X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fcommon%2FItem.cpp;h=3eee887590dcaf93d3f34e8427bf77f44d6566c6;hb=7b3710c47f24e64e0d01378a4564730bcb2f6ef2;hp=2bd337d061321d2b3a07de749d65b24be52514b4;hpb=1907ca03c5e865c4d398170042aa384c67ffff29;p=l2e.git diff --git a/src/common/Item.cpp b/src/common/Item.cpp index 2bd337d..3eee887 100644 --- a/src/common/Item.cpp +++ b/src/common/Item.cpp @@ -1,10 +1,3 @@ -/* - * Item.cpp - * - * Created on: Aug 9, 2012 - * Author: holy - */ - #include "Item.h" #include "Ikari.h" @@ -33,9 +26,9 @@ Item::Item() , properties(0) , equipability(0) +, heroMask(0) , mostUseful(false) -, equipable(false) , cursed(false) , fruit(false) , scenario(false) @@ -57,7 +50,6 @@ void Item::CreateTypeDescription() { td.AddField("menuicon", FieldDescription(((char *)&i.menuIcon) - ((char *)&i), Sprite::TYPE_ID).SetReferenced().SetDescription("icon that is displayed in menus")); td.AddField("mostUseful", FieldDescription(((char *)&i.mostUseful) - ((char *)&i), Interpreter::BOOLEAN_ID)); - td.AddField("equipable", FieldDescription(((char *)&i.equipable) - ((char *)&i), Interpreter::BOOLEAN_ID)); td.AddField("cursed", FieldDescription(((char *)&i.cursed) - ((char *)&i), Interpreter::BOOLEAN_ID)); td.AddField("fruit", FieldDescription(((char *)&i.fruit) - ((char *)&i), Interpreter::BOOLEAN_ID)); td.AddField("scenario", FieldDescription(((char *)&i.scenario) - ((char *)&i), Interpreter::BOOLEAN_ID)); @@ -67,10 +59,35 @@ void Item::CreateTypeDescription() { td.AddField("targets", FieldDescription(((char *)&i.targettingMode) - ((char *)&i), TargetingMode::TYPE_ID).SetDescription("how target selection is to be performed")); td.AddField("ikari", FieldDescription(((char *)&i.ikari) - ((char *)&i), Ikari::TYPE_ID).SetReferenced().SetDescription("ikari attack of the item (sensible only for equipment)")); td.AddField("attackanimation", FieldDescription(((char *)&i.attackAnimation) - ((char *)&i), Animation::TYPE_ID).SetReferenced().SetDescription("animation that is run when the item is used for attacking")); + td.AddField("equipability", FieldDescription(((char *)&i.equipability) - ((char *)&i), Interpreter::NUMBER_ID).SetDescription("how this item can be equipped")); + td.AddField("heroMask", FieldDescription(((char *)&i.heroMask) - ((char *)&i), Interpreter::NUMBER_ID).SetDescription("which heroes may equip this item")); } void Item::Construct(void *data) { new (data) Item; } + +bool Item::Less(const Item &lhs, const Item &rhs) { + if (lhs.IsMostUseful()) { + return !rhs.IsMostUseful(); + } + if (lhs.IsEquipable()) { + if (rhs.IsMostUseful()) { + return false; + } + if (!rhs.IsEquipable()) { + return true; + } + return lhs.equipability < rhs.equipability; + } + if (lhs.IsFruit()) { + if (rhs.IsMostUseful() || rhs.IsEquipable()) { + return true; + } + return !rhs.IsFruit(); + } + return false; +} + }