X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fclient%2Fclient.cpp;h=f0a3f35c7b984825d2dcffbc4c529a8c0d9815cb;hb=80a9a59d71a7b144c12f64cbef4644751bd54745;hp=9e4ba501b141f3420b2b8eb957429da39e7be5be;hpb=8de9eb53c9ae92c6bfa8f01cf6659b683fe2155d;p=blank.git diff --git a/src/client/client.cpp b/src/client/client.cpp index 9e4ba50..f0a3f35 100644 --- a/src/client/client.cpp +++ b/src/client/client.cpp @@ -80,8 +80,24 @@ InteractiveState::InteractiveState(MasterState &master, uint32_t player_id) } } -void InteractiveState::OnEnter() { - master.GetEnv().window.GrabMouse(); +void InteractiveState::OnResume() { + OnFocus(); +} + +void InteractiveState::OnPause() { + OnBlur(); +} + +void InteractiveState::OnFocus() { + if (master.GetConfig().input.mouse) { + master.GetEnv().window.GrabMouse(); + } + interface.Unlock(); +} + +void InteractiveState::OnBlur() { + master.GetEnv().window.ReleaseMouse(); + interface.Lock(); } void InteractiveState::Handle(const SDL_Event &event) { @@ -201,6 +217,7 @@ void InteractiveState::Handle(const Packet::EntityUpdate &pack) { glm::ivec3 base; pack.ReadEntityCount(count); pack.ReadChunkBase(base); + EntityState state; for (uint32_t i = 0; i < count; ++i) { uint32_t entity_id = 0; @@ -215,7 +232,8 @@ void InteractiveState::Handle(const Packet::EntityUpdate &pack) { } if (world_iter->ID() == entity_id) { if (UpdateEntity(entity_id, pack.Seq())) { - pack.ReadEntityState(world_iter->GetState(), base, i); + pack.ReadEntityState(state, base, i); + world_iter->SetState(state); } } } @@ -321,7 +339,9 @@ void InteractiveState::Exit() { } void InteractiveState::OnLineSubmit(const string &line) { - master.GetClient().SendMessage(1, 0, line); + if (!line.empty()) { + master.GetClient().SendMessage(1, 0, line); + } } @@ -399,9 +419,9 @@ void MasterState::On(const Packet::Join &pack) { pack.ReadPlayerID(player_id); state.reset(new InteractiveState(*this, player_id)); - pack.ReadPlayerState(state->GetPlayer().GetEntity().GetState()); - glm::vec3 orient(glm::eulerAngles(state->GetPlayer().GetEntity().Orientation())); - state->GetPlayerController().TurnHead(orient.x, orient.y); + EntityState player_state; + pack.ReadPlayerState(player_state); + state->GetPlayer().GetEntity().SetState(player_state); env.state.PopAfter(this); env.state.Push(state.get());