X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fclient%2Fnet.cpp;h=551087210e2b99b76d98f17433345dd8fecbdb0d;hb=dcd54cacda98c2c0f7cf0c7a9131fb858d8ee10a;hp=aba3e767421534b9f7dde0b97ba124b68cbb3566;hpb=8e9e2bb4b2dd5a4100f4531628ab58002fe253c1;p=blank.git diff --git a/src/client/net.cpp b/src/client/net.cpp index aba3e76..5510872 100644 --- a/src/client/net.cpp +++ b/src/client/net.cpp @@ -4,6 +4,7 @@ #include "NetworkedInput.hpp" #include "../app/init.hpp" +#include "../geometry/distance.hpp" #include "../io/WorldSave.hpp" #include "../net/Packet.hpp" #include "../world/Chunk.hpp" @@ -22,8 +23,9 @@ namespace blank { namespace client { -ChunkReceiver::ChunkReceiver(ChunkStore &store, const WorldSave &save) -: store(store) +ChunkReceiver::ChunkReceiver(Client &client, ChunkStore &store, const WorldSave &save) +: client(client) +, store(store) , save(save) , transmissions() , timer(5000) { @@ -39,7 +41,14 @@ void ChunkReceiver::Update(int dt) { for (ChunkTransmission &trans : transmissions) { if (trans.active && (timer.Elapsed() - trans.last_update) > timer.Interval()) { cout << "timeout for transmission of chunk " << trans.coords << endl; - trans.Clear(); + if (trans.header_received) { + client.SendChunkRequest(trans.coords); + trans.Reset(); + trans.last_update = timer.Elapsed(); + } else { + // well shit + trans.Clear(); + } } } if (transmissions.size() > 3) { @@ -61,7 +70,7 @@ int ChunkReceiver::ToLoad() const noexcept { void ChunkReceiver::LoadOne() { if (!store.HasMissing()) return; - Chunk::Pos pos = store.NextMissing(); + ExactLocation::Coarse pos = store.NextMissing(); Chunk *chunk = store.Allocate(pos); if (!chunk) { // chunk store corrupted? @@ -151,7 +160,7 @@ void ChunkReceiver::Commit(ChunkTransmission &trans) { Chunk *chunk = store.Allocate(trans.coords); if (!chunk) { - // chunk no longer of interes, just drop the data + // chunk no longer of interest, just drop the data // it should probably be cached to disk, but not now :P trans.Clear(); return; @@ -166,10 +175,17 @@ void ChunkReceiver::Commit(ChunkTransmission &trans) { if (uncompress(dst, &dst_len, src, src_len) != Z_OK) { // omg, now what? cout << "got corruped chunk data for " << trans.coords << endl; + client.SendChunkRequest(trans.coords); + trans.Reset(); + // chunk data can, and probably will, contain invalid block IDs, so + // zero it to be safe + memset(dst, 0, dst_len); + return; } } else { memcpy(dst, src, min(src_len, dst_len)); } + chunk->ScanActive(); chunk->Invalidate(); trans.Clear(); } @@ -187,11 +203,15 @@ ChunkTransmission::ChunkTransmission() } -void ChunkTransmission::Clear() noexcept { +void ChunkTransmission::Reset() noexcept { data_size = 0; data_received = 0; last_update = 0; header_received = false; +} + +void ChunkTransmission::Clear() noexcept { + Reset(); active = false; } @@ -304,6 +324,14 @@ uint16_t Client::SendPart() { return conn.Send(client_pack, client_sock); } +uint16_t Client::SendChunkRequest( + const glm::ivec3 &coords +) { + auto pack = Packet::Make(client_pack); + pack.WriteChunkCoords(coords); + return conn.Send(client_pack, client_sock); +} + uint16_t Client::SendMessage( uint8_t type, uint32_t ref, @@ -391,22 +419,20 @@ void NetworkedInput::MergePlayerCorrection(uint16_t seq, const EntityState &corr replay.SetState(corrected_state); if (entry != end) { - entry->state.chunk_pos = replay.GetState().chunk_pos; - entry->state.block_pos = replay.GetState().block_pos; + entry->state.pos = replay.GetState().pos; ++entry; } vector col; while (entry != end) { SetMovement(entry->movement); - GetWorld().Update(replay, entry->delta_t); - entry->state.chunk_pos = replay.GetState().chunk_pos; - entry->state.block_pos = replay.GetState().block_pos; + replay.Update(GetWorld(), entry->delta_t); + entry->state.pos = replay.GetState().pos; ++entry; } glm::vec3 displacement(replay.GetState().Diff(player_state)); - const float disp_squared = dot(displacement, displacement); + const float disp_squared = glm::dot(displacement, displacement); if (disp_squared < 16.0f * numeric_limits::epsilon()) { SetMovement(restore_movement); @@ -420,13 +446,12 @@ void NetworkedInput::MergePlayerCorrection(uint16_t seq, const EntityState &corr constexpr float max_disp = 0.0001f; // (1/100)^2 if (disp_squared > warp_thresh) { - player_state.chunk_pos = replay.GetState().chunk_pos; - player_state.block_pos = replay.GetState().block_pos; + player_state.pos = replay.GetState().pos; } else if (disp_squared < max_disp) { - player_state.block_pos += displacement; + player_state.pos.block += displacement; } else { displacement *= 0.01f / sqrt(disp_squared); - player_state.block_pos += displacement; + player_state.pos.block += displacement; } GetPlayer().GetEntity().SetState(player_state); SetMovement(restore_movement);