X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fcontroller.cpp;h=b996f9e37a04c80301a5776c288b5af09202b38e;hb=9c2baccb84195b7a2858c2b967c94d15cd31836b;hp=d0a026b7069111284a38ef259819c83ed9af2377;hpb=6af76d9e1a6499ebdab405c1d679d24b9e19fded;p=blank.git diff --git a/src/controller.cpp b/src/controller.cpp index d0a026b..b996f9e 100644 --- a/src/controller.cpp +++ b/src/controller.cpp @@ -1,34 +1,49 @@ #include "controller.hpp" -#include #include #include -#include namespace blank { -FPSController::FPSController() -: velocity(0, 0, 0) -, position(0, 0, 0) +FPSController::FPSController(Entity &entity) +: entity(entity) , pitch(0) , yaw(0) { } -glm::mat4 FPSController::Transform() const { - return glm::translate(position) * glm::eulerAngleYX(yaw, pitch); +void FPSController::Pitch(float p) { + pitch = p; + if (pitch > PI / 2) { + pitch = PI / 2; + } else if (pitch < -PI / 2) { + pitch = -PI / 2; + } } +void FPSController::RotatePitch(float delta) { + Pitch(pitch + delta); +} + +void FPSController::Yaw(float y) { + yaw = y; + if (yaw > PI) { + yaw -= PI * 2; + } else if (yaw < -PI) { + yaw += PI * 2; + } +} -void FPSController::OrientationVelocity(const glm::vec3 &vel) { - velocity = glm::rotateY(vel, yaw); +void FPSController::RotateYaw(float delta) { + Yaw(yaw + delta); } void FPSController::Update(int dt) { - position += velocity * float(dt); + entity.Rotation(glm::eulerAngleYX(yaw, pitch)); + entity.Velocity(glm::rotateY(velocity, yaw)); } }