X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fcommon%2FSpell.cpp;h=bcf7f2948aaf1b0579502d052f2c2d3dd8ab63fd;hb=6e88a625710c7936f87b38ecf6094472f3a49f4f;hp=8f8784a761ed83840f9ee6c8ad77729ca6302a68;hpb=b02da898c7c8a08141df4e797774a61cf5e0163f;p=l2e.git diff --git a/src/common/Spell.cpp b/src/common/Spell.cpp index 8f8784a..bcf7f29 100644 --- a/src/common/Spell.cpp +++ b/src/common/Spell.cpp @@ -15,7 +15,7 @@ using loader::TypeDescription; namespace common { Spell::Spell() -: name(""), value(0), cost(0), usability(0) { +: name(""), value(0), cost(0), status(false), battle(false) { } @@ -23,18 +23,21 @@ Spell::Spell() void Spell::CreateTypeDescription() { Spell s; - // TODO: flags + int boolId(TypeDescription::GetTypeId("Boolean")); int numberId(TypeDescription::GetTypeId("Number")); int stringId(TypeDescription::GetTypeId("String")); int targetsId(TypeDescription::GetTypeId("TargetingMode")); TypeDescription &td(TypeDescription::CreateOrGet("Spell")); + td.SetDescription("All data about a spell (soon)."); td.SetConstructor(&Construct); td.SetSize(sizeof(Spell)); - td.AddField("name", FieldDescription(((char *)&s.name) - ((char *)&s), stringId, true)); - td.AddField("cost", FieldDescription(((char *)&s.cost) - ((char *)&s), numberId, false)); - td.AddField("targets", FieldDescription(((char *)&s.targetingMode) - ((char *)&s), targetsId, false)); + td.AddField("name", FieldDescription(((char *)&s.name) - ((char *)&s), stringId).SetReferenced().SetDescription("the spell's name")); + td.AddField("cost", FieldDescription(((char *)&s.cost) - ((char *)&s), numberId).SetDescription("Amount of magic points needed and deducted for invocation")); + td.AddField("targets", FieldDescription(((char *)&s.targetingMode) - ((char *)&s), targetsId).SetDescription("how target selection is to be performed")); + td.AddField("status", FieldDescription(((char *)&s.status) - ((char *)&s), boolId).SetDescription("if the spell can be used at the status screen")); + td.AddField("battle", FieldDescription(((char *)&s.battle) - ((char *)&s), boolId).SetDescription("if the spell can be used in battle")); } void Spell::Construct(void *data) {