X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fcreature%2Fcreature.cpp;h=57c1f53f720ca6804647fdf42fa4a1bea4423602;hb=b03c2f42ba325ab909b159a4bc8e7568defdc4c5;hp=c83f11cea3168c388195da964b20bf118a8c5809;hpb=cd9cee86b336b5ec531028ac2deebb391e48ed21;p=blobs.git diff --git a/src/creature/creature.cpp b/src/creature/creature.cpp index c83f11c..57c1f53 100644 --- a/src/creature/creature.cpp +++ b/src/creature/creature.cpp @@ -1,5 +1,7 @@ #include "Creature.hpp" #include "Genome.hpp" +#include "Memory.hpp" +#include "NameGenerator.hpp" #include "Situation.hpp" #include "Steering.hpp" @@ -15,7 +17,9 @@ #include "../world/TileType.hpp" #include +#include #include +#include #include #include @@ -28,6 +32,10 @@ Creature::Creature(world::Simulation &sim) : sim(sim) , name() , genome() +, properties() +, cur_prop(0) +, base_color(1.0) +, highlight_color(0.0) , mass(1.0) , density(1.0) , size(1.0) @@ -35,26 +43,44 @@ Creature::Creature(world::Simulation &sim) , health(1.0) , on_death() , removable(false) +, memory(*this) , needs() , goals() , situation() -, steering() -, vel(0.0) +, steering(*this) , vao() { + // all creatures avoid each other for now + steering.Separate(0.1, 1.5); } Creature::~Creature() { } -void Creature::Grow(double amount) noexcept { - Mass(std::min(properties.max_mass, mass + amount)); +glm::dvec4 Creature::HighlightColor() const noexcept { + return glm::dvec4(highlight_color, AgeLerp(CurProps().highlight, NextProps().highlight)); +} + +void Creature::Ingest(int res, double amount) noexcept { + const Genome::Composition *cmp = nullptr; + for (const auto &c : genome.composition) { + if (c.resource == res) { + cmp = &c; + break; + } + } + if (cmp) { + const double max_mass = AgeLerp(CurProps().mass, NextProps().mass); + Mass(std::min(max_mass, mass + amount)); + } else { + // foreign material. poisonous? + } } void Creature::Hurt(double dt) noexcept { health = std::max(0.0, health - dt); if (health == 0.0) { std::cout << "[" << int(sim.Time()) << "s] " - << name << " died" << std::endl; + << name << " died" << std::endl; Die(); } } @@ -77,18 +103,34 @@ double Creature::Age() const noexcept { return sim.Time() - birth; } -double Creature::Fertility() const noexcept { - double age = Age(); - if (mass < properties.fertile_mass - || age < properties.fertile_age - || age > properties.infertile_age) { - return 0.0; +std::string Creature::AgeName() const { + switch (cur_prop) { + case 0: + return "Newborn"; + case 1: + return "Child"; + case 2: + return "Youth"; + case 3: + return "Adult"; + case 4: + return "Elder"; + case 5: + return "Dead"; + default: + return "Unknown"; } - return properties.fertility / 3600.0; +} + +double Creature::AgeLerp(double from, double to) const noexcept { + return glm::mix(from, to, glm::smoothstep(CurProps().age, NextProps().age, Age())); +} + +double Creature::Fertility() const noexcept { + return AgeLerp(CurProps().fertility, NextProps().fertility) / 3600.0; } void Creature::AddGoal(std::unique_ptr &&g) { - std::cout << "[" << int(sim.Time()) << "s] " << name << " new goal: " << g->Describe() << std::endl; g->Enable(); goals.emplace_back(std::move(g)); } @@ -102,16 +144,38 @@ bool