X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fcommon%2FItem.cpp;h=2bd337d061321d2b3a07de749d65b24be52514b4;hb=1907ca03c5e865c4d398170042aa384c67ffff29;hp=f14fd22e7b4374f41bd7c481c4d04a96891f333f;hpb=c0068263474818f39e704eee12f753c0419f7708;p=l2e.git diff --git a/src/common/Item.cpp b/src/common/Item.cpp index f14fd22..2bd337d 100644 --- a/src/common/Item.cpp +++ b/src/common/Item.cpp @@ -7,6 +7,19 @@ #include "Item.h" +#include "Ikari.h" +#include "TargetingMode.h" +#include "../graphics/Animation.h" +#include "../graphics/Sprite.h" +#include "../loader/Interpreter.h" +#include "../loader/TypeDescription.h" + +using graphics::Animation; +using graphics::Sprite; +using loader::FieldDescription; +using loader::Interpreter; +using loader::TypeDescription; + namespace common { Item::Item() @@ -19,9 +32,45 @@ Item::Item() , value(0) , properties(0) -, usability(0) -, equipable(0) { +, equipability(0) + +, mostUseful(false) +, equipable(false) +, cursed(false) +, fruit(false) +, scenario(false) +, status(false) +, battle(false) { + +} + + +void Item::CreateTypeDescription() { + Item i; + + TypeDescription &td(TypeDescription::Create(TYPE_ID, "Item")); + td.SetDescription("All data of an item (soon)."); + td.SetConstructor(&Construct); + td.SetSize(sizeof(Item)); + + td.AddField("name", FieldDescription(((char *)&i.name) - ((char *)&i), Interpreter::STRING_ID).SetReferenced().SetDescription("the item's name")); + td.AddField("menuicon", FieldDescription(((char *)&i.menuIcon) - ((char *)&i), Sprite::TYPE_ID).SetReferenced().SetDescription("icon that is displayed in menus")); + + td.AddField("mostUseful", FieldDescription(((char *)&i.mostUseful) - ((char *)&i), Interpreter::BOOLEAN_ID)); + td.AddField("equipable", FieldDescription(((char *)&i.equipable) - ((char *)&i), Interpreter::BOOLEAN_ID)); + td.AddField("cursed", FieldDescription(((char *)&i.cursed) - ((char *)&i), Interpreter::BOOLEAN_ID)); + td.AddField("fruit", FieldDescription(((char *)&i.fruit) - ((char *)&i), Interpreter::BOOLEAN_ID)); + td.AddField("scenario", FieldDescription(((char *)&i.scenario) - ((char *)&i), Interpreter::BOOLEAN_ID)); + td.AddField("status", FieldDescription(((char *)&i.status) - ((char *)&i), Interpreter::BOOLEAN_ID)); + td.AddField("battle", FieldDescription(((char *)&i.battle) - ((char *)&i), Interpreter::BOOLEAN_ID).SetDescription("if the item can be used in battle")); + + td.AddField("targets", FieldDescription(((char *)&i.targettingMode) - ((char *)&i), TargetingMode::TYPE_ID).SetDescription("how target selection is to be performed")); + td.AddField("ikari", FieldDescription(((char *)&i.ikari) - ((char *)&i), Ikari::TYPE_ID).SetReferenced().SetDescription("ikari attack of the item (sensible only for equipment)")); + td.AddField("attackanimation", FieldDescription(((char *)&i.attackAnimation) - ((char *)&i), Animation::TYPE_ID).SetReferenced().SetDescription("animation that is run when the item is used for attacking")); +} +void Item::Construct(void *data) { + new (data) Item; } }