X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fclient%2Fnet.cpp;h=aba3e767421534b9f7dde0b97ba124b68cbb3566;hb=8e9e2bb4b2dd5a4100f4531628ab58002fe253c1;hp=f0a9eee6af31c04608670c8cfae0d3ef960e3800;hpb=33b37e7242e4cbfa76e4a0d6e5bb54223b541162;p=blank.git diff --git a/src/client/net.cpp b/src/client/net.cpp index f0a9eee..aba3e76 100644 --- a/src/client/net.cpp +++ b/src/client/net.cpp @@ -321,11 +321,17 @@ NetworkedInput::NetworkedInput(World &world, Player &player, Client &client) : PlayerController(world, player) , client(client) , player_hist() +, old_movement(0.0f) +, old_actions(0) , actions(0) { } -void NetworkedInput::Update(int dt) { +bool NetworkedInput::UpdateImportant() const noexcept { + return old_actions != actions || !iszero(old_movement - GetMovement()); +} + +void NetworkedInput::Update(Entity &, float dt) { Invalidate(); UpdatePlayer(); } @@ -342,15 +348,17 @@ void NetworkedInput::PushPlayerUpdate(int dt) { InventorySlot() ); if (player_hist.size() < 16) { - player_hist.emplace_back(state, GetPlayer().GetEntity().TargetVelocity(), dt * 0.001f, packet); + player_hist.emplace_back(state, GetMovement(), dt * 0.001f, packet); } else { auto entry = player_hist.begin(); entry->state = state; - entry->tgt_vel = GetPlayer().GetEntity().TargetVelocity(); + entry->movement = GetMovement(); entry->delta_t = dt * 0.001f; entry->packet = packet; player_hist.splice(player_hist.end(), player_hist, entry); } + old_movement = GetMovement(); + old_actions = actions; } void NetworkedInput::MergePlayerCorrection(uint16_t seq, const EntityState &corrected_state) { @@ -376,7 +384,9 @@ void NetworkedInput::MergePlayerCorrection(uint16_t seq, const EntityState &corr } } - EntityState &player_state = GetPlayer().GetEntity().GetState(); + glm::vec3 restore_movement(GetMovement()); + + EntityState player_state = GetPlayer().GetEntity().GetState(); Entity replay(GetPlayer().GetEntity()); replay.SetState(corrected_state); @@ -388,8 +398,7 @@ void NetworkedInput::MergePlayerCorrection(uint16_t seq, const EntityState &corr vector col; while (entry != end) { - replay.Velocity(entry->state.velocity); - replay.TargetVelocity(entry->tgt_vel); + SetMovement(entry->movement); GetWorld().Update(replay, entry->delta_t); entry->state.chunk_pos = replay.GetState().chunk_pos; entry->state.block_pos = replay.GetState().block_pos; @@ -400,6 +409,7 @@ void NetworkedInput::MergePlayerCorrection(uint16_t seq, const EntityState &corr const float disp_squared = dot(displacement, displacement); if (disp_squared < 16.0f * numeric_limits::epsilon()) { + SetMovement(restore_movement); return; } @@ -418,6 +428,8 @@ void NetworkedInput::MergePlayerCorrection(uint16_t seq, const EntityState &corr displacement *= 0.01f / sqrt(disp_squared); player_state.block_pos += displacement; } + GetPlayer().GetEntity().SetState(player_state); + SetMovement(restore_movement); } void NetworkedInput::StartPrimaryAction() {