X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fclient%2Fclient.cpp;h=9c87549a3e27094c1ad8ffc8cc47b3143c550b53;hb=c6ca9d21e45af5ea7caeec722a9b59fdf3aa3b24;hp=ac682bb8d8909eb37bfd876541d20f7ad3c58eb0;hpb=1afc887a2040dfdedfa66913e94ff7a9634f648f;p=blank.git diff --git a/src/client/client.cpp b/src/client/client.cpp index ac682bb..9c87549 100644 --- a/src/client/client.cpp +++ b/src/client/client.cpp @@ -38,13 +38,19 @@ void InitialState::Render(Viewport &viewport) { } -InteractiveState::InteractiveState(MasterState &master) +// TODO: this clutter is a giant mess +InteractiveState::InteractiveState(MasterState &master, uint32_t player_id) : master(master) , block_types() , save(master.GetEnv().config.GetWorldPath(master.GetWorldConf().name, master.GetClientConf().host)) , world(block_types, master.GetWorldConf(), save) , chunk_renderer(world, master.GetWorldConf().load.load_dist) -, interface(master.GetInterfaceConf(), master.GetEnv(), world) { +, interface( + master.GetInterfaceConf(), + master.GetEnv(), + world, + *world.AddPlayer(master.GetInterfaceConf().player_name, player_id) +) { TextureIndex tex_index; master.GetEnv().loader.LoadBlockTypes("default", block_types, tex_index); chunk_renderer.LoadTextures(master.GetEnv().loader, tex_index); @@ -93,6 +99,8 @@ void InteractiveState::Update(int dt) { chunk_renderer.Rebase(interface.Player().ChunkCoords()); chunk_renderer.Update(dt); + master.GetClient().SendPlayerUpdate(interface.Player()); + glm::mat4 trans = interface.Player().Transform(interface.Player().ChunkCoords()); glm::vec3 dir(trans * glm::vec4(0.0f, 0.0f, -1.0f, 0.0f)); glm::vec3 up(trans * glm::vec4(0.0f, 1.0f, 0.0f, 0.0f)); @@ -120,7 +128,8 @@ MasterState::MasterState( , client_conf(cc) , state() , client(cc) -, init_state(*this) { +, init_state(*this) +, login_packet(-1) { client.GetConnection().SetHandler(this); } @@ -130,7 +139,7 @@ void MasterState::Quit() { void MasterState::OnEnter() { - client.SendLogin(intf_conf.player_name); + login_packet = client.SendLogin(intf_conf.player_name); env.state.Push(&init_state); } @@ -143,10 +152,6 @@ void MasterState::Handle(const SDL_Event &event) { void MasterState::Update(int dt) { client.Handle(); client.Update(dt); - if (client.GetConnection().Closed()) { - Quit(); - // TODO: push disconnected message - } } @@ -155,6 +160,19 @@ void MasterState::Render(Viewport &) { } +void MasterState::OnPacketLost(std::uint16_t id) { + if (id == login_packet) { + login_packet = client.SendLogin(intf_conf.player_name); + } +} + +void MasterState::OnTimeout() { + if (client.GetConnection().Closed()) { + Quit(); + // TODO: push disconnected message + } +} + void MasterState::On(const Packet::Join &pack) { pack.ReadWorldName(world_conf.name); @@ -165,7 +183,10 @@ void MasterState::On(const Packet::Join &pack) { // joining game std::cout << "joined game" << std::endl; } - state.reset(new InteractiveState(*this)); + + uint32_t player_id; + pack.ReadPlayerID(player_id); + state.reset(new InteractiveState(*this, player_id)); pack.ReadPlayer(state->GetInterface().Player());