X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fcommon%2FHero.h;h=70d21f202b7551dd11a45642a949871286036ba7;hb=5ff22859ee5966297862d3384206fa2cf52da7ca;hp=6c03eee0ae4cc7f06adb9b251979599b342354da;hpb=ec0841bce8db9b1419dfbbb03ceff9c8502ab755;p=l2e.git diff --git a/src/common/Hero.h b/src/common/Hero.h index 6c03eee..70d21f2 100644 --- a/src/common/Hero.h +++ b/src/common/Hero.h @@ -48,6 +48,7 @@ public: Uint8 Level() const { return level; } int Experience() const { return experience; } + int NextLevel() const; Item *Weapon() { return weapon; } Item *Armor() { return armor; } @@ -70,6 +71,14 @@ public: bool HasRing() const { return ring; } bool HasJewel() const { return jewel; } + void RemoveWeapon() { weapon = 0; } + void RemoveArmor() { armor = 0; } + void RemoveShield() { shield = 0; } + void RemoveHelmet() { helmet = 0; } + void RemoveRing() { ring = 0; } + void RemoveJewel() { jewel = 0; } + + std::vector &Spells() { return spells; } const std::vector &Spells() const { return spells; } graphics::Sprite *BattleSprite() { return battleSprite; } @@ -107,6 +116,9 @@ private: int level; int experience; + int *levelLadder; + int numLevels; + Item *weapon; Item *armor; Item *shield;