X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fcontroller.hpp;h=c13a14ec5c8043fe5e1c6d92006bb33b327a2490;hb=950adaa5bdb9bf758400f2c00df623865b6bff1d;hp=853eeff3bd244603727866d03df28f0f858621b7;hpb=753be639d7d04f9f7415db9fc2721485c531f0a1;p=blank.git diff --git a/src/controller.hpp b/src/controller.hpp index 853eeff..c13a14e 100644 --- a/src/controller.hpp +++ b/src/controller.hpp @@ -1,9 +1,9 @@ #ifndef BLANK_CONTROLLER_HPP_ #define BLANK_CONTROLLER_HPP_ +#include "entity.hpp" #include "geometry.hpp" -#include #include @@ -12,15 +12,12 @@ namespace blank { class FPSController { public: - FPSController(); + explicit FPSController(Entity &); - const glm::mat4 &Transform() const; - Ray Aim() const; + Ray Aim() const { return entity.Aim(entity.ChunkCoords()); } - void Velocity(glm::vec3 vel) { velocity = vel; dirty = true; } - void OrientationVelocity(const glm::vec3 &vel); - void Position(glm::vec3 pos) { position = pos; dirty = true; } - void Move(glm::vec3 delta) { Position(position + delta); } + const glm::vec3 &Velocity() const { return velocity; } + void Velocity(const glm::vec3 &vel) { velocity = vel; } // all angles in radians (full circle = 2π) float Pitch() const { return pitch; } @@ -30,26 +27,16 @@ public: void Yaw(float y); void RotateYaw(float delta); - void HandleKeyboard(const SDL_KeyboardEvent &); - void HandleMouse(const SDL_MouseMotionEvent &); - void Update(int dt); private: + Entity &entity; + glm::vec3 velocity; - glm::vec3 position; + float pitch; float yaw; - mutable glm::mat4 transform; - mutable bool dirty; - - float move_velocity; - float pitch_sensitivity; - float yaw_sensitivity; - - bool front, back, left, right, up, down; - }; }