X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fcreature%2FCreature.hpp;h=3cff2e04cd5264aefab4510679d4abf80bca5f59;hb=27cbcf62c4608f9d3a408e903863f3f5e7e47ff0;hp=ce56dfbd56b072bd0bff1c62a1efebf09f423c7f;hpb=3b0a4ba59825b2d6a47e9d997736742edf55240c;p=blobs.git diff --git a/src/creature/Creature.hpp b/src/creature/Creature.hpp index ce56dfb..3cff2e0 100644 --- a/src/creature/Creature.hpp +++ b/src/creature/Creature.hpp @@ -1,12 +1,14 @@ #ifndef BLOBS_CREATURE_CREATURE_HPP_ #define BLOBS_CREATURE_CREATURE_HPP_ +#include "Genome.hpp" #include "Goal.hpp" +#include "Memory.hpp" #include "Need.hpp" #include "Situation.hpp" #include "Steering.hpp" -#include "../graphics/glm.hpp" #include "../graphics/SimpleVAO.hpp" +#include "../math/glm.hpp" #include #include @@ -29,6 +31,9 @@ namespace creature { class Creature { +public: + using Callback = std::function; + public: explicit Creature(world::Simulation &); ~Creature(); @@ -46,12 +51,51 @@ public: void Name(const std::string &n) noexcept { name = n; } const std::string &Name() const noexcept { return name; } - void Size(double s) noexcept { size = s; } - double Size() const noexcept { return size; } + Genome &GetGenome() noexcept { return genome; } + const Genome &GetGenome() const noexcept { return genome; } + + Genome::Properties &GetProperties() noexcept { return properties; } + const Genome::Properties &GetProperties() const noexcept { return properties; } + + const Genome::PropertySet &CurProps() const noexcept { return properties.props[cur_prop]; } + const Genome::PropertySet &NextProps() const noexcept { return properties.props[std::min(5, cur_prop + 1)]; } + + void BaseColor(const glm::dvec3 &c) noexcept { base_color = c; } + const glm::dvec3 &BaseColor() const noexcept { return base_color; } + + void HighlightColor(const glm::dvec3 &c) noexcept { highlight_color = c; } + glm::dvec4 HighlightColor() const noexcept; + + void Mass(double m) noexcept { mass = m; size = std::cbrt(mass / density); } + double Mass() const noexcept { return mass; } + void Ingest(int res, double amount) noexcept; + + void Density(double d) noexcept { density = d; size = std::cbrt(mass / density); } + double Density() const noexcept { return density; } + + double Size() const noexcept; + double Age() const noexcept; + std::string AgeName() const; + double AgeLerp(double from, double to) const noexcept; + // chance of giving birth per tick + double Fertility() const noexcept; + // chance of random genetic mutation per tick + double Mutability() const noexcept; void Health(double h) noexcept { health = h; } double Health() const noexcept { return health; } void Hurt(double d) noexcept; + void Die() noexcept; + void OnDeath(Callback cb) noexcept { on_death = cb; } + void Remove() noexcept { removable = true; } + bool Removable() const noexcept { return removable; } + + Memory &GetMemory() noexcept { return memory; } + const Memory &GetMemory() const noexcept { return memory; } + + /// constantly active goal. every creature in the simulation is required to have one + void SetBackgroundTask(std::unique_ptr &&g) { bg_task = std::move(g); } + Goal &BackgroundTask() { return *bg_task; } void AddNeed(std::unique_ptr &&n) { needs.emplace_back(std::move(n)); } const std::vector> &Needs() const noexcept { return needs; } @@ -67,29 +111,43 @@ public: Steering &GetSteering() noexcept { return steering; } const Steering &GetSteering() const noexcept { return steering; } - void Velocity(const glm::dvec3 &v) noexcept { vel = v; } - const glm::dvec3 &Velocity() const noexcept { return vel; } - bool Moving() const noexcept { return !allzero(vel); } - glm::dmat4 LocalTransform() noexcept; void BuildVAO(); - void Draw(app::Assets &, graphics::Viewport &); + void Draw(graphics::Viewport &); + +private: + Situation::Derivative Step(const Situation::Derivative &ds, double dt) const noexcept; private: world::Simulation ∼ std::string name; + + Genome genome; + Genome::Properties properties; + int cur_prop; + + glm::dvec3 base_color; + glm::dvec3 highlight_color; + + double mass; + double density; double size; + + double birth; double health; + Callback on_death; + bool removable; + + Memory memory; + std::unique_ptr bg_task; std::vector> needs; std::vector> goals; Situation situation; Steering steering; - glm::dvec3 vel; - struct Attributes { glm::vec3 position; glm::vec3 normal; @@ -100,7 +158,10 @@ private: }; /// put creature on planet and configure it to (hopefully) survive -void Spawn(Creature &, world::Planet &, app::Assets &); +void Spawn(Creature &, world::Planet &); + +/// split the creature into two +void Split(Creature &); } }