X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fcreature%2FCreature.hpp;h=f22f3da2e9cf461d5caabde8468046133dfcc65a;hb=cead4f0686af352cdbac1f2c2df9b6a21ad9faec;hp=f36a2db1f1172770855a9eebdfc6554202689b6f;hpb=2ab70a92ae39cebc6166ef15545ebcbd31a31c38;p=blobs.git diff --git a/src/creature/Creature.hpp b/src/creature/Creature.hpp index f36a2db..f22f3da 100644 --- a/src/creature/Creature.hpp +++ b/src/creature/Creature.hpp @@ -1,13 +1,14 @@ #ifndef BLOBS_CREATURE_CREATURE_HPP_ #define BLOBS_CREATURE_CREATURE_HPP_ +#include "Composition.hpp" #include "Genome.hpp" #include "Goal.hpp" #include "Memory.hpp" -#include "Need.hpp" #include "Situation.hpp" #include "Steering.hpp" #include "../graphics/SimpleVAO.hpp" +#include "../math/geometry.hpp" #include "../math/glm.hpp" #include @@ -34,6 +35,40 @@ class Creature { public: using Callback = std::function; + struct Stat { + // [0,1], zero being good, one bad + double value = 0.0; + // static gain per second + double gain = 0.0; + // adjust value by delta + void Add(double delta) noexcept { + value = glm::clamp(value + delta, 0.0, 1.0); + } + bool Empty() const noexcept { return value < 0.000001; } + bool Good() const noexcept { return value < 0.25; } + bool Okay() const noexcept { return value < 0.5; } + bool Bad() const noexcept { return !Okay(); } + bool Critical() const noexcept { return value > 0.75; } + bool Full() const noexcept { return value > 0.999999; } + }; + struct Stats { + Stat stat[7]; + Stat &Damage() noexcept { return stat[0]; } + const Stat &Damage() const noexcept { return stat[0]; } + Stat &Breath() noexcept { return stat[1]; } + const Stat &Breath() const noexcept { return stat[1]; } + Stat &Thirst() noexcept { return stat[2]; } + const Stat &Thirst() const noexcept { return stat[2]; } + Stat &Hunger() noexcept { return stat[3]; } + const Stat &Hunger() const noexcept { return stat[3]; } + Stat &Exhaustion() noexcept { return stat[4]; } + const Stat &Exhaustion() const noexcept { return stat[4]; } + Stat &Fatigue() noexcept { return stat[5]; } + const Stat &Fatigue() const noexcept { return stat[5]; } + Stat &Boredom() noexcept { return stat[6]; } + const Stat &Boredom() const noexcept { return stat[6]; } + }; + public: explicit Creature(world::Simulation &); ~Creature(); @@ -57,41 +92,79 @@ public: Genome::Properties &GetProperties() noexcept { return properties; } const Genome::Properties &GetProperties() const noexcept { return properties; } - const Genome::PropertySet &CurProps() const noexcept { return properties.props[cur_prop]; } - const Genome::PropertySet &NextProps() const noexcept { return properties.props[cur_prop + 1]; } + void AddMass(int res, double amount); + const Composition &GetComposition() const noexcept { return composition; } void BaseColor(const glm::dvec3 &c) noexcept { base_color = c; } const glm::dvec3 &BaseColor() const noexcept { return base_color; } - void HighlightColor(const glm::dvec3 &c) noexcept { highlight_color = c; } - glm::dvec4 HighlightColor() const noexcept; + void HighlightColor(const glm::dvec3 &c) noexcept; + glm::dvec4 HighlightColor() const noexcept { return highlight_color; } - void Mass(double m) noexcept { mass = m; size = std::cbrt(mass / density); } + void Mass(double m) noexcept { mass = m; } double Mass() const noexcept { return mass; } - void Grow(double amount) noexcept; + void Ingest(int res, double amount) noexcept; - void Density(double d) noexcept { density = d; size = std::cbrt(mass / density); } - double Density() const noexcept { return density; } + void DoWork(double amount) noexcept; - double Size() const noexcept; + void Size(double s) noexcept { size = s; } + double Size() const noexcept { return size; } + + double Born() const noexcept { return birth; } double Age() const noexcept; - double AgeLerp(double from, double to) const noexcept; - // change of giving birth per tick + /// age-depended