X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fcontroller.hpp;h=c13a14ec5c8043fe5e1c6d92006bb33b327a2490;hb=1b022dd17364c9e3344afd86572f2ead14973cde;hp=8b2cd4eb89d0fcd9761b50ff49553241086566a4;hpb=81531352f0af10ef357e82595098fa596795f000;p=blank.git diff --git a/src/controller.hpp b/src/controller.hpp index 8b2cd4e..c13a14e 100644 --- a/src/controller.hpp +++ b/src/controller.hpp @@ -1,6 +1,9 @@ #ifndef BLANK_CONTROLLER_HPP_ #define BLANK_CONTROLLER_HPP_ +#include "entity.hpp" +#include "geometry.hpp" + #include @@ -9,28 +12,28 @@ namespace blank { class FPSController { public: - FPSController(); - ~FPSController(); + explicit FPSController(Entity &); - glm::mat4 Transform() const; + Ray Aim() const { return entity.Aim(entity.ChunkCoords()); } - void Velocity(glm::vec3 vel) { velocity = vel; } - void Position(glm::vec3 pos) { position = pos; } - void Move(glm::vec3 delta) { position += delta; } + const glm::vec3 &Velocity() const { return velocity; } + void Velocity(const glm::vec3 &vel) { velocity = vel; } // all angles in radians (full circle = 2π) float Pitch() const { return pitch; } - void Pitch(float p) { pitch = p; } - void RotatePitch(float delta) { pitch += delta; } + void Pitch(float p); + void RotatePitch(float delta); float Yaw() const { return yaw; } - void Yaw(float y) { yaw = y; } - void RotateYaw(float delta) { yaw += delta; } + void Yaw(float y); + void RotateYaw(float delta); void Update(int dt); private: + Entity &entity; + glm::vec3 velocity; - glm::vec3 position; + float pitch; float yaw;