X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fcontroller.hpp;h=853eeff3bd244603727866d03df28f0f858621b7;hb=bea14b67ae4e5705965f3cc6422410a25f38ef9e;hp=8b2cd4eb89d0fcd9761b50ff49553241086566a4;hpb=81531352f0af10ef357e82595098fa596795f000;p=blank.git diff --git a/src/controller.hpp b/src/controller.hpp index 8b2cd4e..853eeff 100644 --- a/src/controller.hpp +++ b/src/controller.hpp @@ -1,6 +1,9 @@ #ifndef BLANK_CONTROLLER_HPP_ #define BLANK_CONTROLLER_HPP_ +#include "geometry.hpp" + +#include #include @@ -10,21 +13,25 @@ class FPSController { public: FPSController(); - ~FPSController(); - glm::mat4 Transform() const; + const glm::mat4 &Transform() const; + Ray Aim() const; - void Velocity(glm::vec3 vel) { velocity = vel; } - void Position(glm::vec3 pos) { position = pos; } - void Move(glm::vec3 delta) { position += delta; } + void Velocity(glm::vec3 vel) { velocity = vel; dirty = true; } + void OrientationVelocity(const glm::vec3 &vel); + void Position(glm::vec3 pos) { position = pos; dirty = true; } + void Move(glm::vec3 delta) { Position(position + delta); } // all angles in radians (full circle = 2π) float Pitch() const { return pitch; } - void Pitch(float p) { pitch = p; } - void RotatePitch(float delta) { pitch += delta; } + void Pitch(float p); + void RotatePitch(float delta); float Yaw() const { return yaw; } - void Yaw(float y) { yaw = y; } - void RotateYaw(float delta) { yaw += delta; } + void Yaw(float y); + void RotateYaw(float delta); + + void HandleKeyboard(const SDL_KeyboardEvent &); + void HandleMouse(const SDL_MouseMotionEvent &); void Update(int dt); @@ -34,6 +41,15 @@ private: float pitch; float yaw; + mutable glm::mat4 transform; + mutable bool dirty; + + float move_velocity; + float pitch_sensitivity; + float yaw_sensitivity; + + bool front, back, left, right, up, down; + }; }