GoalCompare(const std::unique_ptr &a, const std::unique_ptr &b) } void Creature::Tick(double dt) { - // TODO: better integration method - glm::dvec3 acc(steering.Acceleration(*this)); - situation.Move(vel * dt); - vel += acc * dt; + if (cur_prop < 5 && Age() > NextProps().age) { + ++cur_prop; + if (cur_prop == 5) { + std::cout << "[" << int(sim.Time()) << "s] " + << name << " died of old age" << std::endl; + Die(); + } else { + std::cout << "[" << int(sim.Time()) << "s] " + << name << " grew up to " << AgeName() << std::endl; + } + } - if (Age() > properties.death_age) { - std::cout << "[" << int(sim.Time()) << "s] " - << name << " died of old age" << std::endl; + { + Situation::State state(situation.GetState()); + Situation::Derivative a(Step(Situation::Derivative(), 0.0)); + Situation::Derivative b(Step(a, dt * 0.5)); + Situation::Derivative c(Step(b, dt * 0.5)); + Situation::Derivative d(Step(c, dt)); + Situation::Derivative f( + (1.0 / 6.0) * (a.vel + 2.0 * (b.vel + c.vel) + d.vel), + (1.0 / 6.0) * (a.acc + 2.0 * (b.acc + c.acc) + d.acc), + (1.0 / 6.0) * (a.turn + 2.0 * (b.turn + c.turn) + d.turn) + ); + state.pos += f.vel * dt; + state.vel += f.acc * dt; + constexpr double turn_speed = 10.0; + // TODO: this is crap + state.dir = glm::normalize(state.dir + f.turn * turn_speed * dt); + situation.SetState(state); } + memory.Tick(dt); for (auto &need : needs) { need->Tick(dt); } @@ -127,20 +191,11 @@ void Creature::Tick(double dt) { } // if active goal can be interrupted, check priorities if (goals.size() > 1 && goals[0]->Interruptible()) { - Goal *old_top = &*goals[0]; std::sort(goals.begin(), goals.end(), GoalCompare); - Goal *new_top = &*goals[0]; - if (new_top != old_top) { - std::cout << "[" << int(sim.Time()) << "s] " << name - << " changing goal from " << old_top->Describe() - << " to " << new_top->Describe() << std::endl; - } } goals[0]->Action(); for (auto goal = goals.begin(); goal != goals.end();) { if ((*goal)->Complete()) { - std::cout << "[" << int(sim.Time()) << "s] " << name - << " complete goal: " << (*goal)->Describe() << std::endl; goals.erase(goal); } else { ++goal; @@ -148,11 +203,25 @@ void Creature::Tick(double dt) { } } +Situation::Derivative Creature::Step(const Situation::Derivative &ds, double dt) const noexcept { + Situation::State s = situation.GetState(); + s.pos += ds.vel * dt; + s.vel += ds.acc * dt; + s.dir = normalize(s.dir + ds.turn * dt); + return { + s.vel, + steering.Acceleration(s), + allzero(s.vel) ? glm::dvec3(0.0) : normalize(s.vel) - s.dir + }; +} + glm::dmat4 Creature::LocalTransform() noexcept { // TODO: surface transform const double half_size = size * 0.5; const glm::dvec3 &pos = situation.Position(); return glm::translate(glm::dvec3(pos.x, pos.y, pos.z + half_size)) + * glm::dmat4(world::Planet::SurfaceOrientation(situation.Surface())) + * glm::rotate(glm::orientedAngle(glm::dvec3(0.0, 0.0, -1.0), situation.Heading(), glm::dvec3(0.0, 1.0, 0.0)), glm::dvec3(0.0, 1.0, 0.0)) * glm::scale(glm::dvec3(half_size, half_size, half_size)); } @@ -275,13 +344,45 @@ void Spawn(Creature &c, world::Planet &p) { } Genome genome; - genome.properties.birth_mass = { 0.5, 0.1 }; - genome.properties.fertile_mass = { 1.0, 0.1 }; - genome.properties.max_mass = { 1.2, 0.1 }; - genome.properties.fertile_age = { 60.0, 5.0 }; - genome.properties.infertile_age = { 700.0, 30.0 }; - genome.properties.death_age = { 900.0, 90.0 }; - genome.properties.fertility = { 0.5, 0.01 }; + + genome.properties.Birth().age = { 0.0, 0.0 }; + genome.properties.Birth().mass = { 0.5, 0.05 }; + genome.properties.Birth().fertility = { 0.0, 0.0 }; + genome.properties.Birth().highlight = { 0.0, 0.0 }; + + genome.properties.Child().age = { 30.0, 1.0 }; + genome.properties.Child().mass = { 0.7, 0.05 }; + genome.properties.Child().fertility = { 0.0, 0.0 }; + genome.properties.Child().highlight = { 0.2, 0.05 }; + + genome.properties.Youth().age = { 60.0, 5.0 }; + genome.properties.Youth().mass = { 0.9, 0.1 }; + genome.properties.Youth().fertility = { 0.5, 0.03 }; + genome.properties.Youth().highlight = { 0.9, 0.1 }; + + genome.properties.Adult().age = { 120.0, 10.0 }; + genome.properties.Adult().mass = { 1.3, 0.1 }; + genome.properties.Adult().fertility = { 0.4, 0.01 }; + genome.properties.Adult().highlight = { 0.7, 0.1 }; + + genome.properties.Elder().age = { 360.0, 30.0 }; + genome.properties.Elder().mass = { 1.0, 0.05 }; + genome.properties.Elder().fertility = { 0.1, 0.01 }; + genome.properties.Elder().highlight = { 0.6, 0.1 }; + + genome.properties.Death().age = { 480.0, 60.0 }; + genome.properties.Death().mass = { 0.9, 0.05 }; + genome.properties.Death().fertility = { 0.0, 0.0 }; + genome.properties.Death().highlight = { 0.5, 0.1 }; + + genome.properties.strength = { 1.0, 0.1 }; + genome.properties.stamina = { 1.0, 0.1 }; + genome.properties.dexerty = { 1.0, 0.1 }; + genome.properties.intelligence = { 1.0, 0.1 }; + genome.properties.mutability = { 1.0, 0.1 }; + + glm::dvec3 color_avg(0.0); + double color_divisor = 0.0; if (p.HasAtmosphere()) { genome.composition.push_back({ @@ -291,6 +392,8 @@ void Spawn(Creature &c, world::Planet &p) { { 0.1, 0.0005 }, // penalty { 0.0, 0.0 }, // growth }); + color_avg += c.GetSimulation().Resources()[p.Atmosphere()].base_color * 0.1; + color_divisor += 0.1; } if (liquid > -1) { genome.composition.push_back({ @@ -300,17 +403,28 @@ void Spawn(Creature &c, world::Planet &p) { { 0.01, 0.002 }, // penalty { 0.1, 0.0 }, // growth }); + color_avg += c.GetSimulation().Resources()[liquid].base_color * 0.5; + color_divisor += 0.5; } if (solid > -1) { genome.composition.push_back({ solid, // resource { 0.4, 0.01 }, // mass - //{ 0.1, 0.001 }, // intake { 0.4, 0.001 }, // intake { 0.001, 0.0001 }, // penalty { 10.0, 0.002 }, // growth }); + color_avg += c.GetSimulation().Resources()[solid].base_color; + color_divisor += 1.0; + } + + if (color_divisor > 0.001) { + color_avg /= color_divisor; } + glm::dvec3 hsl = rgb2hsl(color_avg); + genome.base_hue = { hsl.x, 0.01 }; + genome.base_saturation = { hsl.y, 0.01 }; + genome.base_lightness = { hsl.z, 0.01 }; genome.Configure(c); } @@ -320,17 +434,12 @@ void Genome::Configure(Creature &c) const { math::GaloisLFSR &random = c.GetSimulation().Assets().random; - c.GetProperties().birth_mass = properties.birth_mass.FakeNormal(random.SNorm()); - c.GetProperties().fertile_mass = properties.fertile_mass.FakeNormal(random.SNorm()); - c.GetProperties().max_mass = properties.max_mass.FakeNormal(random.SNorm()); - c.GetProperties().fertile_age = properties.fertile_age.FakeNormal(random.SNorm()); - c.GetProperties().infertile_age = properties.infertile_age.FakeNormal(random.SNorm()); - c.GetProperties().death_age = properties.death_age.FakeNormal(random.SNorm()); - c.GetProperties().fertility = properties.fertility.FakeNormal(random.SNorm()); + c.GetProperties() = Instantiate(properties, random); double mass = 0.0; double volume = 0.0; for (const auto &comp : composition) { + const world::Resource &resource = c.GetSimulation().Resources()[comp.resource]; double comp_mass = comp.mass.FakeNormal(random.SNorm()); double intake = comp.intake.FakeNormal(random.SNorm()); double penalty = comp.penalty.FakeNormal(random.SNorm()); @@ -339,10 +448,12 @@ void Genome::Configure(Creature &c) const { volume += comp_mass / c.GetSimulation().Resources()[comp.resource].density; std::unique_ptr need; - if (c.GetSimulation().Resources()[comp.resource].state == world::Resource::SOLID) { + if (resource.state == world::Resource::SOLID) { + intake *= std::atan(c.GetProperties().strength); need.reset(new IngestNeed(comp.resource, intake, penalty)); need->gain = intake * 0.05; - } else if (c.GetSimulation().Resources()[comp.resource].state == world::Resource::LIQUID) { + } else if (resource.state == world::Resource::LIQUID) { + intake *= std::atan(c.GetProperties().stamina); need.reset(new IngestNeed(comp.resource, intake, penalty)); need->gain = intake * 0.1; } else { @@ -351,15 +462,29 @@ void Genome::Configure(Creature &c) const { } need->name = c.GetSimulation().Resources()[comp.resource].label; need->growth = comp.growth.FakeNormal(random.SNorm()); + need->value = 0.4; need->inconvenient = 0.5; need->critical = 0.95; c.AddNeed(std::move(need)); } - c.Mass(c.GetProperties().birth_mass); + glm::dvec3 base_color( + std::fmod(base_hue.FakeNormal(random.SNorm()) + 1.0, 1.0), + glm::clamp(base_saturation.FakeNormal(random.SNorm()), 0.0, 1.0), + glm::clamp(base_lightness.FakeNormal(random.SNorm()), 0.0, 1.0) + ); + glm::dvec3 highlight_color( + std::fmod(base_color.x + 0.5, 1.0), + 1.0 - base_color.y, + 1.0 - base_color.z + ); + c.BaseColor(hsl2rgb(base_color)); + c.HighlightColor(hsl2rgb(highlight_color)); + + c.Mass(c.GetProperties().props[0].mass); c.Density(mass / volume); - c.GetSteering().MaxAcceleration(1.4); - c.GetSteering().MaxSpeed(4.4); + c.GetSteering().MaxAcceleration(1.4 * std::atan(c.GetProperties().strength)); + c.GetSteering().MaxSpeed(4.4 * std::atan(c.GetProperties().dexerty)); c.AddGoal(std::unique_ptr(new IdleGoal(c))); } @@ -367,8 +492,7 @@ void Genome::Configure(Creature &c) const { void Split(Creature &c) { Creature *a = new Creature(c.GetSimulation()); const Situation &s = c.GetSituation(); - // TODO: generate names - a->Name("Blobby"); + a->Name(c.GetSimulation().Assets().name.Sequential()); // TODO: mutate c.GetGenome().Configure(*a); s.GetPlanet().AddCreature(a); @@ -377,23 +501,74 @@ void Split(Creature &c) { s.GetPlanet(), s.Surface(), s.Position() + glm::dvec3(0.0, a->Size() * 0.51, 0.0)); a->BuildVAO(); + std::cout << "[" << int(c.GetSimulation().Time()) << "s] " + << a->Name() << " was born" << std::endl; Creature *b = new Creature(c.GetSimulation()); - b->Name("Sir Blobalot"); + b->Name(c.GetSimulation().Assets().name.Sequential()); c.GetGenome().Configure(*b); s.GetPlanet().AddCreature(b); b->GetSituation().SetPlanetSurface( s.GetPlanet(), s.Surface(), s.Position() + glm::dvec3(0.0, b->Size() * -0.51, 0.0)); b->BuildVAO(); + std::cout << "[" << int(c.GetSimulation().Time()) << "s] " + << b->Name() << " was born" << std::endl; c.Die(); } +Memory::Memory(Creature &c) +: c(c) { +} + +Memory::~Memory() { +} + +void Memory::Tick(double dt) { + Situation &s = c.GetSituation(); + if (s.OnSurface()) { + TrackStay({ &s.GetPlanet(), s.Surface(), s.SurfacePosition() }, dt); + } +} + +void Memory::TrackStay(const Location &l, double t) { + const world::TileType &type = l.planet->TypeAt(l.surface, l.coords.x, l.coords.y); + auto entry = known_types.find(type.id); + if (entry != known_types.end()) { + entry->second.last_been = c.GetSimulation().Time(); + entry->second.last_loc = l; + entry->second.time_spent += t; + } else { + known_types.emplace(type.id, Stay{ + c.GetSimulation().Time(), + l, + c.GetSimulation().Time(), + l, + t + }); + } +} + + +NameGenerator::NameGenerator() +: counter(0) { +} + +NameGenerator::~NameGenerator() { +} + +std::string NameGenerator::Sequential() { + std::stringstream ss; + ss << "Blob " << ++counter; + return ss.str(); +} + + Situation::Situation() : planet(nullptr) -, position(0.0) +, state(glm::dvec3(0.0), glm::dvec3(0.0)) , surface(0) , type(LOST) { } @@ -410,34 +585,34 @@ bool Situation::OnSurface() const noexcept { } bool Situation::OnTile() const noexcept { - glm::ivec2 t(planet->SurfacePosition(surface, position)); + glm::ivec2 t(planet->SurfacePosition(surface, state.pos)); return type == PLANET_SURFACE && t.x >= 0 && t.x < planet->SideLength() && t.y >= 0 && t.y < planet->SideLength(); } glm::ivec2 Situation::SurfacePosition() const noexcept { - return planet->SurfacePosition(surface, position); + return planet->SurfacePosition(surface, state.pos); } world::Tile &Situation::GetTile() const noexcept { - glm::ivec2 t(planet->SurfacePosition(surface, position)); + glm::ivec2 t(planet->SurfacePosition(surface, state.pos)); return planet->TileAt(surface, t.x, t.y); } const world::TileType &Situation::GetTileType() const noexcept { - glm::ivec2 t(planet->SurfacePosition(surface, position)); + glm::ivec2 t(planet->SurfacePosition(surface, state.pos)); return planet->TypeAt(surface, t.x, t.y); } void Situation::Move(const glm::dvec3 &dp) noexcept { - position += dp; + state.pos += dp; if (OnSurface()) { // enforce ground constraint if (Surface() < 3) { - position[(Surface() + 2) % 3] = std::max(0.0, position[(Surface() + 2) % 3]); + state.pos[(Surface() + 2) % 3] = std::max(0.0, state.pos[(Surface() + 2) % 3]); } else { - position[(Surface() + 2) % 3] = std::min(0.0, position[(Surface() + 2) % 3]); + state.pos[(Surface() + 2) % 3] = std::min(0.0, state.pos[(Surface() + 2) % 3]); } } } @@ -446,52 +621,101 @@ void Situation::SetPlanetSurface(world::Planet &p, int srf, const glm::dvec3 &po type = PLANET_SURFACE; planet = &p; surface = srf; - position = pos; + state.pos = pos; } -Steering::Steering() -: seek_target(0.0) +Steering::Steering(const Creature &c) +: c(c) +, target(0.0) +, haste(0.0) , max_accel(1.0) , max_speed(1.0) -, halting(false) -, seeking(false) { +, min_dist(0.0) +, max_look(0.0) +, separating(false) +, halting(true) +, seeking(false) +, arriving(false) { } Steering::~Steering() { } +void Steering::Separate(double min_distance, double max_lookaround) noexcept { + separating = true; + min_dist = min_distance; + max_look = max_lookaround; +} + +void Steering::DontSeparate() noexcept { + separating = false; +} + void Steering::Halt() noexcept { halting = true; seeking = false; + arriving = false; } -void Steering::GoTo(const glm::dvec3 &t) noexcept { - seek_target = t; +void Steering::Pass(const glm::dvec3 &t) noexcept { + target = t; halting = false; seeking = true; + arriving = false; } -glm::dvec3 Steering::Acceleration(Creature &c) const noexcept { - glm::dvec3 acc(0.0); +void Steering::GoTo(const glm::dvec3 &t) noexcept { + target = t; + halting = false; + seeking = false; + arriving = true; +} + +glm::dvec3 Steering::Acceleration(const Situation::State &s) const noexcept { + double speed = max_speed * glm::clamp(max_speed * haste * haste, 0.25, 1.0); + double accel = max_speed * glm::clamp(max_accel * haste * haste, 0.5, 1.0); + glm::dvec3 result(0.0); + if (separating) { + // TODO: off surface situation + glm::dvec3 repulse(0.0); + const Situation &s = c.GetSituation(); + for (auto &other : s.GetPlanet().Creatures()) { + if (&*other == &c) continue; + glm::dvec3 diff = s.Position() - other->GetSituation().Position(); + if (length2(diff) > max_look * max_look) continue; + double sep = length(diff) - other->Size() * 0.707 - c.Size() * 0.707; + if (sep < min_dist) { + repulse += normalize(diff) * (1.0 - sep / min_dist); + } + } + SumForce(result, repulse, accel); + } if (halting) { - SumForce(acc, c.Velocity() * -max_accel); + SumForce(result, s.vel * -accel, accel); } if (seeking) { - glm::dvec3 diff = seek_target - c.GetSituation().Position(); + glm::dvec3 diff = target - s.pos; if (!allzero(diff)) { - SumForce(acc, ((normalize(diff) * max_speed) - c.Velocity()) * max_accel); + SumForce(result, TargetVelocity(s, (normalize(diff) * speed), accel), accel); } } - return acc; + if (arriving) { + glm::dvec3 diff = target - s.pos; + double dist = length(diff); + if (!allzero(diff) && dist > std::numeric_limits::epsilon()) { + SumForce(result, TargetVelocity(s, diff * std::min(dist * accel, speed) / dist, accel), accel); + } + } + return result; } -bool Steering::SumForce(glm::dvec3 &out, const glm::dvec3 &in) const noexcept { +bool Steering::SumForce(glm::dvec3 &out, const glm::dvec3 &in, double max) const noexcept { if (allzero(in) || anynan(in)) { return false; } double cur = allzero(out) ? 0.0 : length(out); - double rem = max_accel - cur; + double rem = max - cur; if (rem < 0.0) { return true; } @@ -507,5 +731,9 @@ bool Steering::SumForce(glm::dvec3 &out, const glm::dvec3 &in) const noexcept { } } +glm::dvec3 Steering::TargetVelocity(const Situation::State &s, const glm::dvec3 &vel, double acc) const noexcept { + return (vel - s.vel) * acc; +} + } }