X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fcreature%2Fcreature.cpp;h=690f6fb7fe1608db0045952cce5c648e60ca1dcb;hb=291f8847097107fef4e97c86036e104d97818b8b;hp=ed8551ca49bd1e8330d0336cf0eae885ab97812f;hpb=343b4f7e7cdd53dc1eab7dc32196ae5fa604ba48;p=blobs.git diff --git a/src/creature/creature.cpp b/src/creature/creature.cpp index ed8551c..690f6fb 100644 --- a/src/creature/creature.cpp +++ b/src/creature/creature.cpp @@ -1,47 +1,245 @@ #include "Creature.hpp" -#include "Need.hpp" +#include "Genome.hpp" +#include "Memory.hpp" +#include "NameGenerator.hpp" +#include "Situation.hpp" +#include "Steering.hpp" +#include "BlobBackgroundTask.hpp" +#include "Goal.hpp" +#include "IdleGoal.hpp" +#include "InhaleNeed.hpp" +#include "IngestNeed.hpp" +#include "Need.hpp" #include "../app/Assets.hpp" +#include "../math/const.hpp" #include "../world/Body.hpp" #include "../world/Planet.hpp" +#include "../world/Simulation.hpp" #include "../world/TileType.hpp" +#include +#include #include +#include #include +#include namespace blobs { namespace creature { -Creature::Creature() -: body(nullptr) -, surface(0) -, position() +Creature::Creature(world::Simulation &sim) +: sim(sim) , name() +, genome() +, properties() +, cur_prop(0) +, base_color(1.0) +, highlight_color(0.0) +, mass(1.0) +, density(1.0) +, size(1.0) +, birth(sim.Time()) , health(1.0) +, on_death() +, removable(false) +, memory(*this) +, bg_task() , needs() +, goals() +, situation() +, steering(*this) , vao() { + // all creatures avoid each other for now + steering.Separate(0.1, 1.5); } Creature::~Creature() { } +glm::dvec4 Creature::HighlightColor() const noexcept { + return glm::dvec4(highlight_color, AgeLerp(CurProps().highlight, NextProps().highlight)); +} + +void Creature::Ingest(int res, double amount) noexcept { + const Genome::Composition *cmp = nullptr; + for (const auto &c : genome.composition) { + if (c.resource == res) { + cmp = &c; + break; + } + } + if (cmp) { + const double max_mass = AgeLerp(CurProps().mass, NextProps().mass); + Mass(std::min(max_mass, mass + amount)); + } else { + // foreign material. poisonous? + } +} + +void Creature::Hurt(double dt) noexcept { + health = std::max(0.0, health - dt); + if (health == 0.0) { + std::cout << "[" << int(sim.Time()) << "s] " + << name << " died" << std::endl; + Die(); + } +} + +void Creature::Die() noexcept { + needs.clear(); + goals.clear(); + steering.Halt(); + if (on_death) { + on_death(*this); + } + Remove(); +} + +double Creature::Size() const noexcept { + return size; +} + +double Creature::Age() const noexcept { + return sim.Time() - birth; +} + +std::string Creature::AgeName() const { + switch (cur_prop) { + case 0: + return "Newborn"; + case 1: + return "Child"; + case 2: + return "Youth"; + case 3: + return "Adult"; + case 4: + return "Elder"; + case 5: + return "Dead"; + default: + return "Unknown"; + } +} + +double Creature::AgeLerp(double from, double to) const noexcept { + return glm::mix(from, to, glm::smoothstep(CurProps().age, NextProps().age, Age())); +} + +double Creature::Fertility() const noexcept { + return AgeLerp(CurProps().fertility, NextProps().fertility) * (1.0 / 3600.0); +} + +double Creature::Mutability() const noexcept { + return GetProperties().mutability * (1.0 / 3600.0); +} + +void Creature::AddGoal(std::unique_ptr &&g) { + g->Enable(); + goals.emplace_back(std::move(g)); +} + +namespace { + +bool GoalCompare(const std::unique_ptr &a, const std::unique_ptr &b) { + return b->Urgency() < a->Urgency(); +} + +} void Creature::Tick(double dt) { - for (Need &need : needs) { - need.Tick(dt); - if (!need.IsSatisfied()) { - health = std::max(0.0, health - need.penalty * dt); + if (cur_prop < 5 && Age() > NextProps().age) { + ++cur_prop; + if (cur_prop == 5) { + std::cout << "[" << int(sim.Time()) << "s] " + << name << " died of old age" << std::endl; + Die(); + } else { + std::cout << "[" << int(sim.Time()) << "s] " + << name << " grew up to " << AgeName() << std::endl; } } + + { + Situation::State state(situation.GetState()); + Situation::Derivative a(Step(Situation::Derivative(), 0.0)); + Situation::Derivative b(Step(a, dt * 0.5)); + Situation::Derivative c(Step(b, dt * 0.5)); + Situation::Derivative d(Step(c, dt)); + Situation::Derivative f( + (1.0 / 6.0) * (a.vel + 2.0 * (b.vel + c.vel) + d.vel), + (1.0 / 6.0) * (a.acc + 2.0 * (b.acc + c.acc) + d.acc) + ); + state.pos += f.vel * dt; + state.vel += f.acc * dt; + if (length2(state.vel) > 0.000001) { + glm::dvec3 nvel(normalize(state.vel)); + double ang = angle(nvel, state.dir); + double turn_rate = PI * dt; + if (ang < turn_rate) { + state.dir = normalize(state.vel); + } else if (std::abs(ang - PI) < 0.001) { + state.dir = rotate(state.dir, turn_rate, world::Planet::SurfaceNormal(situation.Surface())); + } else { + state.dir = rotate(state.dir, turn_rate, normalize(cross(state.dir, nvel))); + } + } + + situation.SetState(state); + } + + bg_task->Tick(dt); + bg_task->Action(); + memory.Tick(dt); + for (auto &need : needs) { + need->Tick(dt); + } + for (auto &goal : goals) { + goal->Tick(dt); + } + // do background stuff + for (auto &need : needs) { + need->ApplyEffect(*this, dt); + } + if (goals.empty()) { + return; + } + // if active goal can be interrupted, check priorities + if (goals.size() > 1 && goals[0]->Interruptible()) { + std::sort(goals.begin(), goals.end(), GoalCompare); + } + goals[0]->Action(); + for (auto goal = goals.begin(); goal != goals.end();) { + if ((*goal)->Complete()) { + goals.erase(goal); + } else { + ++goal; + } + } +} + +Situation::Derivative Creature::Step(const Situation::Derivative &ds, double dt) const noexcept { + Situation::State s = situation.GetState(); + s.pos += ds.vel * dt; + s.vel += ds.acc * dt; + return { + s.vel, + steering.Acceleration(s) + }; } glm::dmat4 Creature::LocalTransform() noexcept { // TODO: surface transform - constexpr double half_height = 0.25; - return glm::translate(glm::dvec3(position.x, position.y, position.z + body->Radius() + half_height)) - * glm::scale(glm::dvec3(half_height, half_height, half_height)); + const double half_size = size * 0.5; + const glm::dvec3 &pos = situation.Position(); + const glm::dmat3 srf(world::Planet::SurfaceOrientation(situation.Surface())); + return glm::translate(glm::dvec3(pos.x, pos.y, pos.z + half_size)) + * glm::rotate(glm::orientedAngle(-srf[2], situation.Heading(), srf[1]), srf[1]) + * glm::dmat4(srf) + * glm::scale(glm::dvec3(half_size, half_size, half_size)); } void Creature::BuildVAO() { @@ -126,16 +324,16 @@ void Creature::BuildVAO() { vao.Unbind(); } -void Creature::Draw(app::Assets &assets, graphics::Viewport &viewport) { +void