X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fcommon%2FHero.cpp;h=8222e124ce8e81686a876fbc94c23dd25c99a95f;hb=5ff22859ee5966297862d3384206fa2cf52da7ca;hp=02c4dcc05b8e4fc8807f0d266e31d9652d539c14;hpb=1907ca03c5e865c4d398170042aa384c67ffff29;p=l2e.git diff --git a/src/common/Hero.cpp b/src/common/Hero.cpp index 02c4dcc..8222e12 100644 --- a/src/common/Hero.cpp +++ b/src/common/Hero.cpp @@ -32,6 +32,9 @@ Hero::Hero() , ip(0) , level(0) +, experience(0) +, levelLadder(0) +, numLevels(0) , weapon(0) , armor(0) @@ -63,6 +66,16 @@ void Hero::SubtractHealth(int amount) { } +int Hero::NextLevel() const { + int levelOffset(Level() - 1); + if (levelOffset < numLevels) { + return levelLadder[levelOffset] - Experience(); + } else { + return 0; + } +} + + void Hero::CreateTypeDescription() { Hero h; @@ -81,6 +94,7 @@ void Hero::CreateTypeDescription() { td.AddField("stats", FieldDescription(((char *)&h.stats) - ((char *)&h), Stats::TYPE_ID)); td.AddField("level", FieldDescription(((char *)&h.level) - ((char *)&h), Interpreter::NUMBER_ID)); + td.AddField("ladder", FieldDescription(((char *)&h.levelLadder) - ((char *)&h), Interpreter::NUMBER_ID).SetReferenced().SetAggregate()); td.AddField("battleSprite", FieldDescription(((char *)&h.battleSprite) - ((char *)&h), Sprite::TYPE_ID).SetReferenced().SetDescription("the sprite used for battle scenes")); td.AddField("attackAnimation", FieldDescription(((char *)&h.attackAnimation) - ((char *)&h), Animation::TYPE_ID).SetReferenced().SetDescription("the animation played for physical attacks"));