client.cpp +++ b/src/client/client.cpp @@ -51,7 +51,7 @@ InteractiveState::InteractiveState(MasterState &master, uint32_t player_id) , sounds() , save(master.GetEnv().config.GetWorldPath(master.GetWorldConf().name, master.GetConfig().net.host)) , world(res.block_types, master.GetWorldConf()) -, player(*world.AddPlayer(master.GetConfig().player.name)) +, player(*world.AddPlayer(master.GetConfig().player.name, player_id)) , hud(master.GetEnv(), master.GetConfig(), player) , manip(master.GetEnv().audio, sounds, player.GetEntity()) , input(world, player, master.GetClient()) @@ -201,6 +201,7 @@ void InteractiveState::Handle(const Packet::EntityUpdate &pack) { glm::ivec3 base; pack.ReadEntityCount(count); pack.ReadChunkBase(base); + EntityState state; for (uint32_t i = 0; i < count; ++i) { uint32_t entity_id = 0; @@ -215,7 +216,8 @@ void InteractiveState::Handle(const Packet::EntityUpdate &pack) { } if (world_iter->ID() == entity_id) { if (UpdateEntity(entity_id, pack.Seq())) { - pack.ReadEntityState(world_iter->GetState(), base, i); + pack.ReadEntityState(state, base, i); + world_iter->SetState(state); } } } @@ -321,7 +323,9 @@ void InteractiveState::Exit() { } void InteractiveState::OnLineSubmit(const string &line) { - master.GetClient().SendMessage(1, 0, line); + if (!line.empty()) { + master.GetClient().SendMessage(1, 0, line); + } } @@ -399,9 +403,9 @@ void MasterState::On(const Packet::Join &pack) { pack.ReadPlayerID(player_id); state.reset(new InteractiveState(*this, player_id)); - pack.ReadPlayerState(state->GetPlayer().GetEntity().GetState()); - glm::vec3 orient(glm::eulerAngles(state->GetPlayer().GetEntity().Orientation())); - state->GetPlayerController().TurnHead(orient.x, orient.y); + EntityState player_state; + pack.ReadPlayerState(player_state); + state->GetPlayer().GetEntity().SetState(player_state); env.state.PopAfter(this); env.state.Push(state.get());