X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fcommon%2FCapsule.cpp;h=3bfdde7456caa574451a6cf7bd26d5e00ff2ff61;hb=b9e715649b41cb69ea1b2d2a588522541eb87b46;hp=de2ea56583fd7ff77a0d5375782d0f1f93f907e1;hpb=3d69f521b593457304b282e5f23e36ab165288b6;p=l2e.git diff --git a/src/common/Capsule.cpp b/src/common/Capsule.cpp index de2ea56..3bfdde7 100644 --- a/src/common/Capsule.cpp +++ b/src/common/Capsule.cpp @@ -1,8 +1,8 @@ #include "Capsule.h" #include "Item.h" +#include "LevelUp.h" #include "Spell.h" -#include "Stats.h" #include "Upgrade.h" #include "../graphics/Animation.h" #include "../graphics/Sprite.h" @@ -77,7 +77,7 @@ Stats Capsule::GetStats() const { int Capsule::NextLevel() const { int levelOffset(Level() - 1); if (levelOffset < numLevels) { - return levelLadder[levelOffset] - Experience(); + return levelLadder[levelOffset].Experience() - Experience(); } else { return 0; } @@ -92,14 +92,40 @@ void Capsule::AddExperience(int exp, vector &info) { } int remain = exp; while (remain >= NextLevel()) { + const LevelUp &lup = levelLadder[level - 1]; int added = NextLevel(); experience += added; remain -= added; ++level; + maxHealth += lup.MaxHealth(); + stats += lup; info.push_back(Upgrade(name, Upgrade::LEVEL_UP, level)); - // TODO: upgrade attributes and push info + if (lup.MaxHealth() > 0) { + info.push_back(Upgrade(name, Upgrade::MAX_HEALTH, lup.MaxHealth())); + } + if (lup.Attack() > 0) { + info.push_back(Upgrade(name, Upgrade::ATTACK, lup.Attack())); + } + if (lup.Defense() > 0) { + info.push_back(Upgrade(name, Upgrade::DEFENSE, lup.Defense())); + } + if (lup.Strength() > 0) { + info.push_back(Upgrade(name, Upgrade::STRENGTH, lup.Strength())); + } + if (lup.Agility() > 0) { + info.push_back(Upgrade(name, Upgrade::AGILITY, lup.Agility())); + } + if (lup.Intelligence() > 0) { + info.push_back(Upgrade(name, Upgrade::INTELLIGENCE, lup.Intelligence())); + } + if (lup.Gut() > 0) { + info.push_back(Upgrade(name, Upgrade::GUT, lup.Gut())); + } + if (lup.MagicResistance() > 0) { + info.push_back(Upgrade(name, Upgrade::MAGIC_RESISTANCE, lup.MagicResistance())); + } if (level > numLevels) { info.push_back(Upgrade( @@ -263,7 +289,7 @@ void Capsule::CreateTypeDescription() { td.AddField("level", FieldDescription(((char *)&c.level) - ((char *)&c), Interpreter::NUMBER_ID)); td.AddField("experience", FieldDescription(((char *)&c.experience) - ((char *)&c), Interpreter::NUMBER_ID)); - td.AddField("ladder", FieldDescription(((char *)&c.levelLadder) - ((char *)&c), Interpreter::NUMBER_ID).SetAggregate()); + td.AddField("ladder", FieldDescription(((char *)&c.levelLadder) - ((char *)&c), LevelUp::TYPE_ID).SetAggregate()); td.AddField("classes", FieldDescription(((char *)&c.classes) - ((char *)&c), Class::TYPE_ID).SetAggregate()); td.AddField("class", FieldDescription(((char *)&c.curClass) - ((char *)&c), Interpreter::NUMBER_ID));