X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fcommon%2FItem.cpp;h=9a1a735ea1db2ff3c916cec81509575d243aeef2;hb=06b6411e5dc8fc6b905530f7adbde8bd0c2bb0ea;hp=65df4c8ed08660b549bd7d770eada87723997fc1;hpb=2d08482879cca41a03c5812dde9690ff3e07b474;p=l2e.git diff --git a/src/common/Item.cpp b/src/common/Item.cpp index 65df4c8..9a1a735 100644 --- a/src/common/Item.cpp +++ b/src/common/Item.cpp @@ -7,20 +7,68 @@ #include "Item.h" +#include "../loader/TypeDescription.h" + +using loader::FieldDescription; +using loader::TypeDescription; + namespace common { Item::Item() -: menuIcon(0) +: name("") +, menuIcon(0) , chestIcon(0) +, ikari(0) +, attackAnimation(0) , value(0) , properties(0) -, usability(0) -, targettingMode(0) -, equipable(0) -, equipableBy(0) { +, equipability(0) + +, mostUseful(false) +, equipable(false) +, cursed(false) +, fruit(false) +, scenario(false) +, status(false) +, battle(false) { + +} + + +void Item::CreateTypeDescription() { + Item i; + + int animationId(TypeDescription::GetTypeId("Animation")); + int boolId(TypeDescription::GetTypeId("Boolean")); + int ikariId(TypeDescription::GetTypeId("Ikari")); + int spriteId(TypeDescription::GetTypeId("Sprite")); + int stringId(TypeDescription::GetTypeId("String")); + int targetsId(TypeDescription::GetTypeId("TargetingMode")); + + TypeDescription &td(TypeDescription::CreateOrGet("Item")); + td.SetConstructor(&Construct); + td.SetSize(sizeof(Item)); + + td.AddField("name", FieldDescription(((char *)&i.name) - ((char *)&i), stringId, true)); + td.AddField("menuicon", FieldDescription(((char *)&i.menuIcon) - ((char *)&i), spriteId, true)); + + td.AddField("mostUseful", FieldDescription(((char *)&i.mostUseful) - ((char *)&i), boolId, false)); + td.AddField("equipable", FieldDescription(((char *)&i.equipable) - ((char *)&i), boolId, false)); + td.AddField("cursed", FieldDescription(((char *)&i.cursed) - ((char *)&i), boolId, false)); + td.AddField("fruit", FieldDescription(((char *)&i.fruit) - ((char *)&i), boolId, false)); + td.AddField("scenario", FieldDescription(((char *)&i.scenario) - ((char *)&i), boolId, false)); + td.AddField("status", FieldDescription(((char *)&i.status) - ((char *)&i), boolId, false)); + td.AddField("battle", FieldDescription(((char *)&i.battle) - ((char *)&i), boolId, false)); + + td.AddField("targets", FieldDescription(((char *)&i.targettingMode) - ((char *)&i), targetsId, false)); + td.AddField("ikari", FieldDescription(((char *)&i.ikari) - ((char *)&i), ikariId, true)); + td.AddField("attackanimation", FieldDescription(((char *)&i.attackAnimation) - ((char *)&i), animationId, true)); +} +void Item::Construct(void *data) { + new (data) Item; } }