multiplier, peak being the maximum in lifetime [0,1] + double AgeFactor(double peak) const noexcept; + + double EnergyEfficiency() const noexcept; + double ExhaustionFactor() const noexcept; + double FatigueFactor() const noexcept; + + // stats with effects applied + double Strength() const noexcept; + double StrengthFactor() const noexcept; + double Stamina() const noexcept; + double StaminaFactor() const noexcept; + double Dexerty() const noexcept; + double DexertyFactor() const noexcept; + double Intelligence() const noexcept; + double IntelligenceFactor() const noexcept; + double Lifetime() const noexcept; double Fertility() const noexcept; + double Mutability() const noexcept; + double Adaptability() const noexcept; + double OffspringMass() const noexcept; + + double PerceptionRange() const noexcept; + double PerceptionOmniRange() const noexcept; + double PerceptionField() const noexcept; + bool PerceptionTest(const glm::dvec3 &) const noexcept; + /// chance of giving birth per tick + double OffspringChance() const noexcept; + /// chance of arbitrary genetic mutation per tick + double MutateChance() const noexcept; + /// chance of environmental genetic mutation per tick + double AdaptChance() const noexcept; - void Health(double h) noexcept { health = h; } - double Health() const noexcept { return health; } void Hurt(double d) noexcept; void Die() noexcept; - void OnDeath(Callback cb) noexcept { on_death = cb; } - void Remove() noexcept { removable = true; } + bool Dead() const noexcept; + void WhenDead(Callback cb) noexcept { on_death = cb; } + void Remove() noexcept; bool Removable() const noexcept { return removable; } + void Removed() noexcept; + + void AddParent(Creature &); + const std::vector &Parents() const noexcept { return parents; } + + Stats &GetStats() noexcept { return stats; } + const Stats &GetStats() const noexcept { return stats; } Memory &GetMemory() noexcept { return memory; } const Memory &GetMemory() const noexcept { return memory; } - void AddNeed(std::unique_ptr &&n) { needs.emplace_back(std::move(n)); } - const std::vector> &Needs() const noexcept { return needs; } + /// constantly active goal. every creature in the simulation is required to have one + void SetBackgroundTask(std::unique_ptr &&g) { bg_task = std::move(g); } + Goal &BackgroundTask() { return *bg_task; } void AddGoal(std::unique_ptr &&); const std::vector> &Goals() const noexcept { return goals; } @@ -104,12 +177,22 @@ public: Steering &GetSteering() noexcept { return steering; } const Steering &GetSteering() const noexcept { return steering; } + math::AABB CollisionBounds() const noexcept; + glm::dmat4 CollisionTransform() const noexcept; + + void OnCollide(Creature &other); + glm::dmat4 LocalTransform() noexcept; void BuildVAO(); + void KillVAO(); void Draw(graphics::Viewport &); private: + void Cache() noexcept; + void TickState(double dt); + void TickStats(double dt); + void TickBrain(double dt); Situation::Derivative Step(const Situation::Derivative &ds, double dt) const noexcept; private: @@ -118,34 +201,43 @@ private: Genome genome; Genome::Properties properties; - int cur_prop; + Composition composition; glm::dvec3 base_color; - glm::dvec3 highlight_color; + glm::dvec4 highlight_color; double mass; - double density; double size; double birth; - double health; + double death; Callback on_death; bool removable; + std::vector parents; + + Stats stats; Memory memory; - std::vector> needs; + std::unique_ptr bg_task; std::vector> goals; Situation situation; Steering steering; + // cached because steering makes heavy use of this + double perception_range; + double perception_range_squared; + double perception_omni_range; + double perception_omni_range_squared; + double perception_field; + struct Attributes { glm::vec3 position; glm::vec3 normal; glm::vec3 texture; }; - graphics::SimpleVAO vao; + std::unique_ptr> vao; };