Creature::Draw(graphics::Viewport &viewport) { vao.Bind(); vao.DrawTriangles(6 * 6); } -void Spawn(Creature &c, world::Planet &p, app::Assets &assets) { +void Spawn(Creature &c, world::Planet &p) { p.AddCreature(&c); - c.Surface(0); - c.Position(glm::dvec3(0.0, 0.0, 0.0)); + c.GetSituation().SetPlanetSurface(p, 0, p.TileCenter(0, p.SideLength() / 2, p.SideLength() / 2)); + c.GetSituation().Heading(-world::Planet::SurfaceOrientation(0)[2]); // probe surrounding area for common resources int start = p.SideLength() / 2 - 2; @@ -143,7 +341,7 @@ void Spawn(Creature &c, world::Planet &p, app::Assets &assets) { std::map yields; for (int y = start; y < end; ++y) { for (int x = start; x < end; ++x) { - const world::TileType &t = assets.data.tiles[p.TileAt(0, x, y).type]; + const world::TileType &t = p.TypeAt(0, x, y); for (auto yield : t.resources) { yields[yield.resource] += yield.ubiquity; } @@ -152,49 +350,408 @@ void Spawn(Creature &c, world::Planet &p, app::Assets &assets) { int liquid = -1; int solid = -1; for (auto e : yields) { - if (assets.data.resources[e.first].state == world::Resource::LIQUID) { + if (c.GetSimulation().Resources()[e.first].state == world::Resource::LIQUID) { if (liquid < 0 || e.second > yields[liquid]) { liquid = e.first; } - } else if (assets.data.resources[e.first].state == world::Resource::SOLID) { + } else if (c.GetSimulation().Resources()[e.first].state == world::Resource::SOLID) { if (solid < 0 || e.second > yields[solid]) { solid = e.first; } } } + Genome genome; + + genome.properties.Birth().age = { 0.0, 0.0 }; + genome.properties.Birth().mass = { 0.5, 0.05 }; + genome.properties.Birth().fertility = { 0.0, 0.0 }; + genome.properties.Birth().highlight = { 0.0, 0.0 }; + + genome.properties.Child().age = { 30.0, 1.0 }; + genome.properties.Child().mass = { 0.7, 0.05 }; + genome.properties.Child().fertility = { 0.0, 0.0 }; + genome.properties.Child().highlight = { 0.2, 0.05 }; + + genome.properties.Youth().age = { 60.0, 5.0 }; + genome.properties.Youth().mass = { 0.9, 0.1 }; + genome.properties.Youth().fertility = { 0.5, 0.03 }; + genome.properties.Youth().highlight = { 0.9, 0.1 }; + + genome.properties.Adult().age = { 120.0, 10.0 }; + genome.properties.Adult().mass = { 1.3, 0.1 }; + genome.properties.Adult().fertility = { 0.4, 0.01 }; + genome.properties.Adult().highlight = { 0.7, 0.1 }; + + genome.properties.Elder().age = { 360.0, 30.0 }; + genome.properties.Elder().mass = { 1.0, 0.05 }; + genome.properties.Elder().fertility = { 0.1, 0.01 }; + genome.properties.Elder().highlight = { 0.6, 0.1 }; + + genome.properties.Death().age = { 480.0, 60.0 }; + genome.properties.Death().mass = { 0.9, 0.05 }; + genome.properties.Death().fertility = { 0.0, 0.0 }; + genome.properties.Death().highlight = { 0.5, 0.1 }; + + genome.properties.strength = { 1.0, 0.1 }; + genome.properties.stamina = { 1.0, 0.1 }; + genome.properties.dexerty = { 1.0, 0.1 }; + genome.properties.intelligence = { 1.0, 0.1 }; + genome.properties.mutability = { 1.0, 0.1 }; + + glm::dvec3 color_avg(0.0); + double color_divisor = 0.0; + if (p.HasAtmosphere()) { - std::cout << "require breathing " << assets.data.resources[p.Atmosphere()].label << std::endl; - Need need; - need.resource = p.Atmosphere(); - need.gain = 0.25; - need.critical = 0.95; - need.penalty = 0.1; - c.AddNeed(need); + genome.composition.push_back({ + p.Atmosphere(), // resource + { 0.01, 0.00001 }, // mass + { 0.5, 0.001 }, // intake + { 0.1, 0.0005 }, // penalty + { 0.0, 0.0 }, // growth + }); + color_avg += c.GetSimulation().Resources()[p.Atmosphere()].base_color * 0.1; + color_divisor += 0.1; } if (liquid > -1) { - std::cout << "require drinking " << assets.data.resources[liquid].label << std::endl; - Need need; - need.resource = liquid; - need.gain = 0.0001; - need.critical = 0.95; - need.penalty = 0.01; - c.AddNeed(need); + genome.composition.push_back({ + liquid, // resource + { 0.6, 0.01 }, // mass + { 0.2, 0.001 }, // intake + { 0.01, 0.002 }, // penalty + { 0.1, 0.0 }, // growth + }); + color_avg += c.GetSimulation().Resources()[liquid].base_color * 0.5; + color_divisor += 0.5; } if (solid > -1) { - std::cout << "require eating " << assets.data.resources[solid].label << std::endl; - Need need; - need.resource = solid; - need.gain = 0.00001; - need.critical = 0.95; - need.penalty = 0.001; - c.AddNeed(need); + genome.composition.push_back({ + solid, // resource + { 0.4, 0.01 }, // mass + { 0.4, 0.001 }, // intake + { 0.001, 0.0001 }, // penalty + { 10.0, 0.002 }, // growth + }); + color_avg += c.GetSimulation().Resources()[solid].base_color; + color_divisor += 1.0; + } + + if (color_divisor > 0.001) { + color_avg /= color_divisor; + } + glm::dvec3 hsl = rgb2hsl(color_avg); + genome.base_hue = { hsl.x, 0.01 }; + genome.base_saturation = { hsl.y, 0.01 }; + genome.base_lightness = { hsl.z, 0.01 }; + + genome.Configure(c); +} + +void Genome::Configure(Creature &c) const { + c.GetGenome() = *this; + + math::GaloisLFSR &random = c.GetSimulation().Assets().random; + + c.GetProperties() = Instantiate(properties, random); + + double mass = 0.0; + double volume = 0.0; + for (const auto &comp : composition) { + const world::Resource &resource = c.GetSimulation().Resources()[comp.resource]; + double comp_mass = comp.mass.FakeNormal(random.SNorm()); + double intake = comp.intake.FakeNormal(random.SNorm()); + double penalty = comp.penalty.FakeNormal(random.SNorm()); + + mass += comp_mass; + volume += comp_mass / c.GetSimulation().Resources()[comp.resource].density; + + std::unique_ptr need; + if (resource.state == world::Resource::SOLID) { + intake *= std::atan(c.GetProperties().strength); + need.reset(new IngestNeed(comp.resource, intake, penalty)); + need->gain = intake * 0.05; + } else if (resource.state == world::Resource::LIQUID) { + intake *= std::atan(c.GetProperties().stamina); + need.reset(new IngestNeed(comp.resource, intake, penalty)); + need->gain = intake * 0.1; + } else { + need.reset(new InhaleNeed(comp.resource, intake, penalty)); + need->gain = intake * 0.5; + } + need->name = c.GetSimulation().Resources()[comp.resource].label; + need->growth = comp.growth.FakeNormal(random.SNorm()); + need->value = 0.4; + need->inconvenient = 0.5; + need->critical = 0.95; + c.AddNeed(std::move(need)); + } + + glm::dvec3 base_color( + std::fmod(base_hue.FakeNormal(random.SNorm()) + 1.0, 1.0), + glm::clamp(base_saturation.FakeNormal(random.SNorm()), 0.0, 1.0), + glm::clamp(base_lightness.FakeNormal(random.SNorm()), 0.0, 1.0) + ); + glm::dvec3 highlight_color( + std::fmod(base_color.x + 0.5, 1.0), + 1.0 - base_color.y, + 1.0 - base_color.z + ); + c.BaseColor(hsl2rgb(base_color)); + c.HighlightColor(hsl2rgb(highlight_color)); + + c.Mass(c.GetProperties().props[0].mass); + c.Density(mass / volume); + c.GetSteering().MaxAcceleration(1.4 * std::atan(c.GetProperties().strength)); + c.GetSteering().MaxSpeed(4.4 * std::atan(c.GetProperties().dexerty)); + c.SetBackgroundTask(std::unique_ptr(new BlobBackgroundTask(c))); + c.AddGoal(std::unique_ptr(new IdleGoal(c))); +} + + +void Split(Creature &c) { + Creature *a = new Creature(c.GetSimulation()); + const Situation &s = c.GetSituation(); + a->Name(c.GetSimulation().Assets().name.Sequential()); + // TODO: mutate + c.GetGenome().Configure(*a); + s.GetPlanet().AddCreature(a); + // TODO: duplicate situation somehow + a->GetSituation().SetPlanetSurface( + s.GetPlanet(), s.Surface(), + s.Position() + glm::dvec3(0.0, a->Size() * 0.51, 0.0)); + a->BuildVAO(); + std::cout << "[" << int(c.GetSimulation().Time()) << "s] " + << a->Name() << " was born" << std::endl; + + Creature *b = new Creature(c.GetSimulation()); + b->Name(c.GetSimulation().Assets().name.Sequential()); + c.GetGenome().Configure(*b); + s.GetPlanet().AddCreature(b); + b->GetSituation().SetPlanetSurface( + s.GetPlanet(), s.Surface(), + s.Position() + glm::dvec3(0.0, b->Size() * -0.51, 0.0)); + b->BuildVAO(); + std::cout << "[" << int(c.GetSimulation().Time()) << "s] " + << b->Name() << " was born" << std::endl; + + c.Die(); +} + + +Memory::Memory(Creature &c) +: c(c) { +} + +Memory::~Memory() { +} + +void Memory::Tick(double dt) { + Situation &s = c.GetSituation(); + if (s.OnSurface()) { + TrackStay({ &s.GetPlanet(), s.Surface(), s.SurfacePosition() }, dt); + } +} + +void Memory::TrackStay(const Location &l, double t) { + const world::TileType &type = l.planet->TypeAt(l.surface, l.coords.x, l.coords.y); + auto entry = known_types.find(type.id); + if (entry != known_types.end()) { + entry->second.last_been = c.GetSimulation().Time(); + entry->second.last_loc = l; + entry->second.time_spent += t; + } else { + known_types.emplace(type.id, Stay{ + c.GetSimulation().Time(), + l, + c.GetSimulation().Time(), + l, + t + }); } } -void Need::Tick(double dt) noexcept { - value = std::min(1.0, value + gain * dt); +NameGenerator::NameGenerator() +: counter(0) { +} + +NameGenerator::~NameGenerator() { +} + +std::string NameGenerator::Sequential() { + std::stringstream ss; + ss << "Blob " << ++counter; + return ss.str(); +} + + +Situation::Situation() +: planet(nullptr) +, state(glm::dvec3(0.0), glm::dvec3(0.0)) +, surface(0) +, type(LOST) { +} + +Situation::~Situation() { +} + +bool Situation::OnPlanet() const noexcept { + return type == PLANET_SURFACE; +} + +bool Situation::OnSurface() const noexcept { + return type == PLANET_SURFACE; +} + +bool Situation::OnTile() const noexcept { + glm::ivec2 t(planet->SurfacePosition(surface, state.pos)); + return type == PLANET_SURFACE + && t.x >= 0 && t.x < planet->SideLength() + && t.y >= 0 && t.y < planet->SideLength(); +} + +glm::ivec2 Situation::SurfacePosition() const noexcept { + return planet->SurfacePosition(surface, state.pos); +} + +world::Tile &Situation::GetTile() const noexcept { + glm::ivec2 t(planet->SurfacePosition(surface, state.pos)); + return planet->TileAt(surface, t.x, t.y); +} + +const world::TileType &Situation::GetTileType() const noexcept { + glm::ivec2 t(planet->SurfacePosition(surface, state.pos)); + return