X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fcommon%2FSpell.cpp;h=33979ca9811d97a32a84a28b30bedd71db3853fc;hb=6a954cc1f6324d61282e21ec0d7dee6e6265f44f;hp=a0b3b9de82d514f679ff01daba8bccacd561b95f;hpb=46d158b25b842d2ec4b9734af09ca6006c934498;p=l2e.git diff --git a/src/common/Spell.cpp b/src/common/Spell.cpp index a0b3b9d..33979ca 100644 --- a/src/common/Spell.cpp +++ b/src/common/Spell.cpp @@ -7,33 +7,45 @@ #include "Spell.h" +#include "TargetingMode.h" +#include "../loader/Interpreter.h" #include "../loader/TypeDescription.h" using loader::FieldDescription; +using loader::Interpreter; using loader::TypeDescription; namespace common { Spell::Spell() -: name(""), value(0), cost(0), usability(0) { +: name(""), value(0), cost(0), status(false), battle(false) { } +bool Spell::Less(const Spell *lhs, const Spell *rhs) { + // TODO: find out real spell sorting order + return lhs->Cost() < rhs->Cost(); +} + + void Spell::CreateTypeDescription() { Spell s; - // TODO: flags - int numberId(TypeDescription::GetTypeId("Number")); - int stringId(TypeDescription::GetTypeId("String")); - int targetsId(TypeDescription::GetTypeId("TargetingMode")); - - TypeDescription &td(TypeDescription::CreateOrGet("Spell")); + TypeDescription &td(TypeDescription::Create(TYPE_ID, "Spell")); + td.SetDescription("All data about a spell (soon)."); + td.SetConstructor(&Construct); td.SetSize(sizeof(Spell)); - td.AddField("name", FieldDescription(((char *)&s.name) - ((char *)&s), stringId, true)); - td.AddField("cost", FieldDescription(((char *)&s.cost) - ((char *)&s), numberId, false)); - td.AddField("targets", FieldDescription(((char *)&s.targetingMode) - ((char *)&s), targetsId, false)); + td.AddField("name", FieldDescription(((char *)&s.name) - ((char *)&s), Interpreter::STRING_ID).SetReferenced().SetDescription("the spell's name")); + td.AddField("cost", FieldDescription(((char *)&s.cost) - ((char *)&s), Interpreter::NUMBER_ID).SetDescription("Amount of magic points needed and deducted for invocation")); + td.AddField("targets", FieldDescription(((char *)&s.targetingMode) - ((char *)&s), TargetingMode::TYPE_ID).SetDescription("how target selection is to be performed")); + td.AddField("status", FieldDescription(((char *)&s.status) - ((char *)&s), Interpreter::BOOLEAN_ID).SetDescription("if the spell can be used at the status screen")); + td.AddField("battle", FieldDescription(((char *)&s.battle) - ((char *)&s), Interpreter::BOOLEAN_ID).SetDescription("if the spell can be used in battle")); +} + +void Spell::Construct(void *data) { + new (data) Spell; } }