X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fclient%2Fnet.cpp;h=8a4930410605b7a8eacf0ae0dd8886ef2630ad51;hb=8639a90bcbcd045c57cd489f02a25e0df4236deb;hp=7d8681aecd15f1a4b324bfb2614423a4f3b13808;hpb=d30497e8e16c8470ce2f9f0b245befd196ea4660;p=blank.git diff --git a/src/client/net.cpp b/src/client/net.cpp index 7d8681a..8a49304 100644 --- a/src/client/net.cpp +++ b/src/client/net.cpp @@ -4,6 +4,7 @@ #include "NetworkedInput.hpp" #include "../app/init.hpp" +#include "../io/WorldSave.hpp" #include "../net/Packet.hpp" #include "../world/Chunk.hpp" #include "../world/ChunkStore.hpp" @@ -21,8 +22,9 @@ namespace blank { namespace client { -ChunkReceiver::ChunkReceiver(ChunkStore &store) +ChunkReceiver::ChunkReceiver(ChunkStore &store, const WorldSave &save) : store(store) +, save(save) , transmissions() , timer(5000) { timer.Start(); @@ -48,8 +50,50 @@ void ChunkReceiver::Update(int dt) { } } } + LoadN(10); + StoreN(10); } +int ChunkReceiver::ToLoad() const noexcept { + return store.EstimateMissing(); +} + +void ChunkReceiver::LoadOne() { + if (!store.HasMissing()) return; + + Chunk::Pos pos = store.NextMissing(); + Chunk *chunk = store.Allocate(pos); + if (!chunk) { + // chunk store corrupted? + return; + } + + if (save.Exists(pos)) { + save.Read(*chunk); + } +} + +void ChunkReceiver::LoadN(size_t n) { + size_t end = min(n, size_t(ToLoad())); + for (size_t i = 0; i < end && store.HasMissing(); ++i) { + LoadOne(); + } +} + +void ChunkReceiver::StoreN(size_t n) { + size_t saved = 0; + for (Chunk &chunk : store) { + if (chunk.ShouldUpdateSave()) { + save.Write(chunk); + ++saved; + if (saved >= n) { + break; + } + } + } +} + + void ChunkReceiver::Handle(const Packet::ChunkBegin &pack) { uint32_t id; pack.ReadTransmissionId(id); @@ -244,8 +288,8 @@ uint16_t Client::SendPlayerUpdate( const glm::vec3 &movement, float pitch, float yaw, - std::uint8_t actions, - std::uint8_t slot + uint8_t actions, + uint8_t slot ) { auto pack = Packet::Make(client_pack); pack.WritePredictedState(prediction); @@ -279,7 +323,7 @@ void NetworkedInput::Update(int dt) { void NetworkedInput::PushPlayerUpdate(int dt) { const EntityState &state = GetPlayer().GetEntity().GetState(); - std::uint16_t packet = client.SendPlayerUpdate( + uint16_t packet = client.SendPlayerUpdate( state, GetMovement(), GetPitch(), @@ -288,10 +332,11 @@ void NetworkedInput::PushPlayerUpdate(int dt) { InventorySlot() ); if (player_hist.size() < 16) { - player_hist.emplace_back(state, dt, packet); + player_hist.emplace_back(state, GetPlayer().GetEntity().TargetVelocity(), dt, packet); } else { auto entry = player_hist.begin(); entry->state = state; + entry->tgt_vel = GetPlayer().GetEntity().TargetVelocity(); entry->delta_t = dt; entry->packet = packet; player_hist.splice(player_hist.end(), player_hist, entry); @@ -334,11 +379,8 @@ void NetworkedInput::MergePlayerCorrection(uint16_t seq, const EntityState &corr vector col; while (entry != end) { replay.Velocity(entry->state.velocity); - replay.Update(entry->delta_t); - if (GetWorld().Intersection(replay, col)) { - GetWorld().Resolve(replay, col); - col.clear(); - } + replay.TargetVelocity(entry->tgt_vel); + GetWorld().Update(replay, entry->delta_t); entry->state.chunk_pos = replay.GetState().chunk_pos; entry->state.block_pos = replay.GetState().block_pos; ++entry;