X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fcommon%2FHero.cpp;h=8222e124ce8e81686a876fbc94c23dd25c99a95f;hb=5ff22859ee5966297862d3384206fa2cf52da7ca;hp=bef60a4c02305f8f0e5a3fc3854663f39fa6c20e;hpb=4bc70f5311dcbcca4e6b9e852bbcb19602f50eeb;p=l2e.git diff --git a/src/common/Hero.cpp b/src/common/Hero.cpp index bef60a4..8222e12 100644 --- a/src/common/Hero.cpp +++ b/src/common/Hero.cpp @@ -7,10 +7,18 @@ #include "Hero.h" +#include "../graphics/Animation.h" +#include "../graphics/Sprite.h" +#include "../loader/Interpreter.h" #include "../loader/TypeDescription.h" +#include "../map/Entity.h" +using graphics::Animation; +using graphics::Sprite; using loader::FieldDescription; +using loader::Interpreter; using loader::TypeDescription; +using map::Entity; namespace common { @@ -24,6 +32,9 @@ Hero::Hero() , ip(0) , level(0) +, experience(0) +, levelLadder(0) +, numLevels(0) , weapon(0) , armor(0) @@ -55,38 +66,42 @@ void Hero::SubtractHealth(int amount) { } +int Hero::NextLevel() const { + int levelOffset(Level() - 1); + if (levelOffset < numLevels) { + return levelLadder[levelOffset] - Experience(); + } else { + return 0; + } +} + + void Hero::CreateTypeDescription() { Hero h; - int animationId(TypeDescription::GetTypeId("Animation")); - int entityId(TypeDescription::GetTypeId("Entity")); - int numberId(TypeDescription::GetTypeId("Number")); - int spriteId(TypeDescription::GetTypeId("Sprite")); - int statsId(TypeDescription::GetTypeId("Stats")); - int stringId(TypeDescription::GetTypeId("String")); - - TypeDescription &td(TypeDescription::CreateOrGet("Hero")); + TypeDescription &td(TypeDescription::Create(TYPE_ID, "Hero")); td.SetConstructor(&Construct); td.SetSize(sizeof(Hero)); - td.AddField("name", FieldDescription(((char *)&h.name) - ((char *)&h), stringId).SetReferenced()); + td.AddField("name", FieldDescription(((char *)&h.name) - ((char *)&h), Interpreter::STRING_ID).SetReferenced()); - td.AddField("maxHealth", FieldDescription(((char *)&h.maxHealth) - ((char *)&h), numberId)); - td.AddField("health", FieldDescription(((char *)&h.health) - ((char *)&h), numberId)); - td.AddField("maxMana", FieldDescription(((char *)&h.maxMana) - ((char *)&h), numberId)); - td.AddField("mana", FieldDescription(((char *)&h.mana) - ((char *)&h), numberId)); - td.AddField("ip", FieldDescription(((char *)&h.ip) - ((char *)&h), numberId)); + td.AddField("maxHealth", FieldDescription(((char *)&h.maxHealth) - ((char *)&h), Interpreter::NUMBER_ID)); + td.AddField("health", FieldDescription(((char *)&h.health) - ((char *)&h), Interpreter::NUMBER_ID)); + td.AddField("maxMana", FieldDescription(((char *)&h.maxMana) - ((char *)&h), Interpreter::NUMBER_ID)); + td.AddField("mana", FieldDescription(((char *)&h.mana) - ((char *)&h), Interpreter::NUMBER_ID)); + td.AddField("ip", FieldDescription(((char *)&h.ip) - ((char *)&h), Interpreter::NUMBER_ID)); - td.AddField("stats", FieldDescription(((char *)&h.stats) - ((char *)&h), statsId)); + td.AddField("stats", FieldDescription(((char *)&h.stats) - ((char *)&h), Stats::TYPE_ID)); - td.AddField("level", FieldDescription(((char *)&h.level) - ((char *)&h), numberId)); + td.AddField("level", FieldDescription(((char *)&h.level) - ((char *)&h), Interpreter::NUMBER_ID)); + td.AddField("ladder", FieldDescription(((char *)&h.levelLadder) - ((char *)&h), Interpreter::NUMBER_ID).SetReferenced().SetAggregate()); - td.AddField("battleSprite", FieldDescription(((char *)&h.battleSprite) - ((char *)&h), spriteId).SetReferenced().SetDescription("the sprite used for battle scenes")); - td.AddField("attackAnimation", FieldDescription(((char *)&h.attackAnimation) - ((char *)&h), animationId).SetReferenced().SetDescription("the animation played for physical attacks")); - td.AddField("spellAnimation", FieldDescription(((char *)&h.spellAnimation) - ((char *)&h), animationId).SetReferenced().SetDescription("the animation played for magical attacks")); - td.AddField("meleeAnimation", FieldDescription(((char *)&h.meleeAnimation) - ((char *)&h), animationId).SetReferenced().SetDescription("the animation played on attacked monsters when the hero has no weapon")); + td.AddField("battleSprite", FieldDescription(((char *)&h.battleSprite) - ((char *)&h), Sprite::TYPE_ID).SetReferenced().SetDescription("the sprite used for battle scenes")); + td.AddField("attackAnimation", FieldDescription(((char *)&h.attackAnimation) - ((char *)&h), Animation::TYPE_ID).SetReferenced().SetDescription("the animation played for physical attacks")); + td.AddField("spellAnimation", FieldDescription(((char *)&h.spellAnimation) - ((char *)&h), Animation::TYPE_ID).SetReferenced().SetDescription("the animation played for magical attacks")); + td.AddField("meleeAnimation", FieldDescription(((char *)&h.meleeAnimation) - ((char *)&h), Animation::TYPE_ID).SetReferenced().SetDescription("the animation played on attacked monsters when the hero has no weapon")); - td.AddField("mapEntity", FieldDescription(((char *)&h.mapEntity) - ((char *)&h), entityId).SetDescription("the entity representing the hero on maps")); + td.AddField("mapEntity", FieldDescription(((char *)&h.mapEntity) - ((char *)&h), Entity::TYPE_ID).SetDescription("the entity representing the hero on maps")); } void Hero::Construct(void *data) {