X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fcreature%2FCreature.hpp;h=db0aa5212dc92e52014446331912b6ce5e275052;hb=ae4f59520574caf5054d4a19cd76fa86c4a97264;hp=2c0b6b8dabd8198d85c6f6ef9dc9743e5710b7d4;hpb=76c09039792065ca1c259fb4b681c84c29a9dbd8;p=blobs.git diff --git a/src/creature/Creature.hpp b/src/creature/Creature.hpp index 2c0b6b8..db0aa52 100644 --- a/src/creature/Creature.hpp +++ b/src/creature/Creature.hpp @@ -3,7 +3,6 @@ #include "Composition.hpp" #include "Genome.hpp" -#include "Goal.hpp" #include "Memory.hpp" #include "Situation.hpp" #include "Steering.hpp" @@ -11,6 +10,7 @@ #include "../math/geometry.hpp" #include "../math/glm.hpp" +#include #include #include #include @@ -30,6 +30,8 @@ namespace world { } namespace creature { +class Goal; + class Creature { public: @@ -163,8 +165,8 @@ public: const Memory &GetMemory() const noexcept { return memory; } /// constantly active goal. every creature in the simulation is required to have one - void SetBackgroundTask(std::unique_ptr &&g) { bg_task = std::move(g); } - Goal &BackgroundTask() { return *bg_task; } + void SetBackgroundTask(std::unique_ptr &&g); + Goal &BackgroundTask(); void AddGoal(std::unique_ptr &&); const std::vector> &Goals() const noexcept { return goals; } @@ -177,9 +179,13 @@ public: Steering &GetSteering() noexcept { return steering; } const Steering &GetSteering() const noexcept { return steering; } - math::AABB CollisionBox() const noexcept; + void HeadingTarget(const glm::dvec3 &t) noexcept { heading_target = t; heading_manual = true; } + + math::AABB CollisionBounds() const noexcept; glm::dmat4 CollisionTransform() const noexcept; + void OnCollide(Creature &other); + glm::dmat4 LocalTransform() noexcept; void BuildVAO(); @@ -187,6 +193,7 @@ public: void Draw(graphics::Viewport &); private: + void Cache() noexcept; void TickState(double dt); void TickStats(double dt); void TickBrain(double dt); @@ -221,6 +228,15 @@ private: Situation situation; Steering steering; + glm::dvec3 heading_target; + bool heading_manual; + + // cached because steering makes heavy use of this + double perception_range; + double perception_range_squared; + double perception_omni_range; + double perception_omni_range_squared; + double perception_field; struct Attributes { glm::vec3 position;