planet->TypeAt(surface, t.x, t.y); +} + +void Situation::Move(const glm::dvec3 &dp) noexcept { + state.pos += dp; + if (OnSurface()) { + // enforce ground constraint + if (Surface() < 3) { + state.pos[(Surface() + 2) % 3] = std::max(0.0, state.pos[(Surface() + 2) % 3]); + } else { + state.pos[(Surface() + 2) % 3] = std::min(0.0, state.pos[(Surface() + 2) % 3]); + } + } +} + +void Situation::SetPlanetSurface(world::Planet &p, int srf, const glm::dvec3 &pos) noexcept { + type = PLANET_SURFACE; + planet = &p; + surface = srf; + state.pos = pos; +} + + +Steering::Steering(const Creature &c) +: c(c) +, target(0.0) +, haste(0.0) +, max_accel(1.0) +, max_speed(1.0) +, min_dist(0.0) +, max_look(0.0) +, separating(false) +, halting(true) +, seeking(false) +, arriving(false) { +} + +Steering::~Steering() { +} + +void Steering::Separate(double min_distance, double max_lookaround) noexcept { + separating = true; + min_dist = min_distance; + max_look = max_lookaround; +} + +void Steering::DontSeparate() noexcept { + separating = false; +} + +void Steering::Halt() noexcept { + halting = true; + seeking = false; + arriving = false; +} + +void Steering::Pass(const glm::dvec3 &t) noexcept { + target = t; + halting = false; + seeking = true; + arriving = false; +} + +void Steering::GoTo(const glm::dvec3 &t) noexcept { + target = t; + halting = false; + seeking = false; + arriving = true; +} + +glm::dvec3 Steering::Acceleration(const Situation::State &s) const noexcept { + double speed = max_speed * glm::clamp(max_speed * haste * haste, 0.25, 1.0); + double accel = max_speed * glm::clamp(max_accel * haste * haste, 0.5, 1.0); + glm::dvec3 result(0.0); + if (separating) { + // TODO: off surface situation + glm::dvec3 repulse(0.0); + const Situation &s = c.GetSituation(); + for (auto &other : s.GetPlanet().Creatures()) { + if (&*other == &c) continue; + glm::dvec3 diff = s.Position() - other->GetSituation().Position(); + if (length2(diff) > max_look * max_look) continue; + double sep = length(diff) - other->Size() * 0.707 - c.Size() * 0.707; + if (sep < min_dist) { + repulse += normalize(diff) * (1.0 - sep / min_dist); + } + } + SumForce(result, repulse, accel); + } + if (halting) { + SumForce(result, s.vel * -accel, accel); + } + if (seeking) { + glm::dvec3 diff = target - s.pos; + if (!allzero(diff)) { + SumForce(result, TargetVelocity(s, (normalize(diff) * speed), accel), accel); + } + } + if (arriving) { + glm::dvec3 diff = target - s.pos; + double dist = length(diff); + if (!allzero(diff) && dist > std::numeric_limits::epsilon()) { + SumForce(result, TargetVelocity(s, diff * std::min(dist * accel, speed) / dist, accel), accel); + } + } + return result; +} + +bool Steering::SumForce(glm::dvec3 &out, const glm::dvec3 &in, double max) const noexcept { + if (allzero(in) || anynan(in)) { + return false; + } + double cur = allzero(out) ? 0.0 : length(out); + double rem = max - cur; + if (rem < 0.0) { + return true; + } + double add = length(in); + if (add > rem) { + // this method is off if in and out are in different + // directions, but gives okayish results + out += in * (1.0 / add); + return true; + } else { + out += in; + return false; + } +} + +glm::dvec3 Steering::TargetVelocity(const Situation::State &s, const glm::dvec3 &vel, double acc) const noexcept { + return (vel - s.vel) * acc; } }