X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fcommon%2FItem.cpp;h=9a1a735ea1db2ff3c916cec81509575d243aeef2;hb=ec8e74c6f78502fb4c1d971051960ce9f1757978;hp=1b54c9a2ac73eef37a0278f64e32bee9b7d72d30;hpb=ac3755adc509404528ef7de58695bf8e3bfb7dcd;p=l2e.git diff --git a/src/common/Item.cpp b/src/common/Item.cpp index 1b54c9a..9a1a735 100644 --- a/src/common/Item.cpp +++ b/src/common/Item.cpp @@ -24,30 +24,51 @@ Item::Item() , value(0) , properties(0) -, usability(0) -, equipable(0) { +, equipability(0) + +, mostUseful(false) +, equipable(false) +, cursed(false) +, fruit(false) +, scenario(false) +, status(false) +, battle(false) { } void Item::CreateTypeDescription() { Item i; - TypeDescription &td(TypeDescription::CreateOrGet("Item")); - - td.SetSize(sizeof(Item)); int animationId(TypeDescription::GetTypeId("Animation")); + int boolId(TypeDescription::GetTypeId("Boolean")); int ikariId(TypeDescription::GetTypeId("Ikari")); int spriteId(TypeDescription::GetTypeId("Sprite")); int stringId(TypeDescription::GetTypeId("String")); int targetsId(TypeDescription::GetTypeId("TargetingMode")); + TypeDescription &td(TypeDescription::CreateOrGet("Item")); + td.SetConstructor(&Construct); + td.SetSize(sizeof(Item)); + td.AddField("name", FieldDescription(((char *)&i.name) - ((char *)&i), stringId, true)); td.AddField("menuicon", FieldDescription(((char *)&i.menuIcon) - ((char *)&i), spriteId, true)); - // TODO: implement flags/fields (e.g. for usability) + + td.AddField("mostUseful", FieldDescription(((char *)&i.mostUseful) - ((char *)&i), boolId, false)); + td.AddField("equipable", FieldDescription(((char *)&i.equipable) - ((char *)&i), boolId, false)); + td.AddField("cursed", FieldDescription(((char *)&i.cursed) - ((char *)&i), boolId, false)); + td.AddField("fruit", FieldDescription(((char *)&i.fruit) - ((char *)&i), boolId, false)); + td.AddField("scenario", FieldDescription(((char *)&i.scenario) - ((char *)&i), boolId, false)); + td.AddField("status", FieldDescription(((char *)&i.status) - ((char *)&i), boolId, false)); + td.AddField("battle", FieldDescription(((char *)&i.battle) - ((char *)&i), boolId, false)); + td.AddField("targets", FieldDescription(((char *)&i.targettingMode) - ((char *)&i), targetsId, false)); td.AddField("ikari", FieldDescription(((char *)&i.ikari) - ((char *)&i), ikariId, true)); td.AddField("attackanimation", FieldDescription(((char *)&i.attackAnimation) - ((char *)&i), animationId, true)); } +void Item::Construct(void *data) { + new (data) Item; +} + }